Tree

A tree can be found all around the map in grassy areas and dark areas when the world generates. Trees are the main source of logs and pinecones. Trees can be planted using pinecones, which are obtaned from cutting trees above stage 1 of growth. When you first plant a tree, it is in stage 1 of 3 and is small. It takes 5 chops of an axe and yield 1 log and no pinecones. In stage 2 of growth, 10 chops of an axe are needed and it drops 2 logs and 1 pinecone. In stage 3 and final stage of growth, it takes 15 axe swings and drops 3 logs and 2-3 pinecones. Trees are flammable and fire spreads very quickly to surrounding trees. After being burnt, trees turn into dead trees. Dead trees can be cut with one axe swing and occasionally drop charcoal. The size of the burnt tree isn't taken into account when charcoal drops. Dead trees, after some time, turn back into stage 1 healthy trees. This can be essential if you "accidently" start a forest fire. A good tactic can be to encircle your base with pinecones and add a small entrance. This blocks entities from entering your base except through the chokepoint entrance, where you can easily pick them off. Make sure if you have a campfire that the trees are a good distance away from it, as they could catch fire.