Glossary

Definitions for the erudite and articulate to further cultivate their considerable edification. (Meanings of gaming words for noobs and/or wannabe know-it-alls.)

Some definitions have been paraphrased or made specific to the Don't Starve Game, but footnotes provide the full and original source text.

A

 * Aggro: Angry and violent behavior expressed by some mobs. See Mobs for a listing of standard mob dispositions.


 * AI: Artificial Intelligence, or computer controlled game entities. See: Mobs

G

 * The Grue: A monster introduced by Jack Vance's "Dying Earth" described as being part "ocular bat", part "unusual hoon" and part man. Many people refer to the dangerous creature of the darkness in Don't Starve as The Grue.

H

 * HP: Video game slang for Hit (Health) Points, or the value used to show many hits a game entity can take before it is killed/defeated/destroyed.

K

 * Kite: A tactic first pioneered in one of the world's first MMOs: Nexus, the Kingdom of the Wind, the term "kiting" is used to describe a hostile interaction with one or more mobs (that is, MOBILE creatures) in which the player attempts to relocate his enemies. This is typically done by gaining aggro from these mobs (usually through proximity to the enemy or aggression towards the enemy), and moving away with the mob(s) in tow.

M

 * Mobs: Mobile critters. Anything in the game that can move around. Mobs include both friends, foes and some future foods (e.g. Frog).

T

 * Tank: A tactic where the user rushes into the battle and uses their health/defensive values or healing items to absorb damage long enough to defeat their opponent.

V

 * Vanilla: Unmodified game content without any additions such as addons or mods, or DLC content.