Don't Starve Wiki
Register
Don't Starve Wiki
m (Reverted edits by 2606:6000:6603:300:A122:4573:A6F4:E1CD (talk) to last version by Bluegeist)
mNo edit summary
(25 intermediate revisions by 19 users not shown)
Line 1: Line 1:
 
__NOTOC__
<div style="float:right; width:310px; padding-left: 10px;"><tabber>
 
Normal=
 
 
{{Mob Infobox
 
{{Mob Infobox
 
|name = Bunnyman
 
|name = Bunnyman
Line 10: Line 9:
 
|walkSpeed = 3
 
|walkSpeed = 3
 
|runSpeed = 6
 
|runSpeed = 6
  +
|sanityaura = 25
|sanitybonus = +25/min (when allied)
 
  +
|sanityauranote=(when allied)
 
|specialAbility = Eats [[Fruits]] and [[Vegetables]] left on the ground.<br> Can be befriended with carrot.<br>Turns into a Beardlord when the player's {{sanity}} is below 40%.
 
|specialAbility = Eats [[Fruits]] and [[Vegetables]] left on the ground.<br> Can be befriended with carrot.<br>Turns into a Beardlord when the player's {{sanity}} is below 40%.
|drops = '''{{pic24|Carrot}} (x2), {{pic24|Meat}} (75%), {{pic24|Bunny Puff}} (25%)'''
+
|drops = '''{{pic24|Carrot}} (&times;2), {{pic24|Meat}} (75%), {{pic24|Bunny Puff}} (25%)'''
|spawnFrom = {{Pic|24|RabbitHutch}}
+
|spawnFrom = [[File:RabbitHutch.png|24px|link=Rabbit Hutch]]
 
|spawnCode = "bunnyman"
 
|spawnCode = "bunnyman"
 
}}
 
}}
|-|
 
Beardlord=
 
{{Mob Infobox
 
|image = Beardlord.png
 
|health = 200
 
|damage = 60
 
|attackPeriod = 1
 
|attackRange = 3
 
|walkSpeed = 3
 
|runSpeed = 6
 
|drops = '''{{Pic|24|Beard Hair}}&times;2, {{Pic|24|Monster Meat}}'''
 
|sanitydrain = -40/min
 
|specialAbility = Eats [[Vegetables]] and [[Fruits]] left on the ground. Turns into a Bunnyman when the player's {{sanity}} is above 40%
 
|name = Beardlord
 
|spawnCode = "bunnyman" (only when sanity is below 40%)
 
}}
 
</tabber></div>
 
 
{{Quotes
 
{{Quotes
 
|wilson = I am filled with an irresistible urge to do science.
 
|wilson = I am filled with an irresistible urge to do science.
Line 42: Line 25:
 
|woodie = He looks friendly enough.
 
|woodie = He looks friendly enough.
 
|maxwell = It reminds me of my old act.
 
|maxwell = It reminds me of my old act.
  +
|wagstaff = I much prefer their darker form.
 
|wigfrid = I will eat yöu.
 
|wigfrid = I will eat yöu.
 
|webber = Hop along, lil bunny.
 
|webber = Hop along, lil bunny.
Line 47: Line 31:
 
|warly = I have so many good rabbit recipes...
 
|warly = I have so many good rabbit recipes...
 
|woodlegs = Hop along ya floppy eared scallywag.
 
|woodlegs = Hop along ya floppy eared scallywag.
|warbucks = I say! It's an upright cuniculus!
 
 
|wilba = YON UNPIG DOTH VEX WILBA
 
|wilba = YON UNPIG DOTH VEX WILBA
 
|wormwood = Wants belly things
 
|wormwood = Wants belly things
  +
|wheeler = Yeah, that's not creepy at all.
 
|winona = You really oughta get some sun.
 
|winona = You really oughta get some sun.
  +
|wortox = You hop just like me!
|choose = maxwell}}
 
  +
|wurt = Don't like Bunnyman!
A '''Bunnyman''' is a [[Mob]] that spawns from a [[Rabbit Hutch]] in the [[Caves]]. They usually live in a [[Mushtree Forest]] [[Biomes|biome]]. Like [[Pig]]s, Bunnymen will attack any monster on sight, such as [[Spider]]s and [[Batilisk]]s. When killed, they will drop 2 [[Carrot]]s and 1 [[Meat]] (75%) or 1 [[Bunny Puff]] (25%). Bunnymen will respawn from their Rabbit Hutches after 1 day.
 
