Talk:Rabbit/@comment-86.139.28.150-20130508200407

Here's an idea for the producers. A craftable item with an alchemy engine should be a fence, 6 sticks and 2 rope make a pen. Captured rabbits should be able to be imprisoned in this pen, similar to a birdcage. Feed the rabbit enough vegetables, and it will become tame and follow the player around until killed. Having a 'pet' rabbit should provide a +10 sanity/min aura. However, these rabbits can be killed and result in a morsel drop and -10 sanity. Something else too. Buckets are currently being implemented (use science machine), so why not dig a hole with a shovel anywhere, and fill a bucket with water from a pond. The water can then fill the hole, creating a pond without the risk of frogs or tentacles. Another idea is to craft a killer bee hive (alchemy engine) with 1 honeycomb, 3 honey, 2 boards and 5 killer bees. The hive should be able to act as a defense system, attacking anything other creature or moster than the player (hounds, rabbits, etc). However, if the player attacks the hive, the bees will turn hostile to the player. Marble should have a small chance of dropping instead of flint when a boulder is destroyed, and marble slabs (science machine) can be crafted with 2 marble. Use these slabs similar to cut stone to make marble walls, which are indestructible to everything but the player with a hammer. I really enjoy Don't Starve, and these are ideas which I think would make the game just a little better.