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Don't Starve Wiki
(something I found out while experimenting with them)
Tag: Visual edit
(→‎Pressure Plates: use a grammar checker, please.)
 
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{{Hamlet Exclusive}}
+
{{Exclusivity|Hamlet}}
  +
{{Object_Infobox
{{Upcoming Feature}}
 
 
|name = Ruinous Entrance
{{Incomplete}}
 
  +
|image = <gallery>
<div style="float:right; width:310px; padding-left: 10px;"><tabber>
 
Ordinary=
+
Ruinous Entrance.png|Ordinary
 
Ruinous Entrance Palace.png|Palace
{{Structure_Infobox
 
|image = Ruinous Entrance.png}}
+
Ruinous Entrance Fountain.png|Fountain
 
Ruinous Entrance Pherostone.png|Pherostone
|-|
 
 
Ruinous Entrance Herald.png|Herald
To the Palace=
 
  +
</gallery>
{{Structure_Infobox
 
  +
|imagewidth = 280px navleft
|image = Ruinous Entrance Palace.png}}
 
  +
|spawns = {{pic|26|Ancient Spirit}} (during [[Aporkalypse]])
|-|
 
  +
|renew = Cannot be destroyed
To the Fountain=
 
  +
|tool = {{pic|26|Machete}} {{pic|26|Luxury Machete}} {{pic|26|Shears}} (except ordinary requiring nothing)
{{Structure_Infobox
 
  +
|biome = [[Plains]]<br>
|image = Ruinous Entrance Fountain.png}}
 
  +
[[Rainforest]]<br>
|-|
 
  +
[[Deep Rainforest]]<br>
Containing Pherostone=
 
  +
[[Gas Rainforest]]
{{Structure_Infobox
 
  +
|spawnCode = "pig_ruins_entrance_small"<br>
|image = Ruinous Entrance Pherostone.png}}
 
  +
"pig_ruins_entrance"<br>
|-|
 
  +
"pig_ruins_exit"<br>
Containing Aporkalypse calendar=
 
  +
"pig_ruins_entrance2"<br>
{{Structure_Infobox
 
  +
"pig_ruins_exit2"<br>
|image = Ruinous Entrance Herald.png}}
 
  +
"pig_ruins_entrance3"<br>
</tabber></div>
 
  +
"pig_ruins_entrance4"<br>
  +
"pig_ruins_exit4"
  +
}}
  +
{{Quotes
  +
|wilson = Something to explore.
  +
|willow = Looks dark down there.
  +
|wolfgang = Is for going into.
  +
|wendy = Will it lead to my death?
  +
|wx78 = ACCESSWAY OPEN
  +
|wickerbottom = The entrance to a subterrestrial maze of ancient rooms.
  +
|woodie = Where does that go?
  +
|maxwell = Leads down into the depths.
  +
|wagstaff = A reasonable deduction would be to assume there are artifacts within.
  +
|wigfrid = Many cönquests lay within!
  +
|webber = Where do you think that goes?
  +
|walani = I should take a peek inside.
  +
|warly = Perhaps there's shelter inside?
  +
|woodlegs = Inta tha depths with me.
  +
|wilba = ADVENTURE LIE-ETH YONDER!
  +
|wormwood = Dark in there
  +
|wheeler = Well, well, well. What do we have here?
  +
|choose = wagstaff
  +
|source = when examining an ordinary Ruinous Entrance.}}
 
'''Ancient Pig Ruins''' are areas introduced in the ''[[Don't Starve: Hamlet|Hamlet]]'' DLC. They can be accessed by entering a '''Ruinous Entrance''', which can be found in the [[Plains]], [[Rainforest]], [[Deep Rainforest]] or [[Gas Rainforest]] [[Biomes|biomes]]. Clicking on the entrance will transport the player into an ''Indiana Jones''-esque temple ruins containing many rooms connected to each other, complete with decorative wall art.
   
  +
== {{Pic32|Door (Ancient Pig Ruins Exit) Map Icon}} Interior ==
'''Ancient Pig Ruins''' are areas introduced in the ''[[Don't Starve: Hamlet|Hamlet]]'' DLC. They can be accessed by entering a '''Ruinous Entrance''', which can be found in the [[Plains]], [[Rainforest]], [[Deep Rainforest]] or [[Gas Rainforest]] [[Biomes|biome]]. Clicking on the entrance will transport the player into an Indian Jones styled temple ruins containing many rooms connected to each other, complete with decorative wall art.
 