  +
|walter = I've never heard of the Bunnyman before! Better make a note.
 
|choose = willow}}
 
A '''Bunnyman''' is a [[Mob]] that spawns from a [[Rabbit Hutch]] in the [[Caves]]. They usually live in the [[Mushtree Forest]] [[Biomes|Biome]]. Like [[Pig]]s, Bunnymen will attack any [[monster]] on sight, such as [[Spider]]s and [[Batilisk]]s. These attacks include [[Webber]] and [[Wortox]]. When killed, they will drop 2 [[Carrot]]s and 1 [[Meat]] (75%) or 1 [[Bunny Puff]] (25%). Bunnymen will respawn from their Rabbit Hutches after 1 day.
   
 
Bunnymen can be befriended by giving them a Carrot (cooked or raw) and will follow the player, the same way Pigs do, for up to 20 minutes or 2.5 game days (Carrot hunger points × 19.2 seconds). For example, feeding 1 Carrot to a Bunnyman will make it a follower for 4 minutes (half a game day). When befriended, Bunnymen will have a [[Sanity]] aura 25/min.
 
Bunnymen can be befriended by giving them a Carrot (cooked or raw) and will follow the player, the same way Pigs do, for up to 20 minutes or 2.5 game days (Carrot hunger points × 19.2 seconds). For example, feeding 1 Carrot to a Bunnyman will make it a follower for 4 minutes (half a game day). When befriended, Bunnymen will have a [[Sanity]] aura 25/min.
Line 58: Line 45:
 
Bunnymen will attack the player if any [[Meats]] or [[Eggs]] are in the player's inventory, including [[Crock Pot]] foods. They can sense Meat food items on the player from a range of 8 away. Bunnymen detect monsters inside a radius of 16 'walls', or 4 tiles. A 14 layer thick wall is enough for a Bunnyman to not detect a distant monster.
 
Bunnymen will attack the player if any [[Meats]] or [[Eggs]] are in the player's inventory, including [[Crock Pot]] foods. They can sense Meat food items on the player from a range of 8 away. Bunnymen detect monsters inside a radius of 16 'walls', or 4 tiles. A 14 layer thick wall is enough for a Bunnyman to not detect a distant monster.
   
Even befriended Bunnymen will become hostile if the player picks up meat. However, Bunnymen won't attack [[Chester]] if he is carrying Meat food items, nor will they attack the player for carrying a [[Ham Bat]].
+
Even befriended Bunnymen will become hostile if the player picks up meat. However, Bunnymen won't attack [[Chester]] ([[Hutch]] or [[Woby]] in DST) and if he is carrying Meat food items, nor will they attack the player for carrying a [[Ham Bat]].
   
 
Bunnymen regenerate 8.67 Health every 5 seconds.
 
Bunnymen regenerate 8.67 Health every 5 seconds.
Line 64: Line 51:
 
Bunnymen will flee when they have less than 67 [[Health]]. Unlike Pigs, they do not fight using a kiting style. Bunnymen will defend each other when attacked. Bunnymen also help fellow bunnymen in attacking; if the player attacks a Bunnyman while allied with other Bunnymen, the player's allies and all neutral Bunnymen (that is not the one being targeted) will help to kill the one targeted by the player. If a befriended player is being attacked nearby, sleeping Bunnymen will wake up to defend their ally. Oddly, they will do the same if a nearby Pig is attacked. If a Bunnyman is pursuing the player and is unable to catch up after about 20 seconds, it will say "Done" or "Later," and stop being aggressive.
 
