Don't Starve/Version History


 * This page lists Don't Starve's release and patch version history.

January 9, 2013
There is a scheduled update for January 9, 2013. There is no other information on this topic.

December 20, 2012 (hotfix)

 * Blank out attacks on spiders just after den spawn
 * Disable pighouse exhaustion (for now)
 * Warrior spider have somewhat random attack periods (so that they don't pounce you at the same time)
 * Fewer spiders are released when hitting a nest, and fewer of them are warriors
 * Warrior spider attacks less frequently, and does less damage
 * Seeds grow time and drop rates are a bit less nerfed
 * Fix gold getting stuck on pig king's head
 * Fix exploding beemine-in-backpack
 * Treeguards shouldn't spawn invisibly any more

December 19, 2012 – Long Live the Queen

 * New features
 * Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.
 * Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.
 * A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.
 * Wilson can build fire darts, and light pretty much every creature on fire.
 * Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!
 * Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.
 * There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)
 * Pet Smallbirds will demand food when hungry, and can starve to death.
 * Wilson can build a warm hat. It... makes something happen.
 * New “epic fight” and “dawn” music.


 * Tuning
 * High-level hound attacks are more intense.
 * Krampus is silent until you reach a certain threshold of naughtiness.
 * Farming takes longer.
 * Some fruits and cooked foods are a bit less potent.
 * Seeds drop less frequently.
 * The birdcage seed sorter is less reliable.
 * Pig houses wear out after a certain number of its pigs are killed.
 * Werepig monster meat threshold increased to 4, werepigs drop normal meat.


 * Fixes
 * Stuff that falls out of bounds will disappear after a bit.
 * Most monsters will ignore things that are out of bounds.
 * Gobblers and Krampusses try to avoid getting caught against the edge of the world.
 * Fireflies drop individually.
 * Mobs shouldn’t get stuck in sliding animations.

December 12, 2012 (hotfix)

 * Bug fixes
 * Profile saving should work again on Chrome. Unfortunately, there's no way to get back any data that was lost to the bug while it was live.
 * The 1% phantom trap issue should be fixed.
 * There is a workaround available for those having trouble starting up with low-memory video cards (see below)
 * There is a workaround available for those having trouble starting up with low-memory video cards (see below)


 * Tuning
 * Krampus comes a little less frequently, and in smaller numbers.
 * Krampus will start to forgive naughtiness if you aren't naughty for a while. So you can still kill lots of bunnies with impunity if you pace yourself and diversify your food sources.
 * Krampus will target loose items on the ground before going after chests.
 * Krampus runs a little slower.
 * Krampus runs a little slower.

== December 11, 2012 – Naughty & Nice ==


 * NEW FEATURES


 * Krampus will punish you if you are too naughty.
 * Don’t make the bees angry.
 * Spider nests are crawling with activity.
 * Bird and rabbit traps are more animal friendly.
 * You can build a bird cage.
 * You can hatch Tallbird eggs to gain a new friend.
 * Steam client runs at 60hz on fast computers.
 * Game saves on exit. It also auto-saves every mornings.
 * Updated minimap art to make biomes more readable.


 * GENERAL FIXES


 * Traps should work properly again.
 * Dead pigs respawn more slowly
 * Tweaked the fire fuel values a bit (they were too high after the hot fixes)
 * Cooked mandrakes actually have effects now.
 * Tallbird eggs are no longer stackable.


 * FARMS


 * Farm plots are fully fertilized when they are built
 * Farm plots have much higher fertilizer capacity (used to be 6, now is 10,20,30)
 * Poop fertilizes farms more efficiently and speeds crop growth more efficiently


 * DEPLOYING / BUILDING


 * an unsuccessful deploy will not consume the deployable
 * chests can be placed closer together
 * non-colliding deployables can be placed closer together
 * twigs and grass to not become exhaustible until you transplant them (in existing saves, everything counts as not-yet-transplanted, because I wasn’t tracking this before)
 * transplanted grass is good for 20 cycles per poop


 * USING GRASS


 * fillers (other than twigs and petals) can no longer be used in the crock pot
 * traps can be used 10 times instead of 5
 * recipe changes to reduce grass usage:
 * Trap uses 2 less grass
 * Bugnet uses 1 less rope
 * farms cost less poop to make
 * Golden tools use 2 less gold
 * Panflute uses 1 less rope
 * rope uses 1 less grass
 * papyrus uses 2 less reeds
 * logsuit uses 2 less rope
 * spear uses 1 rope instead of 2 grass
 * strawhat uses 12 grass instead of 25
 * beefalo hat, beehat, tophat use no grass
 * football helmet uses 3 less pigskin, 1 less rope


 * PIGS


 * pigs don’t eat off the ground as often
 * pigs don’t eat mandrakes
 * pigs can be given veggiesmore often, and will refuse them if you try to do it too often
 * pig houses take 3 days to rebuild a dead pig
 * pigs drop either a meat or a pigskin (75%-25% split)
 * pigs, spider, and hounds can eat pigskins


 * MISC


 * Axe, pickaxe (and gold equivalents) last a bit longer
 * Minerhat lasts twice as long
 * Fire fueling values have been updated

Intel Integrated Graphics Patch
10 more spaces in every chest built
 * Fixes the game to run without a graphics card
 * Backpacks
 * Falling birds, for more opportunities for meat and feathers
 * Sleeping birds and Jackalopes for more opportunities for meat and feathers
 * Any kind of trap won't work
 * Jackalopes are invisible
 * Need pig skin to build pig houses (Not that bad)

November 13, 2012 – Enter the Gobbler

 * New features
 * Character differences! Now it matters who you pick!
 * Pond fishing
 * Hammer time - use the hammer to break apart structures
 * Build and deploy preview interface to help you place things carefully
 * New lighting equation, for more nighttime fun
 * For steam: Chrome save/profile import
 * For steam: Chrome save/profile import


 * New stuff
 * A new bird type, and regional bird variation
 * New hats: Feather and Miner
 * Some new cooking recipes to discover (5 of them!)
 * The Gobbler...
 * The Gobbler...


 * Tuning and Bug fixes
 * Graves don't reset when you load
 * Never-closing chest now closes
 * Crafting interface doesn't close automatically when you build something
 * RMB drops deployables
 * Gold doesn't always drop from rocks
 * Fire now hurts you if you stand too close!
 * Max stack size is a little smaller
 * Max stack size is a little smaller

October 2, 2012

 * A new unlockable character!
 * Feeling stabby? You can craft a spear now! (Tools have been made less effective in combat).
 * Upgradable tools! You can now build extra durable golden tools.
 * Traps are reusable, but they wear out.
 * New bedroll item lets you skip through the night. Sleeping on it consumes the bedroll.
 * The tent now allows you to change your current character. This consumes the tent.
 * You can remove tree stumps with the shovel.
 * Tentacles can now be attacked and they can die.
 * Characters have shadows. Graphical!
 * Seeds dropped by birds can turn into pumpkins or carrots.
 * Low level spider dens do not drop egg sacks when they are destroyed.
 * Meat farming takes longer.
 * Bees are less aggressive. Their loot drops and combat behaviour have also been tuned.
 * You can build a beekeeper’s hat to protect yourself from bees.