Sanity

' Sanity''' represents the character's mental state in the game. It is measured numerically. When &le; 30, the character becomes insane, when  &ge; 35, the character becomes sane. Players can gain and lose sanity in various ways.

A small animated arrow appears in front of the brain, showing when sanity is increasing or decreasing. A bigger arrow means that your sanity is increasing/decreasing faster. As sanity decreases, strange things start to happen: the player's vision becomes shaky, over-saturated, and bright, whispers are heard, and shadowy monsters (called Hallucinations) start to appear. When the character becomes insane, the hallucinations become aggressive and start to attack.

Generally, being in close vicinity to various monstrosities, and eating bad food decreases sanity - while wearing fancy stuff, eating good food, and sleeping increases sanity.

Due to the fact that several magical items decrease sanity when used, it could be thought of as a sort of mana that is depleted by magic use. However, having little sanity brings about its own benefits (for example getting Nightmare Fuel for powerful weapons and armor.)

Insanity

 * Rabbits will turn into beardlings. ( &le; 0)
 * Snowbirds appear instead of Redbirds (during Summer)
 * Crawling Horrors and Terrorbeaks will start to attack ( &le; 30).
 * The screen starts to shake (nausea).
 * The screen is surrounded by red tendrils, presumably indicating a headache. ( &le; 30).
 * Creepy Eyes will appear in darkness. ( &le; 60%)
 * You begin to hear whispering.
 * Your character starts holding his/her head in their hands and nod back and forth.
 * In the options you can turn off distortion, resulting in the blurry effect on the edges not playing.