Talk:Unimplemented/Speculated Characters/@comment-179.177.232.182-20150329044340

My ideas for Pyro:

200 sanity; 150 health; 150 hunger; normal damage multiplier;

Starts with an axtinguisher; It is unbreakable, functions as an axe with the efficiency of the luxury axe, and as a weapon it does 51.1 damage.

Also instead of the eyebone, a Lollichop may appear near a road, spawning the balloonicorn, he functions the same as chester but looks different and uses a Lollichop instead of the eye bone. He also can craft the flare gun, it has 15 uses, every shot drains 15 sanity from the player, and its recipe is under the fighting tab. To crsft it, you will need 1 fire dart, 1 red gem and 1 gears. The flares deal 40 impact damage and sets the target on fire. The pyro also drains more sanity from the darkness and monsters, and when he goes insane the pyrovision is activated: The ground, trees and plants become pink, butterflies keep spawning around him and he does more melee damage and agressive mobs (including neutral ones that were provoked) become neutral.Everytime he goes insane and recovers, his max sanity is reduced by 15, The way of recovering the lost max amount is by dying and resurrecting, which fully restores the max sanity, or by eating candy (crock pot recipe), which restores 15 max sanity per candy eaten. Also staying near a fire pit recovers a lot of sanity, even negating the sanity drain from darkness. Last thing:He doesn't like rain and wetness (from melon hats, melting ice, ice hats or even rain itself), so that means he loses way more sanity from wetness and rain than some other characters (except WX-78, rain and wetness damages his health). I think these were all my ideas.