Talk:Unimplemented/Speculated Characters/@comment-27.33.92.26-20140504090150/@comment-27.33.92.26-20140526092337

Perhaps instead of immeadiatly dying he could just lose health rapidly? like 5 a second? maybe some items can give off a 'shade value' which determine when he stays alive. the lower the shade value, the lower his stats become. so perhaps if he is wearing a straw hat, his hunger, health and sanity would lower, and he would get a combat multiplier of 0.75%. his shadow tool would also take more time to do it's things when he has a low shade value. this would solve the problems with the hound attacks, and still motivate players to build normal tools.