Death

Dying is one of the key elements in the game, and the only way the player can gain experience and unlock new Characters. Experience is awarded per day survived up to a cap of 5000. Subsequent restarts add to the existing experience.

Upon death the player drops all their carried inventory.

Experience
Experience is awarded on the death screen, and depends on the days survived. The amount of experience awarded for a given day depends on the day's number. For example, first 4 days the player gets 10 points per day, totaling 40. Next 5 days (5–9), they get 20 points per day, totaling 40 + 100. Next 10 days (10–19), they get 50 per day, making it 40 + 100 + 500. The full table is below:

Characters are unlocked at 200 (Willow), 2000 (Wendy), and 5000 (Wolfgang) experience, unlocking these characters in a new profile after day 11, day 33, and day 51 respectively.

The graph below shows the experience received (y axis) depending how many days survived (x axis). Open interactive plot.



Resurrection
There are currently 2 Items in-game that allow the player resurrect themselves upon death – Amulet and Meat Effigy. This will not unlock new characters, but will allow the player to continue the current world.

If not resurrected, the character and changes to the natural enviornment since it was generated are permanently erased. To continue playing, the player must start a new game in either the same starting world or generate a new world.

Trivia

 * While players can use the Tent to switch between characters, this will not unlock new characters even if the player has sufficient experience accumulated.