Talk:Guides/Don’t Starve Together Dedicated Servers/@comment-178.222.36.104-20151212014547

Anyone got any idea why i get the crash at loading nav grid? It just stops without any errors that I can see. here is the output of my log file:

Starting Up Version: 159550 Current time: Fri Dec 11 18:34:38 2015

System Name: Linux Host Name: hpdev Release(Kernel) Version: 3.19.0-15-generic Kernel Build Timestamp: #15-Ubuntu SMP Thu Apr 16 23:32:37 UTC 2015 Machine Arch: x86_64 Don't Starve Together: 159550 LINUX NNN Build Date: 2015-12-09_16-46-47 Parsing command line Command Line Arguments: -console THREAD - started 'GAClient' (4133362496) ProfileIndex:5.77 HttpClient2::ClientThread::Main [CONNECT] PendingConnection::Reset(true) Network tick rate: U=15(2), D=0 Network tick rate: U=15(2), D=0 OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/blocklist.txt (Failure) OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/adminlist.txt (Failure) OnLoadUserIdList: /home/steam/.klei/DoNotStarveTogether/save/whitelist.txt (Failure) THREAD - started 'ConsoleInput' (4126145344) Server token retrieved from: server_token.txt cGame::InitializeOnMainThread Renderer initialize: Okay AnimManager initialize: Okay Buffers initialize: Okay cDontStarveGame::DoGameSpecificInitialize FMOD Error: An invalid object handle was used. GameSpecific initialize: Okay cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(170,1) running main.lua

loaded modindex ModIndex: Beginning normal load sequence for dedicated server.

DownloadMods(0) FMOD Error: An invalid object handle was used. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history loaded profile bloom_enabled  false loaded saveindex OnFilesLoaded OnUpdatePurchaseStateComplete Load FE       Load FE: done ModIndex: Load sequence finished successfully. Reset returning [200] Account Communication Success (6) [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_2YIYvq4H Starting Dedicated Server Game Network tick rate: U=15(2), D=0 About to start a server with the following settings: Dedicated: true Online: true Passworded: true ServerPort: 10999 SteamAuthPort: 8766 SteamMasterServerPort: 27016 ClanID: true ClanOnly: false ClanAdmin: false LanOnly: false EnablePunchthrough: false EnableAutosaver: true PVP: false MaxPlayers: 6 GameMode: wilderness OverridenDNS: PauseWhenEmpty: false InternetBroadcasting: true Intent: cooperative Shard server mode disabled: missing shard_enable setting. [SHARD] Shard server mode disabled by configuration file Online Server Started on port: 10999 Collecting garbage... lua_gc took 0.02 seconds ~ShardLuaProxy ~NetworkLuaProxy ~SimLuaProxy lua_close took 0.03 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(170,1) running main.lua

loaded modindex ModIndex: Beginning normal load sequence for dedicated server.

LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history loaded profile bloom_enabled  false loaded saveindex OnFilesLoaded OnUpdatePurchaseStateComplete Unload FE       Unload FE done LOAD BE       LOAD BE: done Deserialize world session from session/392D7A7A020A9BCA/0000000002 Save file is at version 1 Begin Session: 392D7A7A020A9BCA saving to server_temp/server_save MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) Loading Nav Grid