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Wendy Portrait.png
What demented thoughts must lie behind those eyes.

Wendy

Beefalo are neutral Mobs indigenous to the Savanna biome. When their world generation setting is set to "more," they may spawn outside of the Savanna. When one Beefalo is attacked, 5 Beefalo within 30 metres will become hostile. Beefalo deal 34 damage with each hit. They drop three Beefalo Wool, four Meat, and a Beefalo Horn 33% of the time when killed, and they drop wool even if they have been shaved already. They are considered innocent creatures and killing one adds 4 points to the player's naughtiness level, which can cause Krampus to appear.

Beefalo can be shaved with a Razor while they sleep, which causes them to drop three Beefalo Wool. They will regain their hair back in 3 days and can be shaved again at that point. Beefalo drop Manure every 40-60 seconds, provided there is no manure within 8 metres, and a maximum of 1 other manure within 20 metres. The rider carrying a manure is a way to avoid beefalo pooping all over the place.

Beefalo have herd tendencies. When dusk comes around, all nearby Beefalo will group together for the night. Herds grow during mating season. Beefalo need three blasts from the Ice Staff to be frozen.

Baby Beefalo

Wortox Portrait.png
It belongs with its momma.

Wortox

Baby Beefalo are the offspring of Beefalo. A Baby Beefalo will grow into a Toddler Beefalo, then a Teen Beefalo, and finally an adult Beefalo. Each stage takes 3 to 5 days. Baby Beefalo do not follow the player if the Beefalo Horn is used, and they cannot be frozen with the Ice Staff. Killing Baby Beefalo raises the player's naughtiness by 6 points. Baby Beefalos will go to sleep at night, just like adult Beefalos.

They follow their parent around, they cannot attack and run away from the player when approached. If a Baby Beefalo's parent is killed, the Baby Beefalo will still walk towards the spot where the parent died; even if it is chased away a long distance, it will slowly walk back towards the spot. If a Baby Beefalo grows into an adult Beefalo, they will stop moving towards their parent and start roaming around. Because the Baby Beefalo flees when the player approaches, they can be "herded" into a cage of walls created by the player. They cannot break through the walls as they attempt to run back to their parent.

Spear.png Combat

When the player attacks one Beefalo once, 5 Beefalo within 30 metres will become aggressive. However, every Beefalo that was not attacked will lose interest in the player fairly quickly, although they will regain it if they attempt to hit the player. Beefalo are faster than the player, but must stop for a moment before attacking allowing the player to run away from them without being hit. This makes it possible to attack a single Beefalo and lure it away from the herd because the rest of the herd will stop chasing. They attack slowly, with four seconds between attacks. This makes it easy to "kite" them. The player can strike six times before needing to dodge the Beefalo's attacks. If the player has a herd of Beefalo nearby, and monsters are chasing, it is possible to kite the monster into the herd. They may turn on each other, rendering the player free from peril.

Beefalo can be simply lured away using Twigs or Cut Grass as they will follow the player for a few seconds. Additionally, a Beefalo will become aggressive if the player attempts to put a saddle on it, but the others in the herd will stay passive. Beefalo can also be lured away using a Beefalo BellDon't Starve Together icon.png. After a Beefalo is lured out of its herd, it can be killed easily with normal kiting.

Beefalo is a good refuge for hound wave. By running around them, hounds may be distracted by them instead. Beefalo is also a good refuge for frog rain. A full beefalo herd would be able to kill the entire wave of frog rain from a single player.

Herds

Beefalo are gathered in groups called "herds". A Beefalo herd has a maximum size of 12 Beefalo. Any herd at its maximum size will not be able to spawn any Baby Beefalo, although they will still have a mating season (or be "in heat") as usual.

If a potential herd member is not part of a herd, it will create its own herd (with itself as the only member). A herd with less than four members may merge with any other herd within 40 metres, provided that the resulting "final" herd does not exceed 12 members.

All herds have a "home", which is defined as the location where the herd was formed. Beefalo wander within 20 metres from their "home" during the day, 5 metres during dusk. They will attempt to return to their "home" if they are outside the wander limit.

​Mating Season

During mating season, Beefalo in the world will change. Their backsides become red, and instead of looking startled, they target almost anyone, including players, within 5 metres.

During mating season, attacked Beefalo stop chasing their enemy sooner than regular Beefalo.

