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(Added shipwrecked icon to horned helmet)
Tag: rte-source
Tag: Visual edit
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== Chest armor ==
 
== Chest armor ==
  +
{| class="wikitable sortable"
{|
 
  +
!class="unsortable"|Item
|[[File:Grass Suit.png|link=Grass Suit]]
 
  +
!Name
|The [[Grass Suit]] has 225 durability and absorbs 60% of physical damage.
 
  +
!Durability
  +
!Physical Damage Absorption
  +
!data-sort-type="number"|[[Sanity]]
  +
!data-sort-type="number"|Movement Speed
  +
!Notes
 
|-
 
|-
|[[File:Log Suit.png|link=Log Suit]]
+
| {{pic|64|Grass Suit}}
  +
| [[Grass Suit]]
|The [[Log Suit]] has 450 durability and absorbs 80% of physical damage.
 
  +
| 225<br />(157.5 {{Pic24|Don't Starve Together icon}})
  +
| 60%
  +
|
  +
|
  +
| Take 17 more damage from [[Werebeaver]]. {{Pic24|Don't Starve Together icon}}
 
|-
 
|-
  +
| {{pic|64|Log Suit}}
|[[File:Night Armour.png|link=Night Armor]]
 
  +
| [[Log Suit]]
|[[Night Armour]] has 750 durability and absorbs 95% of physical damage. While equipped, it drains [[Sanity]] by 10/min and decreases Sanity by 10% of total damage taken (not only absorbed by the armor).
 
  +
| 450<br />(315 {{Pic24|Don't Starve Together icon}})
  +
| 80%
  +
|
  +
|
  +
| Take 17 more damage from [[Werebeaver]]. {{Pic24|Don't Starve Together icon}}
 
|-
 
|-
  +
| {{pic|64|Night Armour}}
|[[File:Marble Suit.png|link=Marble Suit]]
 
  +
| [[Night Armor]]
|The [[Marble Suit]] has 1050 durability and absorbs 95% of physical damage. Wearing the Marble Suit slows the character movement speed by 30%.
 
  +
| 750<br />(525 {{Pic24|Don't Starve Together icon}})
  +
| 95%
  +
| <nowiki>-10/min</nowiki>
  +
|
  +
| Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
 
|-
 
|-
  +
| {{pic|64|Marble Suit}}
|[[File:Snurtle Shell Armour.png|link=Snurtle Shell Armour]]
 
  +
| [[Marble Suit]]
|[[Snurtle Shell Armour]] has 1050 durability and absorbs 60% of physical damage (100% while hiding inside). Snurtle Shell Armour has a 75% chance to drop from [[Snurtle]]s.
 
  +
| 1050<br />(735 {{Pic24|Don't Starve Together icon}})
  +
| 95%
  +
|
  +
| <nowiki>-30%</nowiki>
  +
|
 
|-
 
|-
  +
| {{pic|64|Snurtle Shell Armour}}
|[[File:Thulecite Suit.png|link=Thulecite Suit]]
 
  +
| [[Snurtle Shell Armor]]
|The [[Thulecite Suit]] has 1800 durability and absorbs 90% of physical damage. Wearing the Thulecite Suit also raises Sanity by 3.3/min.
 
  +
| 1050<br />(735 {{Pic24|Don't Starve Together icon}})
  +
| 60%
  +
|
  +
|
  +
| Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from [[Snurtle]]s.
 
|-
 
|-
  +
| {{pic|64|Thulecite Suit}}
|[[File:Scalemail.png|link=Scalemail]]
 
  +
| [[Thulecite Suit]]
|[[Scalemail]] has 1800 durability and absorbs 70% of physical damage. When worn, it provides immunity to [[fire]] damage, ignites enemies attacking the player, and raises Sanity by 3.3/min. {{pic24|Reign of Giants icon}}
 
  +
| 1800<br />(1260 {{Pic24|Don't Starve Together icon}})
  +
| 90%
  +
| <nowiki>+3.3/min</nowiki>
  +
|
  +
|
 
|-
 
|-
  +
| {{pic|64|Scalemail}}
|[[File:Seashell_Suit.png|thumb|left|64px]]
 
