Talk:Soundtrack/@comment-30155704-20161031060914/@comment-25064220-20161104021355

They are supposed to, in theory, channel the player/character's dislike of being trapped in a world where no comforts of their past lives exist. Depressing, I know.

But on a happier note, "Dusk" and, "Dawn" are supposed to be helpful audio cues for players who don't watch the clock, or a new and don't notice the darkening sky.