–Wurt
Batilisks are flying Mobs which live in Caves and are commonly found on Stalagmite Terrains. They deal 20 damage and can drop Batilisk Wings, Monster Meat, or Guano when killed. Additionally, Batilisks periodically drop Guano while moving (much like how Beefalo drop Manure).
Behavior[]
Batilisks spawn around unplugged Sinkholes at Dusk and Night.
Multiple Batilisks will team up. Batilisks search for targets within 8m. They fly in circle when they have an attack target. They will let out a cry before breaking their circle to attack and will charge straight at their target, allowing for timed attacks or kiting if multiple choose to attack at one time.
When they are attacked, Batilisks within 40m will join the fight.
Like Bunnymen, above-ground Batilisks sleep if they can't reach their home (the Sinkhole which spawned them) by morning. They appear to attack walls, but deal no damage to Walls; they also fly over walls.
A Batilisk that is not attacking anything will eat Meat left on the ground within 30m. If it comes across a stack, it will chew through the whole stack before moving on, ignoring other mobs or the player until then. If a Batilisk eats food and the chewing animation is still playing, it is possible to get the food back when killing it before the animation ends.
Batilisks only respawn during Day time. If using a world setting that removes Day time (such as the Lights Out preset) Batilisks will no longer spawn from sinkholes after they have been killed.
Batilisks drop Guano every 120-240 seconds, provided the Guano is at least 8m away from another Guano and there is a maximum of 2 Guano every 30m.
Don't Starve Together[]
In Don't Starve Together, Batilisks can also spawn from Bat Caves.
When there is Acid Rain active in the Caves, the chance for drops are doubled and the Batilisks also can drop Nitre.
Hunting[]
When facing many Batilisks in the Caves, it is often helpful to bring a Bunnyman along for assistance. Batilisks and Bunnymen are naturally aggressive towards each other. As long as the player keeps running, Batilisks can't get an attack in (much like most mobs). A safe and efficient way to kill them is to lead them to some Bunnymen. Batilisks also engage in battle with Spiders, Spitters and Cave Spiders, and eat the meat they dropped.
To farm Batilisks, stand next to an open Sinkhole and hit them as soon as they spawn at dusk. Because of their somewhat predictable attack pattern, they can be smacked as they squeak, or the player can even run in the direction a circling Batilisk is about to go.
In Winter, fewer Batilisks emerge from the Sinkhole than normal. Players are advised to start hunting in summer for maximum loot.
Naked Mole Bats aid Batilisks in battle. If an batilisk is hurt or killed, nearby Mole Bats will join the fight and attack the attacker. It should be avoided to fight them near Mole Bats.
Below is the number of hits it takes to kill a Batilisk with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | ||||||
---|---|---|---|---|---|---|
No. of hits for |
12 | 4 | 3 | 2 | 1-2 | 1 |
Trivia[]
- The name "Batilisk" is a portmanteau of "bat" and "basilisk".
- In the first pass ("pre-alpha") of Caves, Batilisk spawn rates were high, leading to swarms of (at one point) 40-50.
- Batilisks used to die immediately after eating Monster Meat due to their low Health. This was changed in the All's Well That Maxwell update.
- The fact that fewer Batilisks emerge from the Sinkhole in Winter is based on the fact that bats hibernate during winter.
- Although they cannot be captured, Batilisks have an inventory image in the game's files.
Gallery[]
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
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Cats | |
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Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
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Boss | |
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The Forge | |
The Gorge | |
Event Mobs |