Talk:Root Trunk/@comment-142.54.9.110-20190321171720/@comment-26961317-20190323093514

Don't worry, nothing creepy is going on. "Parent" and "Child" are technical terms often used in programming to describe objects that are in a hierarchical relationship.

For example, in this case, imagine all the information on the Root Trunks' inventory was stored on a single one of them, say, the first one the player has built. Now what happens if the player decides to destroy that specific Root Trunk with a Hammer? All the data on the items would be lost, all other chests would be broken. Therefore, it is way more secure to store that information on an invisible persistent "parent: object that cannot be destroyed or interacted with at all by the player. All Root Trunks are then "childs" of this object because they require its data to work properly.