  +
| [[Scalemail]] {{pic24|Reign of Giants icon}}
|[[Seashell Suit]] has 750 durability and absorbs 75% of damage taken. Wearing the Seashell Suit also protects the character from [[Poison|poisoning]] through physical contact. {{Pic24|Shipwrecked icon}}
 
  +
| 1350<br />(945 {{Pic24|Don't Starve Together icon}})
  +
| 70%
  +
| <nowiki>+3.3/min</nowiki>
  +
|
  +
| When worn, it provides immunity to [[fire]] damage, ignites enemies attacking the player.
 
|-
 
|-
  +
| {{pic|64|Seashell Suit}}
|[[File:Limestone Suit.png|thumb|left|64px]]
 
  +
| [[Seashell Suit]] {{Pic24|Shipwrecked icon}}
|[[Limestone Suit]] has 825 durability and absorbs 70% of damage taken. Wearing the Limestone Suit slows the character movement speed by 25% and raises sanity by 2.0/min. {{Pic24|Shipwrecked icon}}
 
  +
| 750
  +
| 75%
  +
|
  +
|
  +
| Protects the player from [[Poison|poisoning]] through physical contact.
 
|-
 
|-
  +
| {{pic|64|Limestone Suit}}
|[[File:Obsidian Armor.png|thumb|left|64px]]
 
  +
| [[Limestone Suit]] {{Pic24|Shipwrecked icon}}
|[[Obsidian Armor]] has 1350 durability and absorbs 70% of damage taken. When worn, it provides immunity to [[fire]] damage, ignites enemies attacking the player, and raises Sanity by 3.3/min. {{Pic24|Shipwrecked icon}}
 
  +
| 825
  +
| 70%
  +
| <nowiki>+2.0/min</nowiki>
  +
| <nowiki>-10%</nowiki>
  +
|
  +
|-
  +
| {{pic|64|Obsidian Armour}}
  +
| [[Obsidian Armor]] {{Pic24|Shipwrecked icon}}
  +
| 1350
  +
| 70%
  +
|
  +
|
  +
| When worn, it provides immunity to [[fire]] damage, ignites enemies attacking the player.
  +
|-
  +
| {{pic|64|Cactus Armour}}
  +
| [[Cactus Armor]] {{Pic24|Shipwrecked icon}}
  +
| 450
  +
| 80%
  +
|
  +
|
  +
| Deals 17 damage to attackers.<br />[[Elephant Cactus|Elephant Cacti]] ignore the player.
  +
|-
  +
| {{pic|64|Bone Armor}}
  +
| [[Bone Armor]] {{Pic24|Don't Starve Together icon}}
  +
| 16 uses
  +
| 100% (every 5 seconds)
  +
|
  +
|
  +
| [[Nightmare Fuel]] can be used to refuel 25% of its durability.
  +
|-
  +
|{{Pic|64|Tin Suit}}
  +
|[[Tin Suit]] {{Pic24|Hamlet icon}}
  +
|1200
  +
|80%
  +
|
  +
|<nowiki>-20%</nowiki>
  +
|Has the possibility of spawning in a [[Secret Bandit Camp|Bandit Stash]].
  +
|-
  +
|{{Pic|64|Mant Suit}}
  +
|[[Mant Suit]] {{Pic24|Hamlet icon}}
  +
|450
  +
|80%
  +
|
  +
|
  +
|Makes [[Mant]]s neutral to the player if worn with a [[Mant Mask]].
  +
|-
  +
|{{Pic|64|Weevole Mantle}}
  +
|[[Weevole Mantle]] {{Pic24|Hamlet icon}}
  +
|900
  +
|60%
  +
|
  +
|
  +
|It doesn't contribute a speed reduction during the [[Humid Season]] however it does not prevent the helmet slot to the player
  +
|-
  +
|{{pic|64|Vortex Cloak}}
  +
|[[Vortex Cloak]] {{Pic24|Hamlet icon}}
  +
|450
  +
|100% (from non-shadows)
  +
|
  +
|
  +
|Adds 8 inventory slots.<br />Drains [[Sanity]] equal to 30% of damage absorbed by each hit.<br />[[Nightmare Fuel]] can be used to restore 5% of its durability, at the cost of 5 [[Sanity]].
  +
|-
  +
|{{pic|64|Bramble Husk}}
  +
|[[Bramble Husk]] {{Pic24|Hamlet icon}}
  +
|375<br />(262.5 {{Pic24|Don't Starve Together icon}})
  +
|65%
  +
|
  +
|
  +
|Prevents damage from [[Bramble]]s, [[Bramble Bloom]]s and [[Bramble Trap]]s.<br />Deals 22.5 damage to every mob around wearer when hit.<br />Only available to the ''Hamlet'' character [[Wormwood]].
 