   
Rooms will often include an assortment of hostile mobs like [[Batilisks]], [[Scorpion]]s, or [[Viper]]s, and many rooms will contain [[Unimportant Pillar]]s, [[A Smashing Pot|Smashing Pots]], or [[Lost Relics]]. Some rooms will contain a [[Wishing Well]] or statues that can be [[Ball Pein Hammer|chiseled]] for [[Gold Nugget]]s.
+
Rooms will often include an assortment of hostile mobs like [[Batilisks]], [[Scorpion]]s, or [[Viper]]s, and many rooms will contain [[Unimportant Pillar]]s or [[A Smashing Pot|Smashing Pots]]. Some rooms will contain a [[Wishing Well]] or [[Ruined Sculptures|statues]] that can be [[Ball Pein Hammer|chiseled]] for [[Gold Nugget]]s or [[Lost Relics|Lost Relics.]]
   
Most rooms are completely dark, with the exception of light emitted from exits and ceiling gaps during [[Day]] and [[Dusk]]. Ceiling light is typically above an item surrounded by spike traps or above a room full of [[Grass Tuft]]s and [[Sapling]]s. Some rooms contain Wall Braziers that can be [[Fuel|fueled]] like a [[Fire Pit]].
+
Most rooms are completely dark, with the exception of light emitted from exits and ceiling gaps during [[Day]] and [[Dusk]]. Ceiling light is typically above an item surrounded by spike traps or above a room full of [[Grass Tuft]]s and [[Sapling]]s. Some rooms contain [[Wall Brazier]]s that can be [[Fuel|fueled]] like a [[Fire Pit]], but are considered uncontrolled fires like a [[Campfire]], potentially burning nearby [[:Category:Flammable Objects|flammables]].
   
  +
When being inside any Ancient Pig Ruins, there is no loss of [[Sanity]] in darkness.
== {{Pic32|Map Icon}} A way through other Islands ==
 
Entrances located in the Deep Rainforest and Gas Rainforest biomes will have vines covering the entrance that must be destroyed with a [[Machete]] or [[Shears]].
 
   
 
== {{Pic32|Map Icon}} Connections to Islands ==
The ruins with a pig statue above the entrance will have a second exit leading to the island with the [[Palace]].
 
   
 
Entrances located in the Deep Rainforest and Gas Rainforest biomes will have [[Creeping Vines]] covering the entrance, which must be destroyed with a [[Machete]] or [[Shears]].
The ruins with a jagged boulder above the entrance will have a second exit leading to the island with the [[Fountain of Youth]].
 
   
The ruins with the [[Ancient Herald]] statue above the entrance will have a second exit leading to the island with the [[Aporkalypse Calendar]] in the Ancient Pig Ruins located deeper in the island. This Ruins is also where the [[Wishing Well|End Well]] can be found.
+
The ruins with a [[Pig]] statue above the entrance will have a second exit leading to the island with the [[Palace]].
   
 
The ruins with an artichoke above the entrance will have a second exit leading to the island with the [[Fountain of Youth]].
Inside these ruins, there will be multiple rooms locked by vines as well.
 
  +
  +
The ruins with a [[Mant]] statue above the entrance will have a [[Pherostone]] located within them.
  +
  +
The ruins with the [[Ancient Herald]] statue above the entrance will have a second exit leading to the island with the [[Aporkalypse Calendar]] in the ruin located deeper in the island. This ruin is also where the [[Wishing Well|End's Well]] can be found.
  +
  +
The Palace and Fountain ruin entrances are found in Deep Rainforest biomes on the first island and their respective islands.
  +
  +
The Pherostone and Aporkalypse ruin entrances are found in the Gas Rainforest biome on the first island.
  +
  +
The fifth island (with the Aporkalypse Calendar) has two ruins, both with the Ancient Herald statue. One connects to the first island; while the other contains the End's Well and Aporkalypse Calendar, and is surrounded by several [[Snaptooth Flytrap]]s in a [[Set Piece]]-like fashion.
  +
  +
Many of the doorways within these ruins will also be covered by Creeping Vines, which, unlike the ones on the entrances, regrow upon next entering in the Ruins.
   
