Console/Prefab List

Prefabs, or pre-fabricated, are objects in the game. This lists the codes used in DebugSpawn.

To use them, open the console with tilde (See console) and enter DebugSpawn("spawncode").

All tables on this page are sortable by name. Just click the up/down arrows in the column header to change sort attributes from ascending to descending and back. Each table also has a Collapse button in the "Prefab" column header. Clicking this will temporarily hide that table from view, which can help make page navigation easier. The tables are expanded by default to allow for quick page searching using your browsers "Find" or "Find on page" command.

Spawning Items
There are two approaches in spawn items:

It spawns an item or a mob at the position of mouse click immediately.
 * Using c_spawn in Console
 * First example: spawn a mob - 1 Beefalo.

c_spawn("beefalo")
 * Second example: spawn multiple mob - 2 Deerclops.

c_spawn("deerclops",2)
 * Third example: spawn an item - 1 Gears.

c_spawn("gears")
 * Fourth example: spawn multiple items - 2 Fire Staff.

c_spawn("firestaff",2)
 * Fifth example: spawn a structure - 1 Science Machine.

c_spawn("researchlab")
 * Sixth example: spawn multiple structures - 2 Science Machine.

Only a single structure can be spawned at once.


 * Using c_give in Console
 * It directly gives an item to the player's inventory immediately.
 * First example: spawn an item - 1 Meaty Stew.

c_give("bonestew",1)
 * Second example: spawn multiple items - 2 Walking Cane.

c_give("cane",2)

Unlisted Content
This section is meant as a temporary home for newly added content to be added quickly before it is categorized as well as to list items not yet on the list for other users to find and add.