Talk:Unimplemented/Speculated Items/@comment-98.30.12.229-20130627053033

I have an Idea for the scarecrow.

Scarecrow-Boss monster

Spawns in between 8 improved farms, surrounded by tufts of grass

The scarecrow can be attacked and will become aggro towards anything around it

When the scarecrow walks over a grass tuft it will consume it and grow larger

when killed the scarecrow will drop Scarecrow(Item)

The Scarecrow(Item) can be placed near farms and will become a permanent caompanion.

He will fight anything around you but is limited to move only near the farms.

The Scarecrow(Mob) will drop your sanity to 0 when aggro

The Scarecrow(Companion) will have a sanity boost of 20/min

Hope you fellow Wiki contributors like my ideas. :)