|}
 
|}
   
 
== Head armor ==
 
== Head armor ==
  +
{| class="wikitable sortable"
{|
 
  +
! class="unsortable" |Item
|[[File:Football Helmet.png|link=Football Helmet]]
 
  +
!Name
|The [[Football Helmet]] has 450 durability, absorbs 80% of physical damage and grants the wearer 20% water resistance.
 
  +
!Durability
  +
!Physical Damage Absorption
  +
![[Wetness|Water Resistance]]
  +
!Notes
 
|-
 
|-
  +
| {{pic|64|Cookie Cutter Cap}}
|[[File:Beekeeper Hat.png|link=Beekeeper Hat]]
 
  +
| [[Cookie Cutter Cap]] {{pic24|Don't Starve Together icon}}
|The [[Beekeeper Hat]] has 750 durability and absorbs 80% of all damage taken from [[Bee]]s and [[Killer Bee]]s.
 
  +
| 525
  +
| 70%
  +
| 35%
  +
| If given to [[Pigman|Pig]] or [[Bunnyman]] it provides them a damage absorption effect
 
|-
 
|-
  +
| {{pic|64|Bee Queen Crown}}
|[[File:Shelmet.png|link=Shelmet]]
 
  +
| [[Bee Queen Crown]] {{Pic24|Don't Starve Together icon}}
|The [[Shelmet]] has 750 durability and absorbs 90% of physical damage. The Shelmet is dropped 10% of the time by [[Slurtle]]s.
 
  +
| 945
  +
| 70%
  +
| 20%
  +
| Converts insanity auras into sanity auras.<br />Triggers the Bow Emote on the nearby players.
 
|-
 
|-
  +
| {{pic|64|Bone Helm}}
|[[File:Thulecite Crown.png]]
 
  +
| [[Bone Helm]] {{Pic24|Don't Starve Together icon}}
|The [[Thulecite Crown]] has 1200 durability and absorbs 90% of physical damage. It also has a random chance to activate a forcefield which absorbs 100% of damage and prevents the player from getting stunned; 5% of the damage that would have been dealt is instead reduced from Sanity.
 
  +
| 945
  +
| 70%
  +
| 20%
  +
| Induces insanity effects.<br />Prevents [[Shadow Creature]]s from attacking.
 
|-
 
|-
  +
| {{pic|64|Football Helmet}}
|[[File:Battle Helm.png|link=Battle Helm]]
 
  +
| [[Football Helmet]]
|The [[Battle Helm]] has 750 durability, absorbs 80% of physical damage and grants the wearer 20% water resistance. It is only available to the ''Reign of Giants'' character Wigfrid. {{Pic24|Reign of Giants icon}}
 
  +
| 450<br />(315 {{Pic24|Don't Starve Together icon}})
  +
| 80%
  +
| 20%
  +
| If given to [[Pigman|Pig]] or [[Bunnyman]] it provides them a damage absorption effect
 
|-
 
|-
  +
|{{Pic|64|Mant Mask}}
|[[File:Horned_Helmet.png|link=Horned Helmet]]
 
  +
|[[Mant Mask]] {{Pic24|Hamlet icon}}
|The [[Horned Helmet]] has 600 durability, absorbs 85% of physical damage, and protects against Poison from physical contact. It also gives 35% [[Wetness|water resistance]] {{Pic24|Shipwrecked icon}}.
 