Bunnymen will flee when they have less than 67 [[Health]]. Unlike Pigs, they do not fight using a kiting style. Bunnymen will defend each other when attacked. Bunnymen also help fellow bunnymen in attacking; if the player attacks a Bunnyman while allied with other Bunnymen, the player's allies and all neutral Bunnymen (that is not the one being targeted) will help to kill the one targeted by the player. If a befriended player is being attacked nearby, sleeping Bunnymen will wake up to defend their ally. Oddly, they will do the same if a nearby Pig is attacked. If a Bunnyman is pursuing the player and is unable to catch up after about 20 seconds, it will say "Done" or "Later," and stop being aggressive.
   
===Beardlord===
+
==Beardlord==
 
{{Mob Infobox
When a character's Sanity drops below 40% (48 for [[Willow]], 40 to 120 for [[WX-78]], 100 for [[Wickerbottom]] and [[Maxwell/Character|Maxwell]], 60 for [[Wes]], 40 for [[Webber]], 60 for [[Wortox]], and 80 for all other characters), Bunnymen will become '''Beardlords''', similar to how [[Rabbit]]s become Beardlings. In this form, they make raspy, distorted growling noises, rather than their normal gurgling sounds. They will also periodically display a growling animation, where they show their teeth and raise their arms in a threatening manner. Oddly, Beardlords walk instead of hop. Additionally, they will have an insanity aura of 40 {{Sanity}} per minute and will only flee from battle when their health is less than 50. Despite their frightening appearance and behavior, Beardlords are neutral creatures, like Bunnymen.
 
 
|image = Beardlord.png
 
|health = 200
  +
|damage = <div class="mw-collapsible mw-collapsed"> 60 <div class="mw-collapsible-content">
  +
(45 {{pic|19|Wigfrid Portrait|Wigfrid}})
 
|attackPeriod = 1
 
|attackRange = 3
 
|walkSpeed = 3
 
|runSpeed = 6
 
|drops = '''{{Pic|24|Beard Hair}}&times;2, {{Pic|24|Monster Meat}}'''
  +
|sanitydrain = <div class="mw-collapsible mw-collapsed"> -40/min <div class="mw-collapsible-content">
  +
(-20/min {{pic|19|Wortox Portrait|Wortox}})
  +
<br>
  +
(-30/min {{pic|19|Wendy Portrait|Wendy}})
  +
<br>
  +
(-36/min {{pic|19|Walani Portrait|Walani}})
  +
<br>
  +
(-44/min {{pic|19|Wolfgang Portrait|Wolfgang}})
 
|specialAbility = Eats [[Vegetables]] and [[Fruits]] left on the ground. Turns into a Bunnyman when the player's {{sanity}} is above 40%
 
|name = Beardlord
 
|spawnCode = "bunnyman" (only when sanity is below 40%)
 
}}
 
When a character's Sanity drops below 40% (40 to 120 for [[WX-78]], 100 for [[Wickerbottom]] and [[Maxwell/Character|Maxwell]], 60 for [[Wes]] and [[Wortox]], 48 for [[Willow]], 40 for [[Webber]], and 80 for all other characters), Bunnymen will become '''Beardlords''', similar to how [[Rabbit]]s become Beardlings. In this form, they make raspy, distorted growling noises, rather than their normal gurgling sounds. They will also periodically display a growling animation, where they show their teeth and raise their arms in a threatening manner. Oddly, Beardlords walk instead of hop. Additionally, they will have an insanity aura of -40 {{Sanity}} per minute and will only flee from battle when their health is less than 50. Despite their frightening appearance and behavior, Beardlords are neutral creatures, like Bunnymen.
   
 
Beardlords can be befriended with a Carrot in the same manner as normal Bunnymen, but they drain Sanity when close to the player due to the insanity aura. When following the player, they will run with raised arms, similar to the chasing pattern of a [[Werepig]]. In addition, when attacking enemies, Beardlords will use an overhand clawing motion similar to the way a Werepig attacks. When killed, Beardlords drop two [[Beard Hair]] and one [[Monster Meat]]. Beardlords will not go back to their houses at daybreak until they've turned back into Bunnymen.
 
