Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the character's Health. Note that an armor's Durability is decreased every time it blocks damage.

Chest armor[edit | edit source]

Item Name Durability Physical Damage Absorption Sanity Movement Speed Crafting Notes
Grass Suit.png Grass Suit 225
(157.5 Don't Starve Together icon.png)
60% Cut Grass.pngx10 Twigs.pngx2 Take 17 more damage from Werebeaver. Don't Starve Together icon.png
Log Suit.png Log Suit 450
(315 Don't Starve Together icon.png)
80% Log.pngx8 Rope.pngx2 Take 17 more damage from Werebeaver. Don't Starve Together icon.png
Night Armor.png Night Armor 750
(525 Don't Starve Together icon.png)
95% -10/min Nightmare Fuel.pngx5 Papyrus.pngx3 Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
Marble Suit.png Marble Suit 1050
(735 Don't Starve Together icon.png)
95% -30%

Marble.pngx12 Rope.pngx4

(Marble.pngx6 Rope.pngx2 Don't Starve Together icon.png)

Snurtle Shell Armor.png Snurtle Shell Armor 1050
(735 Don't Starve Together icon.png)
60% Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles.
Thulecite Suit.png Thulecite Suit 1800
(1260 Don't Starve Together icon.png)
90% +3.3/min Thulecite.pngx6 Nightmare Fuel.pngx4
Scalemail.png Scalemail Reign of Giants icon.png 1350
(945 Don't Starve Together icon.png)
70% +3.3/min Scales.pngx1 Log Suit.pngx1 Pig Skin.pngx3 When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Seashell Suit.png Seashell Suit Shipwrecked icon.png 750 75% Seashell.pngx10 Seaweed.pngx2 Rope.pngx1 Protects the player from poisoning through physical contact.
Limestone Suit.png Limestone Suit Shipwrecked icon.png 825 70% +2.0/min -10% Limestone.pngx3 Rope.pngx2
Obsidian Armor.png Obsidian Armor Shipwrecked icon.png 1350 70% Obsidian.pngx5 Log Suit.pngx1 Dragoon Heart.pngx1 When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Cactus Armor.png Cactus Armor Shipwrecked icon.png 450 80% Cactus Spike.pngx3 Log Suit.pngx1 Deals 17 damage to attackers.
Elephant Cacti ignore the player.
Bone Armor.png Bone Armor Don't Starve Together icon.png 16 uses 100% (every 5 seconds) Nightmare Fuel can be used to refuel 25% of its durability.
Dropped by the Ancient Fuelweaver.
Tin Suit.png Tin Suit Hamlet icon.png 1200 80% -20% Alloy.pngx3 Hammer.pngx1 Has the possibility of spawning in a Bandit Stash.
Mant Suit.png Mant Suit Hamlet icon.png 450 80% Chitin.pngx5 Log Suit.pngx1 Makes Mants neutral to the player if worn with a Mant Mask.
Weevole Mantle.png Weevole Mantle Hamlet icon.png 900 60% Weevole Carapace.pngx4 Chitin.pngx2 It doesn't contribute a speed reduction during the Humid Season however it does not prevent the helmet slot to the player
Vortex Cloak.png Vortex Cloak Hamlet icon.png 450 100% (from non-shadows) Dark Tatters.pngx5 Night Armor.pngx1 Adds 8 inventory slots.
Drains Sanity equal to 30% of damage absorbed by each hit.
Nightmare Fuel can be used to restore 5% of its durability, at the cost of 5 Sanity.
Bramble Husk.png Bramble Husk Hamlet icon.png 375
(262.5 Don't Starve Together icon.png)
65% Living Log.pngx2 Bone Shards.pngx4

(Wormwood Portrait.png)

Prevents damage from Brambles, Bramble Blooms and Bramble Traps.
Deals 22.5 damage to every mob around wearer when hit.
Only available to the Hamlet character Wormwood.

Head armor[edit | edit source]

