Talk:Saving/@comment-201.231.197.65-20130516234405/@comment-185.26.180.131-20151227085337

Let the player decide what they consider acceptable. If I am a little tired (don't you play in the evening, after work/school?) and make a single misclick, or have a single stroke of bad luck (beefalo walks in front of the cursor when picking up manure, knocks me out) that shouldn't erase all progress (exploration, familiarity, camp, etc.) on a map. A game can be played to have a bit of fun and relax, or to enjoy exploring and building rather than the excitement of dying when the RNG decides that you should. Permadeath always should be optional, even if it's recommended and designed to play with permadeath. To me personally, if the game takes so long to finish that a save function becomes necessary, it's too long for permadeath.