FANDOM


(I thought this at first, too, but they are actually spelled with a "u" in-game.)
(Replaced content with "LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!!! Category:Equipable Items Category:Craftable Items Category:Items [[Category:Game...")
Line 1: Line 1:
'''Armor''' is any in-game [[Items|Item]] that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the character's [[Health]]. Note that an armor's [[durability|Durability]] is decreased every time it blocks damage.
+
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!!!
 
== Chest armor ==
 
{|
 
|[[File:Grass Suit.png|link=Grass Suit]]
 
|The [[Grass Suit]] has 225 durability and absorbs 60% of physical damage.
 
|-
 
|[[File:Log Suit.png|link=Log Suit]]
 
|The [[Log Suit]] has 450 durability and absorbs 80% of physical damage.
 
|-
 
|[[File:Night Armour.png|link=Night Armor]]
 
|[[Night Armour]] has 750 durability and absorbs 95% of physical damage. While equipped, it drains [[Sanity]] by 10/min and decreases Sanity by 10% of total damage taken (not only absorbed by the armor).
 
|-
 
|[[File:Marble Suit.png|link=Marble Suit]]
 
|The [[Marble Suit]] has 1050 durability and absorbs 95% of physical damage. Wearing the Marble Suit slows the character movement speed by 30%.
 
|-
 
|[[File:Snurtle Shell Armor.png|link=Snurtle Shell Armour]]
 
|[[Snurtle Shell Armour]] has 1050 durability and absorbs 60% of physical damage (100% while hiding inside). Snurtle Shell Armour has a 75% chance to drop from [[Snurtle]]s.
 
|-
 
|[[File:Thulecite Suit.png|link=Thulecite Suit]]
 
|The [[Thulecite Suit]] has 1800 durability and absorbs 90% of physical damage. Wearing the Thulecite Suit also raises Sanity by 3.3/min.
 
|-
 
|[[File:Scalemail.png|link=Scalemail]]
 
|[[Scalemail]] has 1800 durability and absorbs 70% of physical damage. When worn, it provides immunity to [[fire]] damage, ignites enemies attacking the player, and raises Sanity by 3.3/min. {{pic24|Reign of Giants icon}}
 
|}
 
 
== Head armor ==
 
{|
 
|[[File:Football Helmet.png|link=Football Helmet]]
 
|The [[Football Helmet]] has 450 durability and absorbs 80% of physical damage.
 
|-
 
|[[File:Beekeeper Hat.png|link=Beekeeper Hat]]
 
|The [[Beekeeper Hat]] has 750 durability and absorbs 80% of all damage taken from [[Bee]]s and [[Killer Bee]]s.
 
|-
 
|[[File:Shelmet.png|link=Shelmet]]
 
|The [[Shelmet]] has 750 durability and absorbs 90% of physical damage. The Shelmet is dropped 10% of the time by [[Slurtle]]s.
 
|-
 
|[[File:Thulecite Crown.png]]
 
|The [[Thulecite Crown]] has 1200 durability and absorbs 90% of physical damage. It also has a random chance to activate a forcefield which absorbs 100% of damage and prevents the player from getting stunned; 5% of the damage that would have been dealt is instead reduced from Sanity.
 
|-
 
|[[File:Battle Helm.png]]
 
|The [[Battle Helm]] has 750 durability and absorbs 80% of physical damage and grants the wearer 20% water resistance. It is only available to the ''Reign of Giants'' character Wigfrid. {{Pic24|Reign of Giants icon}}
 
|}
 
 
== Calculations ==
 
When the character is wearing '''both''' chest armor and head armor, the total received damage would be distributed as follows:
 
 
#Initial damage is absorbed by the ''primary armor''.
 
#Leftover damage is absorbed by the ''secondary armor''.
 
#Unabsorbed damage is then subtracted from the character's {{hp}}.
 
 
It is difficult to tell without getting hit first or using a mod which item is designated as primary or secondary armor. Re-equipping them or reloading the game ''can'' change this order. The damage subtracted from the character's {{hp}} is the same despite the order.
 
 
Example: Attack damage of a [[Spider Queen]] (80) to a character equipped with a {{pic24|Grass Suit}} (''primary armor'') and a {{pic24|Football Helmet}}(''secondary armor'') will be distributed as follows:
 
*80 × 0.6 = 48 damage is absorbed by the {{pic24|Grass Suit}}
 
*(80 − 48) × 0.8 = 25.6 damage is absorbed by the {{pic24|Football Helmet}}
 
*80 − 48 − 25.6 = 6.4 damage is subtracted from the character's {{hp}}
 
 
Calculation can be simplified to: 80 × (1 − 0.6) × (1 − 0.8) = 6.4
 
 
== Primary & secondary armor ==
 
The game itself does not distinguish any sort of pre-defined priorities of armor, instead takes them on the fly. While it might be hard to keep track of what armor receives the most damage, it is manageable.
 
 
Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.
 
 
It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip your suit and equip it again, and the suit will become the primary.
 
 
Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.
 
 
[[Category:Equipable Items]]
 
[[Category:Equipable Items]]
 
[[Category:Craftable Items]]
 
[[Category:Craftable Items]]

Revision as of 11:03, March 3, 2015

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!!!

Community content is available under CC-BY-SA unless otherwise noted.