Food


 * Note: If you are looking for the Crock Pot and its recipes, please read the Crock Pot page instead.

Food can be obtained by foraging, trapping, Farming or hunting Animals and Monsters. Food refills Hunger and some Health, depending on the quality of the food eaten. Almost all raw food can be Cooked on a Campfire to increase the amount of Health/Hunger they restore.

Notably, Meats can be used as bait, for the recruitment of Pigs, as offering to the Pig King, and are a requirement to construct the Meat Effigy. Some Food, such as Monster Meat or Durian can damage health instead of restoring it.

Food Tab
The following structures can be built from the Food Tab:

Categories
There are several Food categories:


 * Meats — Meats.png
 * Vegetables — Vegetables.png
 * Crock Pot recipes — Crock Pot Foods.png
 * Other — Seeds.png Petals.png Honey.png Tallbird Egg.png Butterfly Wings.png Rot.pngEgg.png

Types of Food

 * HealthMeter.png Health HungerMeter.png Hunger SanityMeter.png Sanity Rot.png Perish Time (days) Crock Pot.png Crock Pot ingredient

Food Spoilage
Almost all Food slowly perishes and turns eventually into Rot. When Food perishes below 50%, it becomes stale. When Food further perishes below 20%, it becomes spoiled.


 * Food dropped on the ground will perish at a rate of 150%, while keeping it in the Ice Box will reduce the rate to 50%. At Winter the food perish rate is additionally reduced by 25%.
 * The stale and spoiled effects do not apply when eaten by WX-78.
 * Stacked Food items share the same level of spoiling. Combining items with different spoil levels into a single stack averages the spoiled amount between them. This can be used to "save" a nearly-rotten food item, by stacking it with a fresh item, then ctrl+clicking to separate it from the rest of the stack again.
 * Cooking Food on fire or in Crock Pot halves the spoiled amount of the Food.
 * Tallbird Eggs, Mandrakes (raw and cooked), and Deerclops Eyeball are the only Food items which don't spoil.