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Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the character's Health. Note that an armor's Durability is decreased every time it blocks damage.

Chest armor

Item Name Durability Physical Damage Absorption Sanity Movement Speed Notes
Grass Suit Grass Suit 225 60%
Log Suit Log Suit 450 80%
Night Armour Night Armour 750 95% -10/min Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
Marble Suit Marble Suit 1050 95% -30%
Snurtle Shell Armour Snurtle Shell Armour 1050 60% Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armour has a 75% chance to drop from Snurtles.
Thulecite Suit Thulecite Suit 1800 90% +3.3/min
Scalemail Scalemail Reign of Giants icon 1800 70% +3.3/min When worn, it provides immunity to fire damage, ignites enemies attacking the player
Seashell Suit Seashell Suit Shipwrecked icon 750 75% Protects the character from poisoning through physical contact.
Limestone Suit Limestone Suit Shipwrecked icon 825 70% +2.0/min -10%
Obsidian Armour Obsidian Armour Shipwrecked icon 1350 70% When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Cactus Armour Cactus Armour Shipwrecked icon 450 80% Deals 17 damage to attackers.

Head armor

Item Name Durability Physical Damage Absorption Water Resistance Notes
Football Helmet Football Helmet 450 80% 20%
Beekeeper Hat Beekeeper Hat 750 80% Only absorbs damage taken from Bees and Killer Bees, ineffective against everything else.
Shelmet Shelmet 750 90% Dropped 10% of the time by Slurtles.
Thulecite Crown Thulecite Crown 1200 90% Has a random chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
Battle Helm Battle Helm Reign of Giants icon 750 80% 20% Only available to the Reign of Giants character Wigfrid.
Horned Helmet Horned Helmet Shipwrecked icon 600 85% 35% Protects against Poison from physical contact.

Calculations

When the character is wearing both chest armor and head armor, the total received damage would be distributed as follows (armor absorption does not stack in DST):

  1. Initial damage is absorbed by the primary armor.
  2. Leftover damage is absorbed by the secondary armor.
  3. Unabsorbed damage is then subtracted from the character's Health Meter.

It is difficult to tell without getting hit first or using a mod which item is designated as primary or secondary armor. Re-equipping them or reloading the game can change this order. The damage subtracted from the character's Health Meter is the same despite the order.

Example: Attack damage of a Spider Queen (80) to a character equipped with a Grass Suit (primary armor) and a Football Helmet(secondary armor) will be distributed as follows:

  • 80 × 0.6 = 48 damage is absorbed by the Grass Suit
  • (80 − 48) × 0.8 = 25.6 damage is absorbed by the Football Helmet
  • 80 − 48 − 25.6 = 6.4 damage is subtracted from the character's Health Meter

Calculation can be simplified to: 80 × (1 − 0.6) × (1 − 0.8) = 6.4

Primary & secondary armor

The game itself does not distinguish any sort of pre-defined priorities of armor, instead takes them on the fly. While it might be hard to keep track of what armor receives the most damage, it is manageable.

Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.

It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip your suit and equip it again, and the suit will become the primary.

Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.

  • It is unconfirmed if this holds true in Shipwrecked. Current Belief is that primary armor is always the helmet, even if you reequip your chest armor while wearing both.

Don't Starve Together changes

Armor has less durability (by 30%) and can no longer be multiplicatively stacked as it could before; the game now uses the better armor's absorption, then divides the damage absorbed between the two worn armors weighted by their absorption (Although testing points more to a 50/50 distribution).

EXAMPLE: Taking a 100 damage attack while wearing a Football Helmet and a Log Suit (80% absorption each) causes 20 damage to the player and 80 damage split among the armors. If a Grass Suit (60% absorption) is worn with the Football Helmet, the player will take the same 20 damage (because the higher 80% absorption takes priority), but the durability damage will be divided differently using an unknown formula (after personal testing, it looks to be 50/50 and not weighted by absorption).

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