Talk:Bat Bat/@comment-76.179.233.181-20130622001223/@comment-70.176.248.45-20130628040801

While it's not a weapon I'd normally fight with, it is still the only method of healing that does not require you to break away from combat.

This weapon makes sense for when you're nearly dead, have good armor and are fighting something that you can't dodge (like a Deerclops without a road to use), or when you currently can't afford to spend the time or resources to obtain other means of restoring health.

Otherwise, I'd use the renewable Tentacle Spikes for good damage without sacrificing sanity.