Talk:Volcano Staff/@comment-91.152.248.145-20151207004135/@comment-95.92.225.32-20160109071136

Sailing around avoiding meteors is still more fun than trying to give bananas to monkeys that just run away, having to destroy structures to soak up the water under them, getting instantly poisoned by mosquitos that spawn right on top of you, constantly being slowed down by water or wind (because the default walking speed wasn't slow enough...), or wasting 5 seconds killing a snake every time you chop down a tree ("Yes, you killed all the previous ones, but maybe this one will bite you - and isn't it fun to do EXACTLY THE SAME THING 400 times?").

The balance between annoyance and fun was already a bit off in the original game. Shipwrecked pushes it to new levels of stupid. It is to open world survival and exploration like an alarm clock is to music.