Talk:Telltale Heart/@comment-49.150.164.47-20141222061341

This item is geared towards "multiplayer with friends". I am playing this with friends right now who has no clue what "Don't Starve" is. As mentioned in the DST thread, DS is not equal to DST. If you want challenge, play DS. If you want a more "social" experience, play DST.

I mean, could you just imagine? How the hell would Klei be able to keep its playerbase when every new player has to start over-and-over-and-over-and-over again? I am having a hard-time convincing "so-called" friends to stay more in the game because they keep dying.

Butthurt people who says "take this item off", or "removes perma-death" doesn't understand anything about "marketing". Stop thinking DS will be equal to DST. Multiplayer will always have different mechanics than the singleplayer.

Look at it this way. Take a game. Say, Battlefield. You play the campaign, you own the bots. Now go online. You get killed every single time. People play the multiplayer for the challenge, and people play the singleplayer for the story. Two different reasons of play. Now, looping back to the DS and DST. People play DS for the challenge; and people play DST for the social experience. If playing with 6 friends, one of them dies and leaves. You have 5 players. Coz the other 1 can't play because of being a ghost. Eventually, 4, 3, 2, and you're all alone playing DST.

Low-tier is because; you don't want to wait for that "friend" to respawn once you have gears such as "Shadow Amulet", "Ice Staff", and all those high-tier items. What the hell will that "friend" do, while waiting for you people to get those "high-tier" items? If it were me; I'd join another server. Where I can start fresh. But then, you'd be missing out why you bought DST. Because you want to play DS with FRIENDS. Not the challenge.

Logic and Marketing.