 
== Pressure Plates ==
 
== Pressure Plates ==
  +
Some rooms have [[Pressure Plates]] that, upon being activated by the player, followers (including Abigail), or even [[Shadow Creature]]s, will close any surrounding doors besides the exit. One or more of these plates must be weighted down with an item to open the doors. Pressure plates may also activate dart traps, but. Typically, pressure plates that activate doors are either lined up in long rows or in a pattern of five plates, one near each possible doorway and one in the center. Pressure plates that will activate dart traps are typically in a pattern of nine, three equidistant rows of three. Some rooms contain spike traps, which activate automatically or by proximity.
 
  +
[[File:Pressure Plate.png|50px|left|A Pressure Plate.]]
  +
[[File:Pressed Pressure Plate.png|50px|left|A Pressure Plate pressed by an item.]]
  +
[[File:Disarmed Pressure Plate.png|50px|left|A Pressure Plate disarmed by [[Disarming Tools]].]]
  +
Some rooms have Pressure Plates that can be triggered by players and other creatures (e.g. [[Royal Guards]] hired by [[Security Contract]]). Ghosts, followers (including [[Abigail]]), and [[Shadow Creature]]s do not trigger the Pressure Plates. Upon activating, it will close any surrounding doors besides the exit. One or more of these plates must be weighted down with an [[Items|item]] to open the doors. Pressure plates may also activate [[Striking Carving]]s.
  +
  +
* Pressure plates that activate doors are either lined up in long rows or in a pattern of five plates, one near each possible doorway and one in the center.
  +
* Pressure plates that will activate Striking Carvings are typically in a pattern of nine, three equidistant rows of three.
  +
* Some rooms contain [[Nasty Spear Trap]]s, which activate automatically or by proximity.
  +
  +
There are also [[Striking Statue|Striking Statues]] that shoot darts while rotating clockwise in some treasure rooms, triggered by Pressure Plates or by chiseling the relics on the room. These are found in treasure rooms in the Palace and Fountain ruins, and in many normal rooms in the second Aporkalypse ruins.
   
 
== Suspicious Cracks ==
 
== Suspicious Cracks ==
 
{{Quotes
 
{{Quotes
|wilson =
+
|wilson = Someone's ruined those ruins.
|willow =
+
|willow = I should burn it down.
|wolfgang =
+
|wolfgang = How Wolfgang breaking that?
|wendy =
+
|wendy = Life is an endless enigma.
|wx78 =
+
|wx78 = REQUIRES BRUTE-FORCE CRACKING
|wickerbottom =
+
|wickerbottom = I do believe a mystery lies beyond that.
|woodie =
+
|woodie = Something's back there.
|maxwell =
+
|maxwell = That's not fooling anyone.
  +
|wagstaff = A fissure in the wall! My curiosity is piqued!
|wigfrid =
 
  +
|wigfrid = Reveal thy secrets tö me!!
|webber =
 
  +
|webber = Hmmm. It looks like there's something behind there.
|walani =
 
  +
|walani = I think there's something through there.
|warly =
 
  +
|warly = It would not pass health inspection.
|woodlegs =
 
  +
|woodlegs = There be treasure a'hind it!
|warbucks = Rather suspicious looking.
 
|wilba=
+
|wilba = CRACK YOUR CHEEKS
  +
|wormwood = Broken
|choose = warbucks}}Some rooms in the ruins may have a Suspicious Crack in the wall where a door would otherwise be. These cracks can be investigated by using a [[Magnifying Glass]], after which the character will explain whether or not it is concealing a door. The cracked area can be destroyed using [[Gunpowder]], [[Coconade]]s, or [[Slurtle Slime]]. The Ancient Herald's main attack will also knock down the cracked sections of walls. Upon being destroyed, if there is no door there will be a solid section of wall. If there is a door it will now show up as a pathway on the Ruins map. The hidden rooms will contain pedestals with items that the player can steal. These unique pedestals have no name and cannot be destroyed. If an item is stolen, there is a chance it will spawn an [[Ancient Spirit]].
 
