Talk:Bunny Puff/@comment-71.134.234.132-20130628075742

I looked at the script for bunnymen. Their drop table is this:

inst.components.lootdropper:SetLoot({"carrot","carrot"}) inst.components.lootdropper:AddRandomLoot("meat",3) inst.components.lootdropper:AddRandomLoot("manrabbit_tail",1) inst.components.lootdropper.numrandomloot = 1

Spider's is this:

inst.components.lootdropper:AddRandomLoot("monstermeat", 1) inst.components.lootdropper:AddRandomLoot("silk", .5) inst.components.lootdropper:AddRandomLoot("spidergland", .5) inst.components.lootdropper.numrandomloot = 1

According to the wiki, spider drops are meat 50%, silk 25%, gland 25%. This leads me to believe that the rate for bunny puffs is 50%, and the value given to this function is some sort of logarithmic scale. This is unlikely though, if so many people think it's so much less than that. There might be another setting in the code that changes what those constants do. I'm not much of a coder. Maybe someone else good at lua can take a look.