Beardlords can be befriended with a Carrot in the same manner as normal Bunnymen, but they drain Sanity when close to the player due to the insanity aura. When following the player, they will run with raised arms, similar to the chasing pattern of a [[Werepig]]. In addition, when attacking enemies, Beardlords will use an overhand clawing motion similar to the way a Werepig attacks. When killed, Beardlords drop two [[Beard Hair]] and one [[Monster Meat]]. Beardlords will not go back to their houses at daybreak until they've turned back into Bunnymen.
   
 
When using Bunnymen to clear areas filled with spiders underground or against strong foes, it is better to use a [[One-man Band]] to recruit them. The sanity drain will bring the player to the point where they turn into Beardlords and thus are more effective in battle.
 
When using Bunnymen to clear areas filled with spiders underground or against strong foes, it is better to use a [[One-man Band]] to recruit them. The sanity drain will bring the player to the point where they turn into Beardlords and thus are more effective in battle.
 
{{Clear}}
__NOTOC__
 
 
== {{Pic|32|Spear}} Hunting ==
 
== {{Pic|32|Spear}} Hunting ==
 
Bunnymen flee when their Health is low. When fleeing, they must either be cornered or attacked with a ranged weapon. The [[Boomerang]] is the cheapest option, but any kind of [[Blow Dart]] works as well. If cornering them, it is possible to lose the drops in the [[Ocean]] or in the [[Abyss]].
 
Bunnymen flee when their Health is low. When fleeing, they must either be cornered or attacked with a ranged weapon. The [[Boomerang]] is the cheapest option, but any kind of [[Blow Dart]] works as well. If cornering them, it is possible to lose the drops in the [[Ocean]] or in the [[Abyss]].
Line 132: Line 141:
   
 
==Farming==
 
==Farming==
Placing Hutches next to Rundown Houses away from Spider Dens in the Swamp biome is a highly efficient method of farming Bunnymen. Only carrots will be consumed by survivors. Walls are not required, as both mobs are highly aggressive towards each other and both come out at dusk.
+
Placing Hutches next to [[Mermhouse]]s away from Spider Dens in the Swamp biome is a highly efficient method of farming Bunnymen. Only carrots will be consumed by survivors. Walls are not required, as both mobs are highly aggressive towards each other and both come out at dusk.
   
 
Bunnymen are resistant to other mob farming methods as they tend to run away when they have low health. This can be remedied by placing the Rabbit Hutches in an area closed off by walls, with a small opening. The player can then use a number of methods to kill the Bunnymen, then collect their drops. Many of these methods are outlined in the Hunting section of this page.
 
Bunnymen are resistant to other mob farming methods as they tend to run away when they have low health. This can be remedied by placing the Rabbit Hutches in an area closed off by walls, with a small opening. The player can then use a number of methods to kill the Bunnymen, then collect their drops. Many of these methods are outlined in the Hunting section of this page.
Line 263: Line 272:
 
* BURNING!
 
* BURNING!
 
* HOME!
 
* HOME!
  +
  +
'''Helping stuck player'''
 
* FIGHT!
 
* BITE!
 
* KILL!
 
* PUNCH!
   
 
'''Haunted by player ghost ({{Pic24|Don't Starve Together icon}})'''
 
'''Haunted by player ghost ({{Pic24|Don't Starve Together icon}})'''
Line 269: Line 284:
 
* AAAH!!
 
* AAAH!!
 
* GHOST!
 
* GHOST!
 
'''Helping stuck player ({{Pic24|Ewecus}}, {{Pic24|Don't Starve Together icon}})'''
 
* FIGHT!
 
* BITE!
 
* KILL!
 
* PUNCH!
 
