Talk:Bunny Puff/@comment-71.134.234.132-20130628075742/@comment-27.32.148.121-20141128031234

The only way to reconcile that code with the stated drop rates is that the RandomLoot numbers are summed, and each loot's fraction of the total is the likelihood it will appear. Imagine that on death, the bunnyman rolls a d4, and on 1-3 he drops meat, on a 4 he drops a puff. That's a ratio of 75%/25% meat to puff. If 'manrabbit_tail' was set to 2, the drop rates would be 60% meat, 40% puff.

This works for the spider drops too; proportionally it's still the same, just with fractions instead of integers.