Mating season outside of spring last for 3 days. Baby Beefalo will spawn 1.5-2 days after 3 days of mating.

All members of a Beefalo herd are always in the same state of heat at any one time ("in heat" or "not in heat"); however, each Beefalo herd may be in a different state of "heat", since each herd has its own "heat" timer. If there are multiple Beefalo in the same area with different states of "heat", then this indicates that there are in fact two distinct herds in the same area. However, there may be members of the same herd not in heat if they reached adulthood after the others started. These delayed members will enter heat with the rest at the start of the next cycle instead of starting their own.

In the Reign of Giants DLC, Beefalo will be in heat during Spring. That means as soon as a new baby is born, the Beefalo will begin spawning another. It's often possible to see two baby Beefalo at the same time during this season, even three if the herd was already in heat before Spring started. If Spring is the starting season, the Beefalo will enter heat a few days into the season instead of Day 1.

Wearing a Beefalo Hat will ensure that the player is not attacked by Beefalo in heat. The player may then walk amongst them with impunity rather than spending time to go around them. It is also useful for safely picking up drops among the herd since they will attack everything that goes near and small animals don't stand a chance against them. Moreover, Beefalo in heat often attack Pigs and generate huge amounts of meat and other Beefalo drops this way.

Beefalo during mating season will wake up if the player enters their "aggro" zone. This makes shaving them hazardous without the Beefalo Hat.

Domestication

Winona Portrait.png
We're friends now.

Winona, when examining a Domesticated Beefalo.

The process of riding a Beefalo is governed by three main stats: domestication, which is the progress towards gaining or losing domestication, obedience, which governs whether the Beefalo allows saddling it, and tendency, which gives domesticated Beefalo different perks.

Beefalo also have their own health and hunger stats to keep track of. Beefalo have a maximum health of 500 (1000 Don't Starve Together icon.png) and a maximum hunger of 375. Beefalo can be fed Cut Grass to restore 1 health & 4.6875 hunger, Twigs to restore 0.5 health & 9.375 hunger. Vegetables, Fruits and Crock Pot foods can be fed to Beefalo to give them 4x the regular health benefit of the food (Don't Starve Together icon.png). Beefalo naturally regenerate 6.9 health every 10 seconds (meaning a full regeneration takes 1.5 days (3 days Don't Starve Together icon.png)), but lose 300 hunger per day.

While mounted on a Beefalo the player is allowed to freely control it, including the ability to attack while riding. The damage inflicted is the same as a normal Beefalo's, except much faster. Using the War Saddle will increase the damage inflicted by the Beefalo by 16, and a fully domesticated Beefalo with an Ornery Tendency will deal even more damage. Most attacks made on the player while mounted will go to the Beefalo instead, indicated with a different damage flash. However, ranged enemies (such as a Clockwork Bishop, MacTusk) can still attack the player directly even while mounted.

Domestication

Every 10 seconds, if the Beefalo is being ridden or has hunger above 0, it gains 0.10% (1/960) domestication. Otherwise, it loses up to 0.52% (1/192) domestication; how much is lost scales with the last time it gained domestication, with full loss rate occurring after 10 days; this results in a 100% loss of domestication in 45 days. Brushing also increases domestication by 1.67% (1/60) and can be done once per day. This also grants one Beefalo Wool without the Beefalo losing any of its hair. A player attacking the Beefalo will cause it to lose 30% of its domestication (including being whipped with the Tail o' Three Cats Don't Starve Together icon.png) and being overfed will cause it to lose 1%. To avoid overfeeding it, do not feed any more after it farts; this happens when it reaches 80% hunger.

If domestication reaches 100%, the Beefalo needs to be fed once more, it then become fully domesticated (with its fur becoming more groomed-looking) and will have a tendency locked in based on the conditions it had while being domesticated (see the tendencies section below). If the domestication number drops to zero and the Beefalo loses all hunger, the Beefalo loses its domesticated status and its tendency.

The fastest possible domestication can be achieved by brushing a Beefalo every day for 15 days while making sure its hunger never falls below zero while it is not being ridden. Without riding, this requires at least 32 Twigs, or 300 hunger worth of normal vegetable foods per day. Once domesticated, the domestication level can be maintained by keeping the beefalo at salt lick. Without salt lick, the beefalo will lose 1.25% domestication 480 seconds after neglect. The beefalo will lose 5.00% domestication 960 seconds after neglect.

