When blow, Beefalo Horn causes up to 5 grown Beefalo to follow the character for the rest of the current day, but at night will stop following and go to sleep.
They need three blasts from the Ice Staff to be frozen.
Baby Beefalo are the offspring of Beefalo. A Baby Beefalo will grow into a Toddler Beefalo, then a Teen Beefalo, and finally an adult Beefalo; each stage takes 3 to 5 days.
They will not follow the player if the Beefalo Horn is used, and they cannot be frozen with the Ice Staff. Baby Beefalos will go to sleep at night, just like adult Beefalos.
A Beefalo will become aggressive if the player attempts to put a saddle on it, but the others in the herd will stay passive.
Baby Beefalo follow their parent around, and cannot attack and run away from the player when approached. If a Baby Beefalo's parent is killed, the Baby Beefalo will still walk towards the spot where the parent died; even if it is chased away a long distance, it will walk back towards the spot. When a Baby Beefalo grows into an adult, they will stop moving towards their parent and start roaming around.
When one is attacked, 5 Beefalo within 30 meters will become hostile; however, every Beefalo that was not attacked will lose interest in the player fairly quickly; although, they will regain it if they attempt to hit the target. Beefalo are faster than the player, but must stop for a moment before attacking allowing the player to run away without being hit, which makes it possible to attack a single Beefalo and lure it away from the herd because the rest of the herd will stop chasing. They attack slowly, with four seconds between attacks. This makes it easy to "kite" them. The player can strike six times before needing to dodge.
Beefalo are gathered in groups called "herds" with a maximum size of 12 Beefalo; any herd at its maximum size will not spawn any Baby Beefalo, although they will have a mating season (or be "in heat") as usual.
If a potential herd member is not part of a herd, it will create its own herd (with itself as the only member). A herd with less than four members may merge with any other herd within 40 meters, provided that the resulting "final" herd does not exceed 12 members.
All herds have a "home", which is defined as the location where the herd was formed; Beefalo wander within 20 meters from their "home" during the day, 5 meters during dusk, and will attempt to return to their "home" if they are outside the wander limit.
During mating season, Beefalos' behavior will change. Their backsides become red, and instead of looking startled, they target almost anyone, including players, within 5 meters. During mating season, attacked Beefalo stop chasing their enemy sooner than regular Beefalo. Mating season outside of spring last for 3 days. Baby Beefalo spawn 1.5-2 days after 3 days of mating.
All members of a herd are always in the same state of heat at any one time ("in heat" or "not in heat"); however, each Beefalo herd may be in a different state of "heat", since each herd has its own "heat" timer. If there are multiple Beefalo in the same area with different states of "heat", then this indicates that there are in fact two distinct herds in the same area; however, there may be members of the same herd not in heat if they reached adulthood after the others started. These delayed members will enter heat with the rest at the start of the next cycle instead of starting their own.
In the Reign of Giants DLC, Beefalo will be in heat during Spring, meaning as soon as a new baby is born, the Beefalo will begin spawning another. It's often possible to see two baby Beefalo at the same time during this season, even three if the herd was already in heat before Spring started. If Spring is the starting season, the Beefalo will enter heat a few days into the season instead of Day 1.
Wearing a Beefalo Hat will ensure that the player is not attacked by Beefalo in heat. The player may then walk amongst them with impunity, and pick up drops among the herd since they will attack everything that goes near and small animals don't stand a chance. During mating season, they will wake up if the player enters their "aggro" zone. This makes shaving them hazardous without the Beefalo Hat.
Beefalo are faster than the player, but must stop for a moment before attacking allowing the player to run away without being hit, which makes it possible to attack a single Beefalo and lure it away from the herd because the rest of the herd will stop chasing; they can also be simply lured away using Twigs or Cut Grass as they will follow the player for a few seconds, or by using a Beefalo Bell. After a Beefalo is lured out of its herd, it can be killed easily with normal kiting.
Beefalo drop Manure every 40-60 seconds, provided there is no manure within 8 meters, and a maximum of 1 other manure within 20 meters.
If there is a herd nearby, and monsters are chasing, it is possible to kite the monster into the herd. They may turn on each other, rendering the player free from peril. Beefalo is a good refuge for hound wave; by running around them, hounds may be distracted by them instead. Beefalo is also a good refuge for frog rain. A full beefalo herd would be able to kill the entire wave of frog rain from a single player.
Because the Baby Beefalo flee when the player approaches, they can be "herded" into a cage of walls created by the player. They cannot break through the walls as they attempt to run back to their parent.
Beefalo are considered innocent creatures and killing one adds 4 points to the player's naughtiness level, which can cause Krampus to appear. Killing Baby Beefalo raises the player's naughtiness by 6 points.
–Wickerbottom, when examining a Domesticated Beefalo.