  +
|450
  +
|80%
  +
|
  +
|Makes [[Mant]]s neutral to the player when worn with a [[Mant Suit]].
  +
|-
  +
| {{pic|64|Beekeeper Hat}}
  +
| [[Beekeeper Hat]]
  +
| 750<br />(1050 {{Pic24|Don't Starve Together icon}})
  +
| 80% {{pic|19|Bee}} {{pic|19|Killer Bee|Bee}} {{pic|19|Guardian Bee|Grumble Bee}} {{pic|19|Bee Queen}}
  +
| 20%
  +
| Only absorbs damage taken from [[Bee]]s, [[Killer Bee]]s, [[Grumble Bee]]s and [[Bee Queen]], ineffective against everything else.
  +
|-
  +
| {{pic|64|Battle Helm}}
  +
| [[Battle Helm]] {{Pic24|Reign of Giants icon}}
  +
| 750<br />(525 {{Pic24|Don't Starve Together icon}})
  +
| 80%
  +
| 20%
  +
| Only available to the ''Reign of Giants'' character [[Wigfrid]].
  +
|-
  +
|{{Pic|64|Fancy Helmet}}
  +
|[[Fancy Helmet]] {{Pic24|Hamlet icon}}
  +
|1200
  +
|80%
  +
|20%
  +
|Reduces movement speed by 20%. Has the possibility of spawning in a [[Secret Bandit Camp|Bandit Stash]].
  +
|-
  +
| {{pic|64|Horned Helmet}}
  +
| [[Horned Helmet]] {{Pic24|Shipwrecked icon}}
  +
| 600
  +
| 85%
  +
| 35%
  +
| Protects against Poison from physical contact.
  +
|-
  +
| {{pic|64|Shelmet}}
  +
| [[Shelmet]]
  +
| 750<br />(525 {{Pic24|Don't Starve Together icon}})
  +
| 90%
  +
| 20%
  +
| Has a 10% chance to drop from [[Slurtle]]s.
  +
|-
  +
| {{pic|64|Thulecite Crown}}
  +
| [[Thulecite Crown]]
  +
| 1200<br />(840 {{Pic24|Don't Starve Together icon}})
  +
| 90%
  +
|
  +
| Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
 
|}
 
|}
   
Line 70: Line 250:
   
 
Calculation can be simplified to: 80 &times; (1 &minus; 0.6) &times; (1 &minus; 0.8) = 6.4
 
Calculation can be simplified to: 80 &times; (1 &minus; 0.6) &times; (1 &minus; 0.8) = 6.4
  +
  +
In a generic form:
  +
  +
( n(10000 - 100a - b(100-a)) ) / 10000 = damage taken
  +
  +
where n = Attack damage,
  +
  +
a = percentage absorbed by primary armor,
  +
  +
b = percentage absorbed by secondary armor
   
 
== Primary & secondary armor ==
 
== Primary & secondary armor ==
Line 76: Line 266:
 
Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.
 
Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.
   
It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip your suit and equip it again, and the suit will become the primary.
+
It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip the suit and equip it again, and the suit will become the primary.
   
 
Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.
 
Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.
* It is unconfirmed if this holds true in [[Shipwrecked (DLC)|Shipwrecked]]. Current Belief is that primary armor is always the helmet, even if you reequip your chest armor while wearing both.
+
* It is unconfirmed if this holds true in ''[[Don't Starve: Shipwrecked|Shipwrecked]]''. Current Belief is that primary armor is always the helmet, even if one re-equips their chest armor while wearing both.
  +
  +
=={{Pic32|Don't Starve Together icon}} Don't Starve Together ==
  +
In ''[[Don't Starve Together]]'', armor only has 70% of the durability as it does in ''Don't Starve''. Armor also does not stack; only the highest damage absorption value is used. Damage is split among all of the worn armors, weighed by their absorption value. Worn armor takes damage equal to the total damage absorbed by all armor, multiplied by the ratio of the armor's absorption over the total absorption.
  +
  +
Examples:
  +
  +
* A player wears a grass suit and a football helmet. When they take damage, 80% (The highest damage absorption value) of the damage will be absorbed by their armor. The total absorption of the armor worn is 60 + 80 = 140, so the grass suit receives 60/140 of the damage absorbed, and the football helmet receives 80/140. When the player takes damage, they take 20% to their health, 34.3% (80% * 60/140) to the grass suit and the remaining 45.7% to the football helmet.
   
