Chester

Chester (short for Otto von Chesterfield, Esquire) is a unique passive Mob that acts like a mobile chest. By clicking on Chester the player can store items inside of him (9 slots). Chester is one of the few mobs that cannot be frozen.

Chester will spawn once the player finds the Eye Bone and will go wherever the Eye Bone goes. As long as the Eye Bone is in the player's possession, Chester will follow the player. If the Eye Bone is dropped onto the ground or stored somewhere (even inside Chester himself), he will stop following the player and remain in place. Chester regenerates health by 22.5 hp every 3 seconds (making him a very good target for the Bat Bat). If Chester dies, he drops all of the items stored inside, and the Eye Bone will close its eye. If he died while burning, all dropped flammable items will catch fire and burn to Ash. After Chester dies, he respawns in 1 game day wherever the Eye Bone happens to be.

Krampus cannot steal from Chester, but Chester can be killed so he is not a foolproof chest.

Tips

 * Stacks of Mosquitos and Killer Bees inside Chester allow him to be turned into a walking bomb that will unleash pain upon death. It's a good idea to drop the eyebone if you plan on doing this, otherwise you may end up too close to the carnage and suffer terrible consequences.

Bugs

 * It is possible for Chester to get stuck wherever stationary objects are clustered tightly together. Common obstacles are Berry Bushes, Trees, and Rocks, or variants of in a group of 3 or more. Should this happen, he will not move until the player removes the obstacle. Having a clear line of sight between the player and Chester will have no effect on Chester's predicament once stuck. However, jumping thru a worm hole will cause Chester to travel with you, even if he was stuck somewhere on the map.
 * As of the implementation of caves, there appear to be two Chesters: Upon entering Caves, all items in him on the surface seem to disappear but return when the player goes back up, and upon leaving, all items obtained in the caves stay in his cave inventory. What suggests two different Chesters (rather than two different inventories) is that if the player leaves the Eye Bone in a cave and then leave, Chester will be in the same place he was left on the surface, but he will hop around seemingly at random.