  +
|wheeler = Not conspicuous at all.
  +
|choose = woodie}}
  +
Some rooms in the ruins may have a Suspicious Crack in the wall where a door would otherwise be. These cracks can be investigated by using a [[Magnifying Glass]] or [[Spectoggles]], after which the character will explain whether or not it is concealing a door. It is possible for suspicious cracks to lead to ordinary rooms that can already be accessed normally from another side.
  +
  +
The cracked area can be destroyed using [[Gunpowder]], [[Coconade]]s, [[Slurtle Slime]], a [[Weather Pain]], or by causing a cave-in with a nearby [[Unimportant Pillar]]. Upon being destroyed, if there is no door there will be a solid section of wall. If there is a door it will now show up as a pathway on the Ruins map.
  +
  +
[[Aporkalypse Calendar]] is always in a room accessible through Suspicious Crack.
  +
  +
[[File:Shelfruins.png|100px|right]]
  +
The hidden rooms will contain up to four pedestals with items that the player can steal. These unique pedestals have no name and cannot be destroyed. If an item is stolen, there is a chance it will spawn an [[Ancient Spirit]]. Those items do not replenish.
  +
  +
Here the list of items and their chances of appearing.
  +
{| class="article-table"
  +
!item
  +
!Chance
 
|-
  +
|{{Pic|32|Red Gem}}
  +
|34.9%
 
|-
  +
|{{Pic|32|Blue Gem}}
  +
|23.3%
 
|-
  +
|{{Pic|32|Lost Idol}},{{Pic|32|Lost Totem}},{{Pic|32|Relic Fragment}}
  +
|11.6%
 
|-
  +
|{{Pic|32|Dark Sword}},{{Pic|32|Thulecite Club}},{{Pic|32|Thulecite Crown}},{{Pic|32|The Lazy Explorer}},{{Pic|32|Thulecite Suit}},{{Pic|32|PickSlashAxe}}
  +
|1.2%
  +
|}
  +
  +
== {{Bugs}} Bugs ==
  +
  +
*Dying in a different world (any of the three DLC realms, as well as [[caves]], [[ruins]], and the [[volcano]]) and respawning from a [[Meat Effigy]] or [[Magic Flower]] that was placed inside any [[Don't Starve: Hamlet|Hamlet]] DLC interior ([[Slanty Shanty]] etc.) will cause the player to be respawned out in the void of the world holding the respawn structure. It is recommended to use the command c_warp("''prefab''") to teleport the character back into the world, as walking back in can be problematic for world types such as [[Don't Starve: Shipwrecked|Shipwrecked]].
  +
 
== {{Tips}} Tips ==
   
== {{Pic32|Prototype}} Tips ==
 
 
* A good strategy for fighting enemies in the ruins involves using a [[Torch]] as a weapon. Setting one on fire will cause it to panic and stop attacking the player, which is helpful due to the limited amount of space in any given room. Do not use this strategy if fighting in a room filled with Grass Tufts and Saplings, as this can quickly form an uncontrollable fire that can kill the player.
 
* A good strategy for fighting enemies in the ruins involves using a [[Torch]] as a weapon. Setting one on fire will cause it to panic and stop attacking the player, which is helpful due to the limited amount of space in any given room. Do not use this strategy if fighting in a room filled with Grass Tufts and Saplings, as this can quickly form an uncontrollable fire that can kill the player.
* [[Disarming Tools]] can be used on dart traps to collect a [[Blow Dart]] from each one. Disarming all traps in a room will allow the player to step on that room's pressure plates or chisel its Lost Relics off of their statues without worrying about taking damage.
+
* [[Disarming Tools]] can be used on Striking Carvings to collect a [[Blow Dart]] from each one. Disarming all carvings in a room will allow the player to step on that room's pressure plates or chisel its Lost Relics off of their statues without worrying about taking damage.
 
* No room in the ruins will contain both dart-trap-triggering AND door-closing pressure plates.
 
* No room in the ruins will contain both dart-trap-triggering AND door-closing pressure plates.
   
== {{Pic32|Mosquito}} Bugs ==
+
== {{Trivia}} Trivia ==
*Suspicious Cracks can be broken with Axes.
 