When riding Beefalo, the amount of time before it bucks the player off is determined by the amount of domestication it has, from 50 seconds at 0 domestication to 800 seconds at full domestication. However, there are also multipliers for this: a Beefalo that has not been fully tamed has a 0.3 multiplier, a shaved Beefalo has a 0.2 multiplier, and a Beefalo in heat has a 0.2 multiplier. Note that this time resets any time the player mounts the beefalo.

Obedience

Obedience constantly decays at a rate of 50% per day but is increased by 40% on being brushed, and 10% on being fed. Being overfed will decrease it by 30%, starving will decrease it by an additional 100% per day, and being shaved or attacked by the player will decrease it by 100%; being attacked by other things will reduce it by 1%. However, fully domesticated Beefalo have a minimum obedience value that depends on their tendency (see tendencies below).

A Beefalo cannot be saddled unless its obedience is above 10%, and will shake it off if it falls below 40%.

The obedience must be above 50% in order to ride the Beefalo.

Tendencies

The dominant tendency can be identified by the face (specifically the mouth and eyes) of the Beefalo. However, until the Beefalo is fully domesticated, the tendency gives no benefits (the Default state).

Tendency Appearance Damage Run Speed Minimum Obedience Training Notes
Default
DefaultDomesticatedBeefalo.png
34 7 80% When the dominant tendency is less than the sum of the other 2 These are also the stats of partially-domesticated Beefalo. A good stand-in for Ornery if the player dislikes the 45% obedience, though hard to pull off.
Ornery
OrneryDomesticatedBeefalo.png
50 7 45% 0.004 per attack made

0.004 per attack received

With a minimum obedience of 45%, obedience must be actively maintained in order to be able to keep riding. Does not lose obedience on taking damage. Quite a useful tendency due to the high damage output.
Rider
RiderDomesticatedBeefalo.png
25 8 95% 0.000416 per second being ridden Less attack for higher speed. Useful for moving around statues and the sort.
Pudgy
PudgyDomesticatedBeefalo.png
20 6.5 60% 0.000416 per second of hunger above 50%

0.02 per feeding when overfed.

Has a sanity aura of +6.25/min.

In single player, damage output while mounted will be based on the item equipped by your character for all weapons and most other hand-equipped items, and all such items will lose durability as normal when used as a weapon while mounted. A domesticated Beefalo will only deal its damage (including increased damage from a War Saddle) if the character either has nothing equipped in the hand slot, or has one of the following items equipped: Lantern, Umbrella, Pretty Parasol, Divining Rod, Lazy Explorer, Star Caller's Staff, Deconstruction Staff, or Telelocator Staff. When attacking while mounted with these items, the items will not lose durability. Additionally, Beefalo damage output is modified by character modifiers. For example, even with nothing equipped in the hand slot, a mounted Wendy will still deal 25% less damage, and a mounted Wigfrid will deal 25% more damage.

General Strategy

  1. Obtain the basic Saddle.
  2. Bond the beefalo using Beefalo Bell if available.
  3. Feed it 10 twigs, and then saddle the beefalo and ride it. The beefalo will accumulate domestication when you are riding the beefalo.
  4. When you get kicked off of the Beefalo, right click it to try to hop back on. If it doesn't let you, feed it 5 more twigs, and then try again. If you are feeding 5 Light Bulb/Petals/Foilage, you will need to repeat this every 160 seconds. If you are feeding 5 twigs, you will need to repeat this every 210 second.
  5. Brush the beefalo daily if you have a Brush. This will speed up the domestication process.
  6. Leave the beefalo at Salt Lick and feed the beefalo until it farts. The beefalo is also gaining domestication when it is fed. Be wary, as feeding the beefalo this much contributes to the Pudgy tendency. You can then tend to other matters, such as farming twigs. If you are riding the beefalo to train, you can feed less food and refer to step 4. Refer to the guide above for what to do to edge the Beefalo in any certain tendency.
  7. Hitch the beefalo at the Grooming Station to avoid it wandering around the base, especially to reduce accidentally attacking the unsaddled beefalo.
  8. Once domesticated, you can leave the beefalo at the salt lick. The occasional riding should refill the domestication.

