Talk:Disease/@comment-207.183.167.207-20160604162822

Okay. Maybe someone has posted this already? But it's something I'd noticed. I'd like to confirm that it is a feature in the game and not a fluke, because I think it's awesome. So I start my game with regular saplings, no grass geckos, and regular berry bushes. In the middle of winter, all of those go diseased and are compleely wiped out in a few days. I go a few days near death without any grass, twigs, or berries. And then grass geckos suddenly spawn where I usually get rocks, I find twiggy trees popping up everywhere and juicy berry bushes are spawning exactly where the berry bushes used to be. I think the point of disease is that every once and awhile a disease comes up and wipes out a section of the population, and then newer and stronger plants that are immune to that disease pop up to replace them after a few days. Then rinse and repeat, going back and forth between the two. At least, I hope my game isn't just a fluke because that would be an interesting system since that is how ecosystems function in real life. This would also force the player to adapt to the rapidly changing enviorment. Let me know if anyone else is experiencing this, and if someone digs around in the code and finds that this is what is supposed to happen then it should be added to this page.