   
  +
* Suspicious Cracks used to be able to be opened by using an [[Axe]] on them, but this feature was unintended<ref>[https://forums.kleientertainment.com/forums/topic/100483-is-using-a-axe-to-open-suspicious-cracks-a-bug/?do=findComment&comment=1130949 Jason on the Forums]: "Yeah, the axe was unintended."</ref> and removed on 12/20/2018 update.
== {{Pic32|Placeholder}}Trivia ==
 
  +
* Currently, dying to a Ruins dart trap will list the death as 'Shenanigans' in the [[Morgue]].
 
 
== {{Gallery}} Gallery ==
   
=={{pic32|Blueprint}} Gallery==
 
 
<gallery captionalign="center" hideaddbutton="true">
 
<gallery captionalign="center" hideaddbutton="true">
 
Ruins entrance Palace.PNG|Ruins entrance (locked) leading to island with Palace.
 
Ruins entrance Palace.PNG|Ruins entrance (locked) leading to island with Palace.
Line 82: Line 159:
 
Wall Brazier light.PNG|Example of a ruins room lit using only Wall Braziers.
 
Wall Brazier light.PNG|Example of a ruins room lit using only Wall Braziers.
 
Ruins map.PNG|Example map of a fully explored ruins with 2 exits.
 
Ruins map.PNG|Example map of a fully explored ruins with 2 exits.
  +
[[File:Bug-0.png|thumb|Rare bug of where both the Ruins leading to the Pig Palace and the Fountain of Youth are present in one, very large Deep Rain Forest.]]
  +
RWP 237 Hamlet Pig Ruins concepts.png|Concept art of the Ancient Pig Ruins entrance from ''Rhymes with Play'' #237.
 
</gallery>
 
</gallery>
  +
[[Category:Hamlet]]
 
  +
== References ==
[[Category:Upcoming Features]]
 
  +
  +
{{Reflist}}
  +
  +
{{Naturally Spawning Objects}}
  +
[[vi:Ancient Pig Ruins]]
 
[[Category:Naturally Spawning Objects]]
 
[[Category:Naturally Spawning Objects]]
  +
[[Category:Indestructible Object]]
 
[[Category:Non-Flammable]]
 
[[Category:Portal]]
  +
[[Category:Interiors]]

Latest revision as of 03:48, 8 March 2024

Exclusive to: Hamlet icon

Wagstaff Portrait
A reasonable deduction would be to assume there are artifacts within.

Wagstaff, when examining an ordinary Ruinous Entrance.

Ancient Pig Ruins are areas introduced in the Hamlet DLC. They can be accessed by entering a Ruinous Entrance, which can be found in the Plains, Rainforest, Deep Rainforest or Gas Rainforest biomes. Clicking on the entrance will transport the player into an Indiana Jones-esque temple ruins containing many rooms connected to each other, complete with decorative wall art.

Door (Ancient Pig Ruins Exit) Map Icon Interior[]

Rooms will often include an assortment of hostile mobs like BatilisksScorpions, or Vipers, and many rooms will contain Unimportant Pillars or Smashing Pots. Some rooms will contain a Wishing Well or statues that can be chiseled for Gold Nuggets or Lost Relics.

Most rooms are completely dark, with the exception of light emitted from exits and ceiling gaps during Day and Dusk. Ceiling light is typically above an item surrounded by spike traps or above a room full of Grass Tufts and Saplings. Some rooms contain Wall Braziers that can be fueled like a Fire Pit, but are considered uncontrolled fires like a Campfire, potentially burning nearby flammables.

When being inside any Ancient Pig Ruins, there is no loss of Sanity in darkness.

Map Icon Connections to Islands[]

Entrances located in the Deep Rainforest and Gas Rainforest biomes will have Creeping Vines covering the entrance, which must be destroyed with a Machete or Shears.

The ruins with a Pig statue above the entrance will have a second exit leading to the island with the Palace.

The ruins with an artichoke above the entrance will have a second exit leading to the island with the Fountain of Youth.

The ruins with a Mant statue above the entrance will have a Pherostone located within them.

The ruins with the Ancient Herald statue above the entrance will have a second exit leading to the island with the Aporkalypse Calendar in the ruin located deeper in the island. This ruin is also where the End's Well can be found.

The Palace and Fountain ruin entrances are found in Deep Rainforest biomes on the first island and their respective islands.