A fully tamed beefalo will cost about 600 twigs and 20 days. Economical diets for beefalo include Stone Fruit, twigs, light bulbs, petals, foliage, and pumpkins. Light bulbs, petals, and foliage do not directly increase domestication, as they provide zero hunger. They only provide obedience, so the player will have to ride the beefalo to domesticate them when using them.

Try to accomplish useful work, such as exploring the map, picking Stone Fruit Bush or fixing Marble Sculpture, while riding beefalo. Even on the first day of taming, despite the beefalo frequently throwing off the player, the beefalo on the overall is as fast as a player with Walking Cane. Riding the beefalo full time solely to tame, without any productive task, is inadvisable as the player can be more productive elsewhere; farming the daily 32 twigs for the beefalo to gain domestication can be done way faster than the full day spent riding it. Keeping the beefalo well fed and parked at the salt lick in the first 10 days may be a good idea because the beefalo will be bucking off the rider quickly in the early days. The tendencies can be trained during the later stage of domestication.

Salt Licks may be forgone if the player is feeding or riding the beefalo most of the time. Domestication loss from neglecting the beefalo for the first 480 seconds require 120 seconds of riding/feeding to recover; neglecting the beefalo for the first 960 seconds require 480 seconds of riding/feeding to recover

Do not shave the beefalo you are trying to tame it. Shaving reduce the riding time.

Prototype.png Tips

  • If aiming for the Ornery tendency, usage of planted lureplants, bees, or baby tentacles can be used to gain points towards it. Lureplants can be attacked freely with no retaliation if there are no eyeplants, while bees and baby tentacles deal rapid, yet small damage and can be killed quickly. Be wary with baby tentacles, as they can still overpower a beefalo if deep in their field and kill it. Simply use the outer "circle" of the baby tentacle field and exit when your character makes a comment on its health, or in Wes' case, when the corners of the screen turn red. Heal it if desired and repeat.
  • It's inadvisable to use anything but the basic Saddle while taming a beefalo, as they'll simple shake it off if they go below 40% obedience, wasting durability.
  • Taming a Beefalo can be very advantageous for the following characters:
    • Wendy and Wes: Their -25% damage penalty does not apply to the beefalo.
    • Wormwood and Maxwell: Their usual problems with maintaining health are mitigated by the beefalo absorbing all melee damage.
    • Walter: Unlike Woby, a Beefalo's speed is not affected by its hunger and won't buck the player off when it takes 1 point of damage. This makes kiting and sling-shotting more consistent.
  • The following items are much more useful on a Beefalo since the items' speed penalties do not apply when mounted.
    • The Piggyback: A much larger backpack to aid your inventory management.
    • The Marble Suit: A great choice when fighting ranged enemies since they target the player instead of the beefalo.

Placeholder.png Trivia

  • A real Beefalo is a man-made hybrid between an American Bison and domesticated cattle, intended for increased beef production.
  • The Baby Beefalo sound clips are just the normal Beefalo sound clips sped up.
  • A Baby Beefalo growing to its next stage has the same animation as an adult regrowing its wool.
  • Trapping a Baby Beefalo in a pen made of walls will cause it to seek its parents, but it will be unable to do so because of the pen.
  • Maxwell has said the Koalefant is a distant cousin of the Beefalo. This might explain the slight visual similarities between the two.
  • Beefalo in DST take 4 times the effect of food that they eat, whether it's positive or negative. This means that, for example, a Blue Cap fed to a Beefalo will heal it for 80 Health Meter.png.
  • Beefalo also have their own emotes, used when mounted by the player.
  • A Baby Beefalo and an adult Beefalo appear in the animated short Possessions.
  • Domestication and Beefalo mounts were introduced to Don't Starve Together in A New Reign. They were later added to Don't Starve in the Quality of Life update.
  • Originally, it was planned in the Wolfgang rework for Wolfgang to be able to carry beefalo. This idea was scrapped for unknown reasons.

Mosquito.png Bugs

  • Sometimes Beefalo will start sleeping at Dusk instead of Night.
  • Occasionally when going in or coming out of a Cave, a Beefalo will spawn and start following the player. The Beefalo will also follow the player back in or out of the cave.
  • Usually, a Beefalo will stop attacking after a short amount of time. In Don't Starve Together an angry Beefalo will sometimes chase a player until the Beefalo is defeated.

Blueprint.png Gallery

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