Food

Food can be obtained by foraging, trapping, Farming and killing Animals and Monsters. Food heals Hunger and potentially Health, depending on the food item eaten. Almost all foods can be Cooked on a campfire for greater healing effects. Most get an extra third food and health.

Almost all Food slowly spoils and turns eventually into Rot. Food placed on ground rots 1.5x faster, while Food stored in Ice Box spoils half as fast. When Food spoils below 50%, it becomes stale and restores only 75% Hunger and 50% Health. When Food further spoils below 25%, it becomes spoiled and restores 50% Hunger and no Health. The stale and spoiled effects do not apply when eaten by WX-78. Stacked Food items share the same level of spoiling. Combining items with different spoil levels into a single stack averages the spoiled amount between them. Cooking Food (including Crock Pot) resets the spoil time. Butterfly Wings, Tallbird Eggs, and raw/cooked Mandrakes don't spoil.

In addition to that, most foods can be used to obtain Research Points. Notably, Meat can be used as bait, the recruitment of Pigs, and is a requirement to construct the Meat Effigy. Some Foods, such as Monster Meat or Durian can damage player's health instead of restoring. For a full list of items you can create using the Crock Pot, visit the page.

Categories
Among various items, there are several select Food categories:


 * Meats — Meats.png
 * Vegetables — Vegetables.png
 * Crock Pot recipes — Crock Pot Foods.png
 * Other — Seeds.png Petals.png Honey.png Tallbird Egg.png Butterfly Wings.png Rot.png

Food and Fire Cooking

 * Note: the table below is outdated and may contain many incorrect values.

NOTES:
 * FC = Fire Cooking
 * > = Fire cooked version of previous item.
 * Manure is gathered from giving listed items to pigs.