User:Slider2k/sandbox

Epilogue: Checkmate

 * Appears after chapters



"Well, this is it. You found me. Now, what are you going to do?"

&mdash; Maxwell meeting the player

This is the last level and the player has reached Maxwell's Island – a small labyrinth leading to Maxwell's hall.

Epilogue is basically a long road with a few stops for resources. There are several small halls full with graves, skeletons, and two others with the teleportato and with beefalos. Just like all the previous levels you will have the Divining Rod with you. There is permanent night and Maxwell's Lights are showing your way. No matter what level your sanity may be, eyes can be seen in the darkness.

At the end of the road, players will reach Maxwell's Hall. A deformed Maxwell is sitting in a large chair with a phonograph nearby playing music (if you turn it off, Maxwell will thank you). He talks to you a little bit about your situation (referring to both of you). You can talk to him to get a few more lines out of him. Nearby will be a Divining Rod Holder, if you put the Divining Rod in the game will ask you if you are sure as Maxwell's captors will probably not be happy. You have no choice but to do so and Maxwell will be freed from the throne, however he will seemingly instantly die and fade away. Your character will then be grabbed by Shadow Hands and placed in the throne, effectively taking Maxwell's place and becoming the new pawn. Then you will get the final speech from Klei. You will then be brought back to your sandbox game...as Maxwell! Congratulations! You have beaten Adventure Mode!

Note: If you beat adventure world as Maxwell, the person you completed the game with last will be sitting in the chair, still doing the terrified animation. Unlocking the lock will kill them, and put Maxwell back in the chair. You will wake up in your world as that person.