The Aporkalypse is a Solar Eclipse that happens when all three sigils on the Aporkalypse Calendar align. Without player control, this happens on the start of the 61st day in a Hamlet world. During this event, the world will constantly be lit up and tinted. In addition, it becomes night. Many creatures and aspects of the game change, getting much more difficult.
- The player's sanity will drain at a much higher rate, constantly. (needs verification)
- Seasonal effects will cease to occur, such as Hay Fever and Fog. There will no longer be any day or dusk periods, only night. The BFB will not spawn during this time, and if summoned, will land and take off immediately.
- The player will be unable to see the shadows that Vampire Bats and BFB form before they spawn.
- All shops become locked, as per usual for nighttime. However, Royal Guards will no longer patrol, and will stay inside at all times. They can be knocked out of their house by a hammer, but the Worker Pigs will not repair any damaged structure.
- Many creatures have their behaviors changed. All creatures that can sleep at night will do so as often as possible.
- All Mants hatch into Mant Warriors. The new Mant Warriors now glow, emitting a very dim light that spreads across a large distance. Any new Mants spawned by the Antcomb Home automatically turn into Mant Warriors.
- Pogs will now attack the player and any creature on sight.
- Pikos and Orange Pikos turn rabid.
- Iron Hulks are perpetually activated, and do not deactivate.
- Vampire Bat attacks become much more common and much more severe, happening nearly every day. The amount of bats that spawns is greatly increased. It is able to find upwards of 10 Vampire Bats spawning if the player activates the Aporkalypse on Day 1.
- Thunderbirds will launch 10 Lightning Bolts instead of 3.
- Elder Mandrakes become neutral, their facial expression changes from a frown to a smile, and they can be befriended with raw Vegetables.
- Anywhere from 2-5 Ancient Spirits spawn in every room of every Ancient Pig Ruins. If all ghosts in the room are killed, new ghosts will spawn when the player returns to the room.
- The boss monster Ancient Herald spawns shortly after the Aporkalypse begins. If killed, it will respawn in a short time. It currently does not drop any loot.
This event is treacherous, with perpetual night, many many bats, allies turning into enemies, and constant threat of the base-destroying Ancient Herald. Unless the player wants to farm Pig Skin from the Vampire Bats, or a drastic difficulty increase, avoiding this event by using the Aporkalypse Calendar is recommended.