Talk:Wheeler/@comment-2600:1702:30D0:DC90:6810:E226:3DB:1763-20190613014409/@comment-2600:1702:30D0:DC90:15CC:A0B3:2973:8008-20190621224245

TLDR, I disagree with some aspects of the previous comment, and I feel that Wheeler is badly designed.

I agree that having to spam right mouse would definitely be annoying, however that’s what is required to best utilize her upside. Regardless of whether or not you find it annoying, it doesn’t cease to be an upside- deserving or not. Most times I’ve used her I couldn’t help not dodging just to get around quicker. You’d have to be insane not to take advantage of it at all. If it is ever so tedious to use, then wouldn’t that imply that it’s poorly designed? It’s supposed to be a dodge, so why does it move you so far on the screen? I-frames aren’t required since you’re long gone when the attack hits for most enemies anyway.

As for the ocean- (I assume this is RoG ocean?) it’s never given me a big problem. RoG is a singular landmass. If you’ve explored the edge of the island, then you can apply a bit of realism when determining where something is. If you haven’t explored, it shows you where certain biomes can be. RoG is generally self explanatory for its resources, you’ll get the most use in adventure mode. I would drop the thing on the ground in RoG if it couldn’t just hold things while sitting in your inventory. In Hamlet you’ll have the most trouble with it because of there being multiple floating islands, instanced areas and having the most clutter out of all of the game modes. Come to think of it... that doesn’t sound like very a very finished feature if she’s really supposed to be designed for Hamlet. It’s best used to locate all the idols in the early game in my experience. As a useful user previously mentioned on the page, it completely breaks Shipwrecked. Islands are easily located and all the treasures can be found by day 10.

We should all know rather well why Warbucks was removed. It comes as no surprise. What Warbucks did have was relevance to the time period, the DLC’s new setting and an incredibly good character archetype for this style of game. Wheeler is a woman and she has darker skin than most of the character roster. Not saying this is inherently a bad thing, but it seems to be an interesting coincidence that they went for a more “diverse” decision for the replacement character. What should be noted is that Klei didn’t really have to do anything. If history is offensive to some people that’s their problem. Warbucks’ characteristics had charm, and really got me into Hamlet to begin with.

Her instrument seems pretty minor. Wes shouldn’t really be considered as an actual character. Unlocking him is more like an Easter egg, if anything. If anyone has a counter statement, I’m wondering what sets him apart for you. Wilbur bothers me much more (now there’s another badly made character, but that’s not the issue at hand). The ease of implementation isn’t a big concern, but it may serve as an indicator for a rushed character. It’s not a poor choice of instrument except for the fact that it’s very generic and inoffensive. Lack of offense seems to be the theme here.

As for her combat abilities, she kites via ranged attacks and shoots twigs and other cheap garbage. Comparing this to a blow dart’s cost, this is completely OP. “Avoiding combat” was bad terminology. Ye olde “art of fighting without fighting” with other benefits. Think of the cost of a standard trap. Now shoot a rabbit with your literal gun. Saves resources. Birds even more so. Real talk, why is this needed if she can already dodge? That’s too stupid of a combination. This game isn’t made for ranged combat. If she were nerfed to the ground (I’m not suggesting she should be), it doesn’t make it any better thought out. It simply doesn’t belong.