 
{{Col-end}}
 
{{Col-end}}
   
Line 281: Line 290:
   
 
== {{pic|32|Placeholder}} Trivia ==
 
== {{pic|32|Placeholder}} Trivia ==
* The Bunnyman was added in the ''[[Version History|Underground]]'' update.
+
* The Bunnyman was added in the ''[[Don't Starve/Version History|Underground]]'' update.
* After ''[[Version History#November 14.2C 2013 - Bugfix .2F Performance update|The November Performance]]'' update, Bunnymen no longer attack a player with a Ham Bat.
+
* After ''[[Don't Starve/Version History|The November Performance]]'' update, Bunnymen no longer attack a player with a Ham Bat.
* When in Beta, Bunnymen shared more data with Pigs and sometimes even ate meat off the ground.
 
 
* Bunnymen are the fourth Mob that share the body shape of Pigs. The others are [[Merm]]s, the [[Werebeaver]], the [[MacTusk N' Son|MacTusk family]], and [[Wildbore]]s. This model has been nicknamed 'hunchback'.
 
* Bunnymen are the fourth Mob that share the body shape of Pigs. The others are [[Merm]]s, the [[Werebeaver]], the [[MacTusk N' Son|MacTusk family]], and [[Wildbore]]s. This model has been nicknamed 'hunchback'.
 
* When examining a Rabbit Hole, [[Wilson]] says: "That must lead to the kingdom of the bunnymen." This might have been an inspiration for the Bunnymen.
 
* When examining a Rabbit Hole, [[Wilson]] says: "That must lead to the kingdom of the bunnymen." This might have been an inspiration for the Bunnymen.
Line 291: Line 299:
 
* Bunnymen gave some vital evidence that [[William Carter]] was [[Maxwell (NPC)|Maxwell]] when it wasn't confirmed. When examined by Maxwell, he says "Reminds me of my old act" - William Carter used to be a magician before entering [[The Constant]].
 
* Bunnymen gave some vital evidence that [[William Carter]] was [[Maxwell (NPC)|Maxwell]] when it wasn't confirmed. When examined by Maxwell, he says "Reminds me of my old act" - William Carter used to be a magician before entering [[The Constant]].
 
* An attacking Bunnyman has the same animation as the Werebeaver.
 
* An attacking Bunnyman has the same animation as the Werebeaver.
* All Bunnymen are hostile to [[Webber]] because he is considered a [[Monster]].
 
 
* The fact that Bunnymen respawn from their houses after one day, as opposed the Pigmen's four days, may be in reference to the common phrase, "breeds like rabbits."
 
* The fact that Bunnymen respawn from their houses after one day, as opposed the Pigmen's four days, may be in reference to the common phrase, "breeds like rabbits."
 
* Compared to the Pigs which can only say 3 words in a sentence or the Wildbores who say 4 words in a sentence, the Bunnymen can only say 1 word, with the exception of a single quote ("IT MAD").
 
* Compared to the Pigs which can only say 3 words in a sentence or the Wildbores who say 4 words in a sentence, the Bunnymen can only say 1 word, with the exception of a single quote ("IT MAD").
Line 321: Line 328:
 
Bunnyman_Underground_Trailer.jpg|A Bunnyman behind Wilson, as seen in the ''Underground'' trailer.
 
Bunnyman_Underground_Trailer.jpg|A Bunnyman behind Wilson, as seen in the ''Underground'' trailer.
 
Art Stream 5 Bunnyman.png|A Bunnyman and Beardlord drawing from Art Stream # 5.
 
Art Stream 5 Bunnyman.png|A Bunnyman and Beardlord drawing from Art Stream # 5.
  +
Art Stream 101 Carrat-Carrat Race.png|A Bunnyman chasing a [[Carrat]] in a [[Year of the Carrat|Carrat Race]] as seen in a drawing from Art Stream # 101.
 
bunny man.jpg|A Bunnyman and Beardlord together.
 
bunny man.jpg|A Bunnyman and Beardlord together.
 
Evil Bunnyman.png|Idle Beardlord.
 