Item Name Durability Physical Damage Absorption Water Resistance Crafting Notes
Cookie Cutter Cap.png Cookie Cutter Cap Don't Starve Together icon.png 525 70% 35% Cookie Cutter Shell.pngx4 Rope.pngx1 If given to Pig or Bunnyman it provides them a damage absorption effect
Bee Queen Crown.png Bee Queen Crown Don't Starve Together icon.png 945 70% 20% Converts insanity auras into sanity auras.
Triggers the Bow Emote for nearby players.
Dropped by the Bee Queen and sometimes found in Loot Stashes.
Bone Helm.png Bone Helm Don't Starve Together icon.png 945 70% 20% Induces insanity effects.
Prevents Shadow Creatures from attacking.
Dropped by the Ancient Fuelweaver.
Football Helmet.png Football Helmet 450
(315 Don't Starve Together icon.png)
80% 20% Pig Skin.pngx1 Rope.pngx1 If given to Pig or Bunnyman it provides them a damage absorption effect
Mant Mask.png Mant Mask Hamlet icon.png 450 80% Chitin.pngx5 Football Helmet.pngx1 Makes Mants neutral to the player when worn with a Mant Suit.
Beekeeper Hat.png Beekeeper Hat 750
(1050 Don't Starve Together icon.png)
80% Bee.png Killer Bee.png Guardian Bee.png Bee Queen.png 20% Silk.pngx8 Rope.pngx1 Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and the Bee Queen, ineffective against everything else.
Battle Helm.png Battle Helm Reign of Giants icon.png 750
(525 Don't Starve Together icon.png)
80% 20% Gold Nugget.pngx2 Rocks.pngx2

(Wigfrid Portrait.png)

Only available to the Reign of Giants character Wigfrid.
Fancy Helmet.png Fancy Helmet Hamlet icon.png 1200 80% 20% Alloy.pngx3 Cork.pngx3 Reduces movement speed by 20%. Has the possibility of spawning in a Bandit Stash.
Horned Helmet.png Horned Helmet Shipwrecked icon.png 600 85% 35% Horn.pngx1 Seashell.pngx4 Rope.pngx1 Protects against Poison from physical contact.
Shelmet.png Shelmet 750
(525 Don't Starve Together icon.png)
90% 20% Has a 10% chance to drop from Slurtles.
Thulecite Crown.png Thulecite Crown 1200
(840 Don't Starve Together icon.png)
90% Thulecite.pngx4 Nightmare Fuel.pngx4 Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
Visor.png Visor Don't Starve icon.png 600 85% Spectoggles.pngx1 Cut Stone.pngx1 (Wagstaff Portrait.png) Removes blurriness and fog effects in the Hamlet DLC.

Only available to Wagstaff.

Calculations[edit | edit source]

When the character is wearing both chest armor and head armor, the total received damage would be distributed as follows (armor absorption does not stack in DST):

  1. Initial damage is absorbed by the primary armor.
  2. Leftover damage is absorbed by the secondary armor.
  3. Unabsorbed damage is then subtracted from the character's Health Meter.png.

It is difficult to tell without getting hit first or using a mod which item is designated as primary or secondary armor. Re-equipping them or reloading the game can change this order. The damage subtracted from the character's Health Meter.png is the same despite the order.

Example: Attack damage of a Spider Queen (80) to a character equipped with a Grass Suit.png (primary armor) and a Football Helmet.png(secondary armor) will be distributed as follows:

  • 80 × 0.6 = 48 damage is absorbed by the Grass Suit.png
  • (80 − 48) × 0.8 = 25.6 damage is absorbed by the Football Helmet.png
  • 80 − 48 − 25.6 = 6.4 damage is subtracted from the character's Health Meter.png

Calculation can be simplified to: 80 × (1 − 0.6) × (1 − 0.8) = 6.4

In a generic form:

damage * (1 - primary armor/100) * (1 - secondary armor/100) = damage taken

We remark that the damage taken does not change when the primary and secondary values are switched.

Primary & secondary armor[edit | edit source]

The game itself does not distinguish any sort of pre-defined priorities of armor, instead takes them on the fly. While it might be hard to keep track of what armor receives the most damage, it is manageable.

Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.

It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip the suit and equip it again, and the suit will become the primary.

Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.

  • It is unconfirmed if this holds true in Shipwrecked. Current Belief is that primary armor is always the helmet, even if one re-equips their chest armor while wearing both.

Don't Starve Together icon.png Don't Starve Together[edit | edit source]

In Don't Starve Together, armor only has 70% of the durability as it does in Don't Starve. Armor also does not stack; only the highest damage absorption value is used. Damage is split among all of the worn armors, weighed by their absorption value. Worn armor takes damage equal to the total damage absorbed by all armor, multiplied by the ratio of the armor's absorption over the total absorption.

Examples:

  • A player wears a grass suit and a football helmet. When they take damage, 80% (The highest damage absorption value) of the damage will be absorbed by their armor. The total absorption of the armor worn is 60 + 80 = 140, so the grass suit receives 60/140 of the damage absorbed, and the football helmet receives 80/140. When the player takes damage, they take 20% to their health, 34.3% (80% * 60/140) to the grass suit and the remaining 45.7% to the football helmet.
  • If the player was wearing a log suit and a football helmet, then 80% of damage will be absorbed, like before, but the damage will be divided evenly among the two armor pieces, since they have equal absorption values.
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