Talk:Hound/@comment-6397208-20130730190746/@comment-10847654-20130804142014

I agree, hounds are too easy to handle once u set up ur panic room, but the idea of a nightmare hound is not so great, you can get purple gems from chess pieces and by combining red and blue gems, I think purple gems are the easiest to find.

However, I do agree that orange and yellow gems are hard to find, so there should be some rare hounds that attack you, yellow and sluggish hounds are actually not a bad idea, since their behavior reflects the use of that gem.

I was actually thinking about something called Savage Hound, or Pack Leader that starts appearing after day 100 or 200 (for the ones that mastered the game already)

The Savage Hound shouldn't affect normal attacks, its like those normal hound attacks are not interrupted, they just keep coming like before, but every 20-40 days, Pack Leader comes with 5-10 of his hounds and attacks you (since it doesnt affect the normal hound attacks, they can sometimes be at the same time, wich is really really hard to counter, thats why it needs to start late in the game, when u master it). He drops an item with 50% chance of dropping called "Savage Hound's Tooth" that can make even more deadly tooth traps, or different one with completely different recipe.

Or, they could make him drop "Dark Gem", wich could be used to make "Dark Staff"  or "Staff of the Dark", you would be able to skip the night (but it would cost a lot of sanity), or, Savage hound could spawn only during full moons and drop "Azure Gem" so u can make "Lunar Staff" with wich u can control day/night cycle, but you can use it only 3 or 5 times with a high sanity penalty.