Evil Bunnyman.png|Idle Beardlord.
Line 328: Line 336:
 
</gallery>
 
</gallery>
 
}}
 
}}
{{Mobs}}
 
   
  +
{{Mobs}}
 
[[zh:兔人]]
 
[[zh:兔人]]
 
[[fr:Lapin géant]]
 
[[fr:Lapin géant]]

Revision as of 20:22, 23 June 2020

Willow Portrait
Ugh. They look so stupid.

Willow

A Bunnyman is a Mob that spawns from a Rabbit Hutch in the Caves. They usually live in the Mushtree Forest Biome. Like Pigs, Bunnymen will attack any monster on sight, such as Spiders and Batilisks. These attacks include Webber and Wortox. When killed, they will drop 2 Carrots and 1 Meat (75%) or 1 Bunny Puff (25%). Bunnymen will respawn from their Rabbit Hutches after 1 day.

Bunnymen can be befriended by giving them a Carrot (cooked or raw) and will follow the player, the same way Pigs do, for up to 20 minutes or 2.5 game days (Carrot hunger points × 19.2 seconds). For example, feeding 1 Carrot to a Bunnyman will make it a follower for 4 minutes (half a game day). When befriended, Bunnymen will have a Sanity aura 25/min.

Bunnymen will attack the player if any Meats or Eggs are in the player's inventory, including Crock Pot foods. They can sense Meat food items on the player from a range of 8 away. Bunnymen detect monsters inside a radius of 16 'walls', or 4 tiles. A 14 layer thick wall is enough for a Bunnyman to not detect a distant monster.

Even befriended Bunnymen will become hostile if the player picks up meat. However, Bunnymen won't attack Chester (Hutch or Woby in DST) and if he is carrying Meat food items, nor will they attack the player for carrying a Ham Bat.

Bunnymen regenerate 8.67 Health every 5 seconds.

Bunnymen will flee when they have less than 67 Health. Unlike Pigs, they do not fight using a kiting style. Bunnymen will defend each other when attacked. Bunnymen also help fellow bunnymen in attacking; if the player attacks a Bunnyman while allied with other Bunnymen, the player's allies and all neutral Bunnymen (that is not the one being targeted) will help to kill the one targeted by the player. If a befriended player is being attacked nearby, sleeping Bunnymen will wake up to defend their ally. Oddly, they will do the same if a nearby Pig is attacked. If a Bunnyman is pursuing the player and is unable to catch up after about 20 seconds, it will say "Done" or "Later," and stop being aggressive.

Beardlord

When a character's Sanity drops below 40% (40 to 120 for WX-78, 100 for Wickerbottom and Maxwell, 60 for Wes and Wortox, 48 for Willow, 40 for Webber, and 80 for all other characters), Bunnymen will become Beardlords, similar to how Rabbits become Beardlings. In this form, they make raspy, distorted growling noises, rather than their normal gurgling sounds. They will also periodically display a growling animation, where they show their teeth and raise their arms in a threatening manner. Oddly, Beardlords walk instead of hop. Additionally, they will have an insanity aura of -40 Sanity Meter per minute and will only flee from battle when their health is less than 50. Despite their frightening appearance and behavior, Beardlords are neutral creatures, like Bunnymen.

Beardlords can be befriended with a Carrot in the same manner as normal Bunnymen, but they drain Sanity when close to the player due to the insanity aura. When following the player, they will run with raised arms, similar to the chasing pattern of a Werepig. In addition, when attacking enemies, Beardlords will use an overhand clawing motion similar to the way a Werepig attacks. When killed, Beardlords drop two Beard Hair and one Monster Meat. Beardlords will not go back to their houses at daybreak until they've turned back into Bunnymen.

When using Bunnymen to clear areas filled with spiders underground or against strong foes, it is better to use a One-man Band to recruit them. The sanity drain will bring the player to the point where they turn into Beardlords and thus are more effective in battle.

Spear Hunting

Bunnymen flee when their Health is low. When fleeing, they must either be cornered or attacked with a ranged weapon. The Boomerang is the cheapest option, but any kind of Blow Dart works as well. If cornering them, it is possible to lose the drops in the Ocean or in the Abyss.