  +
* If the player was wearing a log suit and a football helmet, then 80% of damage will be absorbed, like before, but the damage will be divided evenly among the two armor pieces, since they have equal absorption values.
== Don't Starve Together changes ==
 
Armor has less durability (by 30%) and can no longer be multiplicatively stacked as it could before; the game now uses the better armor's absorption, then divides the damage absorbed between the two worn armors weighted by their absorption (Although testing points more to a 50/50 distribution).
 
   
  +
[[es:Armaduras]]
EXAMPLE: Taking a 100 damage attack while wearing a Football Helmet and a Log Suit (80% absorption each) causes 20 damage to the player and 80 damage split among the armors. If a Grass Suit (60% absorption) is worn with the Football Helmet, the player will take the same 20 damage (because the higher 80% absorption takes priority), but the durability damage will be divided differently using an unknown formula (after personal testing, it looks to be 50/50 and not weighted by absorption).
 
 
[[Category:Equipable Items]]
 
[[Category:Equipable Items]]
 
[[Category:Craftable Items]]
 
[[Category:Craftable Items]]

Revision as of 18:35, 26 June 2020

Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the character's Health. Note that an armor's Durability is decreased every time it blocks damage.

Chest armor

Item Name Durability Physical Damage Absorption Sanity Movement Speed Notes
Grass Suit Grass Suit 225
(157.5 Don't Starve Together icon)
60% Take 17 more damage from Werebeaver. Don't Starve Together icon
Log Suit Log Suit 450
(315 Don't Starve Together icon)
80% Take 17 more damage from Werebeaver. Don't Starve Together icon
Night Armour Night Armor 750
(525 Don't Starve Together icon)
95% -10/min Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
Marble Suit Marble Suit 1050
(735 Don't Starve Together icon)
95% -30%
Snurtle Shell Armour Snurtle Shell Armor 1050
(735 Don't Starve Together icon)
60% Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles.
Thulecite Suit Thulecite Suit 1800
(1260 Don't Starve Together icon)
90% +3.3/min
Scalemail Scalemail Reign of Giants icon 1350
(945 Don't Starve Together icon)
70% +3.3/min When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Seashell Suit Seashell Suit Shipwrecked icon 750 75% Protects the player from poisoning through physical contact.
Limestone Suit Limestone Suit Shipwrecked icon 825 70% +2.0/min -10%
Obsidian Armour Obsidian Armor Shipwrecked icon 1350 70% When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Cactus Armour Cactus Armor Shipwrecked icon 450 80% Deals 17 damage to attackers.
Elephant Cacti ignore the player.
Bone Armor Bone Armor Don't Starve Together icon 16 uses 100% (every 5 seconds) Nightmare Fuel can be used to refuel 25% of its durability.
Tin Suit Tin Suit Hamlet icon 1200 80% -20% Has the possibility of spawning in a Bandit Stash.
Mant Suit Mant Suit Hamlet icon 450 80% Makes Mants neutral to the player if worn with a Mant Mask.
Weevole Mantle Weevole Mantle Hamlet icon 900 60% It doesn't contribute a speed reduction during the Humid Season however it does not prevent the helmet slot to the player
Vortex Cloak Vortex Cloak Hamlet icon 450 100% (from non-shadows) Adds 8 inventory slots.
Drains Sanity equal to 30% of damage absorbed by each hit.
Nightmare Fuel can be used to restore 5% of its durability, at the cost of 5 Sanity.
Bramble Husk Bramble Husk Hamlet icon 375
(262.5 Don't Starve Together icon)
65% Prevents damage from Brambles, Bramble Blooms and Bramble Traps.
Deals 22.5 damage to every mob around wearer when hit.
Only available to the Hamlet character Wormwood.