The Pherostone and Aporkalypse ruin entrances are found in the Gas Rainforest biome on the first island.

The fifth island (with the Aporkalypse Calendar) has two ruins, both with the Ancient Herald statue. One connects to the first island; while the other contains the End's Well and Aporkalypse Calendar, and is surrounded by several Snaptooth Flytraps in a Set Piece-like fashion.

Many of the doorways within these ruins will also be covered by Creeping Vines, which, unlike the ones on the entrances, regrow upon next entering in the Ruins.

Pressure Plates[]

A Pressure Plate.
A Pressure Plate pressed by an item.
A Pressure Plate disarmed by Disarming Tools.

Some rooms have Pressure Plates that can be triggered by players and other creatures (e.g. Royal Guards hired by Security Contract). Ghosts, followers (including Abigail), and Shadow Creatures do not trigger the Pressure Plates. Upon activating, it will close any surrounding doors besides the exit. One or more of these plates must be weighted down with an item to open the doors. Pressure plates may also activate Striking Carvings.

  • Pressure plates that activate doors are either lined up in long rows or in a pattern of five plates, one near each possible doorway and one in the center.
  • Pressure plates that will activate Striking Carvings are typically in a pattern of nine, three equidistant rows of three.
  • Some rooms contain Nasty Spear Traps, which activate automatically or by proximity.

There are also Striking Statues that shoot darts while rotating clockwise in some treasure rooms, triggered by Pressure Plates or by chiseling the relics on the room. These are found in treasure rooms in the Palace and Fountain ruins, and in many normal rooms in the second Aporkalypse ruins.

Suspicious Cracks[]

Woodie Portrait
Something's back there.

Woodie

Some rooms in the ruins may have a Suspicious Crack in the wall where a door would otherwise be. These cracks can be investigated by using a Magnifying Glass or Spectoggles, after which the character will explain whether or not it is concealing a door. It is possible for suspicious cracks to lead to ordinary rooms that can already be accessed normally from another side.

The cracked area can be destroyed using Gunpowder, Coconades, Slurtle Slime, a Weather Pain, or by causing a cave-in with a nearby Unimportant Pillar. Upon being destroyed, if there is no door there will be a solid section of wall. If there is a door it will now show up as a pathway on the Ruins map.

Aporkalypse Calendar is always in a room accessible through Suspicious Crack.

Shelfruins

The hidden rooms will contain up to four pedestals with items that the player can steal. These unique pedestals have no name and cannot be destroyed. If an item is stolen, there is a chance it will spawn an Ancient Spirit. Those items do not replenish.

Here the list of items and their chances of appearing.

item Chance
Red Gem 34.9%
Blue Gem 23.3%
Lost Idol,Lost Totem,Relic Fragment 11.6%
Dark Sword,Thulecite Club,Thulecite Crown,The Lazy Explorer,Thulecite Suit,PickSlashAxe 1.2%

Mosquito Bugs[]

  • Dying in a different world (any of the three DLC realms, as well as caves, ruins, and the volcano) and respawning from a Meat Effigy or Magic Flower that was placed inside any Hamlet DLC interior (Slanty Shanty etc.) will cause the player to be respawned out in the void of the world holding the respawn structure. It is recommended to use the command c_warp("prefab") to teleport the character back into the world, as walking back in can be problematic for world types such as Shipwrecked.

Prototype Tips[]

  • A good strategy for fighting enemies in the ruins involves using a Torch as a weapon. Setting one on fire will cause it to panic and stop attacking the player, which is helpful due to the limited amount of space in any given room. Do not use this strategy if fighting in a room filled with Grass Tufts and Saplings, as this can quickly form an uncontrollable fire that can kill the player.
  • Disarming Tools can be used on Striking Carvings to collect a Blow Dart from each one. Disarming all carvings in a room will allow the player to step on that room's pressure plates or chisel its Lost Relics off of their statues without worrying about taking damage.
  • No room in the ruins will contain both dart-trap-triggering AND door-closing pressure plates.

Placeholder Trivia[]

  • Suspicious Cracks used to be able to be opened by using an Axe on them, but this feature was unintended[1] and removed on 12/20/2018 update.

Blueprint Gallery[]

References[]

  1. Jason on the Forums: "Yeah, the axe was unintended."