When hunting Bunnymen, it may be useful to bring some meat items along. This will anger them and they will attack, making it easier to initiate combat, though this will also aggro all other nearby Bunnymen at the same time.

Other ways to kill a Bunnyman is to make a befriended Bunnyman attack another. All nearby Bunnymen will join to kill the targeted Bunnyman. This can be repeated until all but one remain for the player to finish off. This method will require a number of Carrots, which can be obtained from the dead Bunnymen. A befriended Bunnyman can also be lured away from its home, forcing it to sleep out in the open where the player can get an extra attack before it wakes up. Players could alternatively lure a befriended Bunnyman to an area full of Tooth Traps. After stomping on 4 Tooth Traps, the Bunnyman will die.

Players can also befriend a few Rock Lobsters and have them attack the Bunnyman. Pigs can also be used, however, is more difficult to do so, since Pigs are only active during the day, while Bunnymen are only active at dusk or night. The player will need to befriend Pigs during the day, ensure the area is well lit, and wait for the Bunnymen to come out. with pigs, the player needs to be on the lookout for any drops, and pick them up before Pigs can eat it.

Another easy way to kill Bunnymen is to collect Red Caps either from Red Mushtrees, from mushroom rings, or from the surface, and give it to a Bunnyman. The mushroom's poisonous properties will kill it after feeding it enough.

Below is the number of hits it takes (with a default damage modifier) to kill a Bunnyman. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe SpearFire Dart

Fire Staff

Bat Bat Ham Bat Morning Star Tentacle Spike Battle Spear

Thulecite Club

Tooth Trap Slurtle Slime

Dark Sword Blow Dart GunpowderOld Bell
No. of hits for
Bunnyman Beardlord
48 15 12 8 7 6 5 4-7 3 or 5 4 3 2

1

Farming

Placing Hutches next to Mermhouses away from Spider Dens in the Swamp biome is a highly efficient method of farming Bunnymen. Only carrots will be consumed by survivors. Walls are not required, as both mobs are highly aggressive towards each other and both come out at dusk.

Bunnymen are resistant to other mob farming methods as they tend to run away when they have low health. This can be remedied by placing the Rabbit Hutches in an area closed off by walls, with a small opening. The player can then use a number of methods to kill the Bunnymen, then collect their drops. Many of these methods are outlined in the Hunting section of this page.

Yet another killing method is to use Houndius Shootius. While very effective, it is also the most expensive method, since being able to craft one requires rare, difficult to obtain and non-renewable resources. In this method the Houndius Shootius must be protected by surrounding it with walls, otherwise, it can be killed by Bunnymen.

If the player lacks the resources for the above options, it is also possible to kill them manually. However, this method is dangerous and time-consuming. With this method, the player will need to be well armed and prepared. If the player chooses this options, the Bunnymen can be funneled through the opening within the wall enclosing their hutches, making it a one-on-one fight. Making the opening a longer corridor can also help prevent Bunnymen from running away, since other Bunnymen would be blocking the way.

Sign Names

As with Pigs, random names are given to Bunnymen.

Possible Bunnyman names:

| valign="top" style="width:calc(100%/3);" |

  • Altrincham
  • Apios
  • Barwon
  • Bolero
  • Brassica
  • Bunium
  • Burdock
  • Canna
  • Carrot
  • Celeriac
  • Cerium
  • Chantenay
  • Crandice Don't Starve Together icon
  • Crusader
  • Cuperus
  • Daikon
  • Danvers
  • Doucer
  • Dyspros
  • Erbium
  • Europia
  • Flakee
  • Fluff
  • Gadolin
  • Guerande

| valign="top" style="width:calc(100%/3);" |

  • Hipak
  • Holmia
  • Imperator
  • Ipomoea
  • Juwarot
  • Karotan
  • Lanthan
  • Lepidium
  • Lutetium
  • Magno
  • Manihot
  • Microseris
  • Mirabilis
  • Nantes
  • Nelson
  • Neodymia
  • Onward
  • Oxalis
  • Oxheart
  • Parsnip
  • Pimpernel
  • Praseodymia
  • Promethia
  • Psoralea

| valign="top" style="width:calc(100%/3);" |

  • Radish
  • Redhild
  • Redland
  • Samari
  • Scandius
  • Sium
  • Solanum
  • Suko
  • Terbia
  • Thulium
  • Thumbelina
  • Topweight
  • Touchon
  • Tragopogon
  • Typha
  • Uchon
  • Ullucus
  • Valery
  • Yam Daisy
  • Yellow
  • Ytterbia
  • Yttria
  • Zingiber
  • Zino

