Talk:Wickerbottom/@comment-219.90.148.210-20130712043450

Hey just out of interest has anyone actually noticed that she gets less health/hunger per food item? She's supposed to work like this:

- stale: 1/3 of hunger (instead of 2/3 for everyone else), 1/4 of health (1/2 for everyone else)

- spoilt: 1/6 (approx) of hunger (1/3 for everyone else), 0 health (same as everyone else)

That's what the values are in tuning (or thereabouts), compared to the standard stale/spoilt values. The thing is, I think it's bugged. These values are set on the wrong class and are never actually used - meaning that, as far as I can tell, Wickerbottom does NOT get extra penalties for stale/spoilt food!

But I haven't actually tried this out, so not sure if that's actually the case. Someone should probably test this out - and then change the wiki to reflect it...

I'm guessing, like the tent hunger penalty, this is something that will get fixed in due course (assuming it is as I say it is).