Talk:Unimplemented/Speculated Characters/@comment-120.19.164.218-20160411225234

This character creation thing looks fun, I'll try it.

Wayne, The Optimist. "What a beautiful day!"

Base stats: 140 Hunger, 150 Health, 300-500 Sanity.

- Has a great outlook on life.

- Very strong when upset.

- Has some yummy candies.

Now don't lynch me over that massive sanity pool yet, it is the basis for this character; Wayne get's a combat modifier based on how low his Sanity is, ranging from 0.5x at max Sanity, to 3x at completely insane, now before you say that's OP, let's talk about how hard it would be to maintain that sanity level.

Wayne gains 50 Sanity simply making it through to the next day, when around nonhhostile Pigs, Bunnymen, Glommer or Chester/Hutch he gains a Sanity boost of +10 per minute, he gains 30 Sanity instead of 10 for picking flowers, get's double sanity bonus from eating foods and being warm [but not overheating] will increase his sanity at a rate of 5 per minute.

In addition, all sanity lowering actions, like Graverobbing, have a sanity inpact lowered by 33%, making him very hard to keep insane. That would make the only way to lower his sanity fighting boss monsters or picking evil flowers by the dozen.

Now those "Yummy Candies" mentioned above are his unique/starting item, it is a packet of sugary sweets that give out one Yummy Candy at the cost of 20% of the items durability, the candy restores 10 hunger, 5 health and 40 sanity, useful if you are about to starve to death, but not if you are trying to lower his sanity. The Yummy Candies can be made with Honey, Flowers and Berries at a Science Machine.

Let me know what you guys think.