The process of riding a Beefalo is governed by three main stats:
- domestication, which is the progress towards gaining or losing domestication
- obedience, which governs whether the Beefalo allows saddling it
- tendency, which gives domesticated Beefalo different perks
Beefalo also have their own health and hunger stats to keep track of: A maximum health of 500 (1000 ), and a maximum hunger of 375. Beefalo can be fed Cut Grass to restore 1 health & 4.6875 hunger, or Twigs to restore 0.5 health & 9.375 hunger; Vegetables, Fruits, and Crock Pot food grant Beefalo 4x the regular health benefit (). Beefalo naturally regenerate 6.9 health every 10 seconds (meaning a full regeneration takes 1.5 days (3 days )), and lose 300 hunger per day.
While mounted, the player is able to freely control the Beefalo, including the ability to attack while riding; the damage inflicted is the same as a normal Beefalo's, but much faster. Using the War Saddle increases the damage inflicted by 16; a fully domesticated Beefalo with an Ornery Tendency will deal even more damage. Most attacks while mounted go to the Beefalo instead, indicated with a different damage flash; however, ranged enemies (e.g. Clockwork Bishop, MacTusk) can still attack the player directly.
Every 10 seconds the Beefalo is being ridden or has hunger above 0, it gains 0.10% (1/960) domestication; Otherwise, it loses up to 0.52% (1/192) domestication; how much is lost scales with the last time it gained domestication, with full loss rate occurring after 10 days; resulting in a 100% loss of domestication in 45 days. Brushing can be done once per day to increase domestication by 1.67% (1/60); this also grants one Beefalo Wool without the Beefalo losing any hair. A beefalo attacked by the player will lose 30% of its domestication (including being whipped with the Tail o' Three Cats ) and being overfed will cause it to lose 1%; to avoid overfeeding, do not feed any more after it farts, which happens at 80% hunger.
If domestication reaches 100%, the Beefalo needs to be fed once more to become fully domesticated (with its fur becoming more groomed-looking) and will have a tendency locked in based on the conditions it had while being tamed (see the tendencies section below); If the domestication number drops to zero and the Beefalo loses all hunger, its domesticated status and tendency are lost.
The fastest possible domestication can be achieved by brushing a Beefalo every day for 15 days while ensuring its hunger stays above zero while not being ridden; Without riding, this requires at least 32 Twigs, or 300 hunger worth of normal vegetable foods per day. Once domesticated, the domestication level can be maintained by keeping the beefalo by salt lick; otherwise, the beefalo will lose 1.25% domestication 480 seconds after neglect, and 5.00% domestication 960 seconds after neglect.
When riding, the amount of time before Beefalo bucks the player off is determined by the amount of domestication it has: from 50 seconds at 0 domestication to 800 seconds at full domestication; however, there are also multipliers: a not fully tamed Beefalo has a 0.3 multiplier, a shaved Beefalo has a 0.2 multiplier, and a Beefalo in heat has a 0.2 multiplier. Note that this time resets any time the player mounts the beefalo.
Obedience decays at a rate of 50% per day but increases by 40% on being brushed, and 10% by being fed; overfeeding will decrease it by 30%; starving will decrease it by an additional 100% per day; being shaved or attacked by the player will decrease it by 100%; and being attacked by other things will reduce it by 1%; However, fully domesticated Beefalo have a minimum obedience value depending on their tendency (see tendencies below).
A Beefalo cannot be saddled unless its obedience is above 10%, and will shake it off below 40%; the obedience must be above 50% in order to ride the Beefalo.
The dominant tendency can be identified by the facial features of the Beefalo; However, until fully domesticated, the tendency gives no benefits (the Default state).
|Tendency||Appearance||Damage||Run Speed||Minimum Obedience||Training||Notes|
|Default||34||7||80%||When the dominant tendency is less than the sum of the other two.||These are also the stats of partially-domesticated Beefalo. A good stand-in for Ornery if the player dislikes the 45% obedience, though hard to pull off.|
|Ornery||50||7||45%||0.004 per attack made,
0.004 per attack received.
|With a minimum obedience of 45%, obedience must be actively maintained in order to keep riding. Does not lose obedience on taking damage. High damage output.|
|Rider||25||8||95%||0.000416 per second being ridden.||Less attack for higher speed. Useful for moving around statues and the sort.|
|Pudgy||20||6.5||60%||0.000416 per second of hunger above 50%.
0.02 per feeding when overfed.
|Has a sanity aura of +6.25/min.|
In single player, most hand-equipped items will become the damage output; the may lose durability as normal when used as a weapon while mounted. A domesticated Beefalo will only deal its damage (including increased damage from a War Saddle) if either nothing is equipped in the hand slot, or one of the following items is equipped: Lantern, Umbrella, Pretty Parasol, Divining Rod, Lazy Explorer, Star Caller's Staff, Deconstruction Staff, or Telelocator Staff. When attacking while mounted ,these items will not lose durability; Additionally, the damage output is affected by character modifiers; For example: even with nothing equipped in the hand slot, a mounted Wendy will still deal 25% less damage, and a mounted Wigfrid will deal 25% more damage.
- Obtain the basic Saddle.
- Bond the beefalo using Beefalo Bell if available.
