Talk:Characters/@comment-100.38.248.42-20170409210029/@comment-109.217.238.211-20171201231112

Your idea is interesting but I think there are holes in it... 1) what do you consider "wild animals", and 2) what do you consider "being afraid"?

Spiders? Hounds? Merms? Tentacles? Cave monsters? Bosses? Actually, even if you keep the bosses in their "agressive state", the game would be much easier... maybe too easy, though, 'cause at that moment the only things you'll have to worry about are the hunger and the elements.

Also the mobs have three forms : passive, neutral and agressive, and there is nothing such as "scared" : if we take the example of the Hounds, they're not afraid, just agressive. So on this point it may have a lack of coherence with the character's backstory.

Why not a character who can sometimes cast a spell in order to charm wild creatures during a short period of time (at the cost of sanity of course), AND who cannot murder animals, it could be a little more in the "Don't Starve spirit" :P