Talk:Sea Lab/@comment-26961317-20170915145106

I think, the Sea Lab was meant to have its own tech tree. The files say that all the other new craftables (Tar Extractor, Tar Lamp, Sea Yard, etc.) were meant to be unlocked using the TECH.WATER_TWO branch, but as of now they are all available from the start. I have created a bug report for this, let's see what happens.