Talk:Warly/@comment-47.184.46.199-20190811195546

As much as I like Warly from DS and his unique gameplay, his penalties added to DST really make him far more stressful than it's worth. Sure the penalty of remembering recipes longer can be a bit of a pain to work with, especially early game before you get farms going, and his monster tartar just being changed to "better monster lasagna". The killer is being unable to eat "raw" food. That hurts way too much. Without going into too much detail, it basically hamstrings what Warly can do early game, how far out he can explore, and where he can explore, and his ability to capitalize off of some food items that can only ever be eaten "raw" (like glowberries, mushrooms, etc).

I get it's nice to try and encourage more teamwork in DST, but I rather it be over having players synergize their skills together than compensate for their weaknesses.