Talk:Scalemail/@comment-26003594-20150113171614/@comment-98.212.43.32-20160123043858

The general method that games go by when giving you stuff is: oh, you killed every single mob in the game at the same time? Have a sword which 1 hit kills everything. Oh, you beat the game without taking any damage? Have a helmet which divides the damage you take by 2. Want to make an item that gives you infinite grass? You only need 999999999 grass to craft it. (Basically give you an item that helps with something you have flawlessly executed to get.)