Talk:Caves/@comment-24.119.226.15-20130605140954

So far caves are just kinda suckfest for me, I mean in the surface world thigs seem to go 1 step back 2 steps forward when it comes to interacting with any sort of mob or dangorus area. Sure you may lose some sanity fighting spiders, but hey SILK and even GLANDS go a long way to make up for your trouble. Swamps are flat out dangorus, but thats where the good stuff is, tentacle spikes and reeds for paper are in them, also a lot of food can be gathered after a merm, spider, tentacle fight. Going after bees has the benifit of honeycombs for food productino via beeboxs.

With caves I dont see this 1 step back 2 steps forward interaction so much as a break even if your lucky interaction. Granted they can be a decent source of rocks/gold, but you start out losing sanity stright away, then the mobs are about twicre as dangorus as regular surface mobs, your going to have to use up torches and camp fires for cave exploration in some cases. All toghether it just seems like a painful drain on resources.

I know, caves are new and unfinished, but every cave Iv gone into I basicly wished I hadnt, the last few were total darkness, and the only presumable way to explore was blocked by 2 spider dens. I know this sounds a bit like a rant but my point is caves are often as dangorus as a swamp on crack and the benifit from going into one  doesnt really seem to outweigh the cost. It at best is a break even on the sanity/health/resources cost vs. gain situation.

I only hope caves get better, not just plain harder. Challenge is fun, but I dont need a misery simulator in my games.