- Feed it 10 twigs, and then saddle the beefalo and ride it. The beefalo will accumulate domestication when you are riding it.
- When you get kicked off of the Beefalo, right click it to try to hop back on. If it doesn't let you, feed it 5 more twigs, and then try again. If you are feeding 5 Light Bulb/Petals/Foilage, you will need to repeat this every 160 seconds. If you are feeding 5 twigs, you will need to repeat this every 210 second.
- Brush the beefalo daily if you have a Brush, to speed up the domestication process.
- Leave the beefalo at Salt Lick and feed until it farts. The beefalo also gains domestication when fed; Be wary, as feeding the beefalo this much contributes to the Pudgy tendency. You can then tend to other matters, such as farming twigs. If you are riding the beefalo to train, you can feed less and refer to step 4. Refer to the guide above for what to do to edge the Beefalo in any certain tendency.
- Hitch the beefalo at the Grooming Station to avoid it wandering around the base, especially to reduce accidentally attacking the unsaddled beefalo.
- Once domesticated, you can leave the beefalo by a salt lick. The occasional riding should refill the domestication.
A fully tamed beefalo will cost about 600 twigs and 20 days. Economical diets for beefalo include Stone Fruit, twigs, light bulbs, petals, foliage, and, pumpkins. Light bulbs, petals, and foliage do not increase domestication, as they provide zero hunger; they only provide obedience, so the player will have to ride the beefalo to domesticate it when using them.
Try to accomplish useful work, such as exploring the map, picking Stone Fruit Bush, or fixing Marble Sculpture, while riding beefalo. Even on the first day of taming, despite the beefalo frequently throwing off the player, the beefalo on the overall is as fast as a player with Walking Cane. Riding the beefalo full time solely to tame, without any productive task, is inadvisable as the player can be more productive elsewhere; farming the daily 32 twigs for the beefalo to gain domestication can be done way faster than the full day spent riding it. Keeping the beefalo well fed and parked at the salt lick in the first 10 days may be a good idea because the beefalo will be bucking off the rider quickly in the early days. The tendencies can be trained during the later stage of domestication.
Salt Licks may be forgone if the player is feeding or riding the beefalo most of the time. Domestication loss from neglecting the beefalo for the first 480 seconds require 120 seconds of riding/feeding to recover; neglecting the beefalo for the first 960 seconds require 480 seconds of riding/feeding to recover
Do not shave your beefalo, as it will reduce the riding time.
- If aiming for the Ornery tendency, usage of planted lureplants, bees, or baby tentacles can be used to gain points towards it. Lureplants can be attacked freely with no retaliation if there are no eyeplants, while bees and baby tentacles deal rapid, yet small damage and can be killed quickly. Be wary with baby tentacles, as they can still overpower a beefalo if deep in their field and kill it; Simply use the outer "circle" of the baby tentacle field and exit when your character makes a comment on its health, or in Wes' case, when the corners of the screen turn red. Heal it if desired and repeat.
- It's inadvisable to use anything but the basic Saddle while taming a beefalo, as they'll simple shake it off if they go below 40% obedience, wasting durability.
- Taming a Beefalo can be very advantageous for the following characters:
- Wendy and Wes: Their -25% damage penalty does not apply to the beefalo.
- Wormwood and Maxwell: Their usual problems with maintaining health are mitigated by the beefalo absorbing all melee damage.
- Walter: Unlike Woby, a Beefalo's speed is not affected by its hunger and won't buck the player off when it takes 1 point of damage. This makes kiting and sling-shotting more consistent.
- The following items are much more useful on a Beefalo since the speed penalties do not apply when mounted:
- A real Beefalo is a man-made hybrid between an American Bison and domesticated cattle, intended for increased beef production.
- The Baby Beefalo sound clips are just the normal Beefalo sound clips sped up.
- A Baby Beefalo growing to its next stage has the same animation as an adult regrowing its wool.
- Trapping a Baby Beefalo in a pen made of walls will cause it to seek its parents, but it will be unable to do so because of the pen.
- Maxwell has said the Koalefant is a distant cousin of the Beefalo. This might explain the slight visual similarities between the two.
- Beefalo in DST take 4 times the effect of food that they eat, whether it's positive or negative. This means that, for example, a Blue Cap fed to a Beefalo will heal it for 80 .
- Beefalo also have their own emotes, used when mounted by the player.
- A Baby Beefalo and an adult Beefalo appear in the animated short Possessions.
- Domestication and Beefalo mounts were introduced to Don't Starve Together in A New Reign. They were later added to Don't Starve in the Quality of Life update.
- Originally, it was planned in the Wolfgang rework for Wolfgang to be able to carry beefalo. This idea was scrapped for unknown reasons.
- Sometimes Beefalo will start sleeping at Dusk instead of Night.
- Occasionally when going in or coming out of a Cave, a Beefalo will spawn and start following the player. The Beefalo will also follow the player back in or out of the cave.
- Usually, a Beefalo will stop attacking after a short amount of time. In Don't Starve Together an angry Beefalo will sometimes chase a player until the Beefalo is defeated.