Guides/Physical Damage Absorption

This guide will explain how the game calculates the amount of damage that is absorbed by the various types of armour, using an example. The percentage values wouldn't be added together, as that would actually give the player Health back when they were hit. Therefore a 'Decision Tree' must be calculated.

Here's an example we can use.

In your body slot you have a Grass Suit, which will absorb 60% of all damage dealt by mobs.

In your helmet slot you have a Football Helmet, which will absorb 80% of all damage dealt.

When put together you receive 92% of total damage absorption, NOT 140%, which would actually add health points to your total. Now, as cool an exploit as that would be, it really doesn't make for an excellent game.

dmg(taken) = dmg(dealt)*(1-[helmet absorption])*(1-[armor absorption])

So, say the damage dealt was 100. The Grass Suits 60% absorption rate means that it reduces the damage dealt to 40. Then, the Football Helmet takes away a further 80% of that remaining 40. That amounts to just 8 damage being dealt.