Head armor

Item Name Durability Physical Damage Absorption Water Resistance Notes
Cookie Cutter Cap Cookie Cutter Cap Don't Starve Together icon 525 70% 35% If given to Pig or Bunnyman it provides them a damage absorption effect
Bee Queen Crown Bee Queen Crown Don't Starve Together icon 945 70% 20% Converts insanity auras into sanity auras.
Triggers the Bow Emote on the nearby players.
Bone Helm Bone Helm Don't Starve Together icon 945 70% 20% Induces insanity effects.
Prevents Shadow Creatures from attacking.
Football Helmet Football Helmet 450
(315 Don't Starve Together icon)
80% 20% If given to Pig or Bunnyman it provides them a damage absorption effect
Mant Mask Mant Mask Hamlet icon 450 80% Makes Mants neutral to the player when worn with a Mant Suit.
Beekeeper Hat Beekeeper Hat 750
(1050 Don't Starve Together icon)
80% Bee Killer Bee Guardian Bee Bee Queen 20% Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and Bee Queen, ineffective against everything else.
Battle Helm Battle Helm Reign of Giants icon 750
(525 Don't Starve Together icon)
80% 20% Only available to the Reign of Giants character Wigfrid.
Fancy Helmet Fancy Helmet Hamlet icon 1200 80% 20% Reduces movement speed by 20%. Has the possibility of spawning in a Bandit Stash.
Horned Helmet Horned Helmet Shipwrecked icon 600 85% 35% Protects against Poison from physical contact.
Shelmet Shelmet 750
(525 Don't Starve Together icon)
90% 20% Has a 10% chance to drop from Slurtles.
Thulecite Crown Thulecite Crown 1200
(840 Don't Starve Together icon)
90% Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.

Calculations

When the character is wearing both chest armor and head armor, the total received damage would be distributed as follows (armor absorption does not stack in DST):

  1. Initial damage is absorbed by the primary armor.
  2. Leftover damage is absorbed by the secondary armor.
  3. Unabsorbed damage is then subtracted from the character's Health Meter.

It is difficult to tell without getting hit first or using a mod which item is designated as primary or secondary armor. Re-equipping them or reloading the game can change this order. The damage subtracted from the character's Health Meter is the same despite the order.

Example: Attack damage of a Spider Queen (80) to a character equipped with a Grass Suit (primary armor) and a Football Helmet(secondary armor) will be distributed as follows:

  • 80 × 0.6 = 48 damage is absorbed by the Grass Suit
  • (80 − 48) × 0.8 = 25.6 damage is absorbed by the Football Helmet
  • 80 − 48 − 25.6 = 6.4 damage is subtracted from the character's Health Meter

Calculation can be simplified to: 80 × (1 − 0.6) × (1 − 0.8) = 6.4

In a generic form:

( n(10000 - 100a - b(100-a)) ) / 10000 = damage taken

where n = Attack damage,

a = percentage absorbed by primary armor,

b = percentage absorbed by secondary armor

Primary & secondary armor

The game itself does not distinguish any sort of pre-defined priorities of armor, instead takes them on the fly. While it might be hard to keep track of what armor receives the most damage, it is manageable.

Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.

It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip the suit and equip it again, and the suit will become the primary.

Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.

  • It is unconfirmed if this holds true in Shipwrecked. Current Belief is that primary armor is always the helmet, even if one re-equips their chest armor while wearing both.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, armor only has 70% of the durability as it does in Don't Starve. Armor also does not stack; only the highest damage absorption value is used. Damage is split among all of the worn armors, weighed by their absorption value. Worn armor takes damage equal to the total damage absorbed by all armor, multiplied by the ratio of the armor's absorption over the total absorption.

Examples:

  • A player wears a grass suit and a football helmet. When they take damage, 80% (The highest damage absorption value) of the damage will be absorbed by their armor. The total absorption of the armor worn is 60 + 80 = 140, so the grass suit receives 60/140 of the damage absorbed, and the football helmet receives 80/140. When the player takes damage, they take 20% to their health, 34.3% (80% * 60/140) to the grass suit and the remaining 45.7% to the football helmet.
  • If the player was wearing a log suit and a football helmet, then 80% of damage will be absorbed, like before, but the damage will be divided evenly among the two armor pieces, since they have equal absorption values.