Gramophone Quotes

Attacking

  • DIE!
  • KILL!
  • HOP!

Attacking player who has Meats

  • MEAT!
  • UNCLEAN!
  • MURDERER!
  • REVENGE!
  • MONSTER!

Badly hurt, retreating

  • HURT!
  • HOME!
  • AWAY!
  • RUN!

Panicking at boss

  • AHHH!
  • EHHH!
  • IT MAD
  • RUN!

Lost interest in target

  • LATER.
  • DONE.

On fire

  • AAAH!
  • OOH!
  • EEEH!

House on fire

  • FIRE!
  • BURNING!
  • HOME!

Helping stuck player

  • FIGHT!
  • BITE!
  • KILL!
  • PUNCH!

Haunted by player ghost (Don't Starve Together icon)

  • OOH!
  • SCARED!
  • AAAH!!
  • GHOST!

Don't Starve Together icon Don't Starve Together

Even when the player has sanity less than 40%, in order for Beardlord to drop monster meat and beard hair, the killing blow must be performed by that player. If Beardlord is killed by other player (with sanity above 40%), mob, structure, fire, the loot will be that of Bunnyman.

Placeholder Trivia

  • The Bunnyman was added in the Underground update.
  • After The November Performance update, Bunnymen no longer attack a player with a Ham Bat.
  • Bunnymen are the fourth Mob that share the body shape of Pigs. The others are Merms, the Werebeaver, the MacTusk family, and Wildbores. This model has been nicknamed 'hunchback'.
  • When examining a Rabbit Hole, Wilson says: "That must lead to the kingdom of the bunnymen." This might have been an inspiration for the Bunnymen.
  • According to Wickerbottom (while examining a Bunny Puff), Bunnymen use their tails for balance.
  • During the Twitch.tv preview stream of the caves, Kevin (Klei's lead programmer) said that Pigs and Bunnymen would probably fight each other. This behavior was never implemented, however.
  • Many of the friendly Bunnyman names are either plants (e.g. Brassica = cabbage, Celeriac = celery-root, Pimpernel/Tragopogon = flowers, Psoralea = tumbleweed) or lanthanides (some with minus the -ium suffix (e.g. Europia, Gadolin, Neo/Praseodymia, Promethia, Scandius, Ytterbia).
  • Bunnymen gave some vital evidence that William Carter was Maxwell when it wasn't confirmed. When examined by Maxwell, he says "Reminds me of my old act" - William Carter used to be a magician before entering The Constant.
  • An attacking Bunnyman has the same animation as the Werebeaver.
  • The fact that Bunnymen respawn from their houses after one day, as opposed the Pigmen's four days, may be in reference to the common phrase, "breeds like rabbits."
  • Compared to the Pigs which can only say 3 words in a sentence or the Wildbores who say 4 words in a sentence, the Bunnymen can only say 1 word, with the exception of a single quote ("IT MAD").

Mosquito Bugs

  • Due to the way the "Give" system works, it is possible to give Bunnymen items they have no use for, such as Thulecite, Purple Gems and Gold Nuggets. They can even be given meat items if distracted; however, they will not eat them, and they will keep any of the said items in their inventory until they die. They will also not accept any Things or Gravedigger Items.
  • Beardlords can drop regular Bunnyman loot (instead of Beard Hair and Monster Meat), if loaded when restarting a game.
  • Sometimes, Bunnymen will spawn or walk in the ocean, thus making it impossible to interact with them in any way.

Blueprint Gallery