Talk:Wigfrid/@comment-81.106.27.10-20190606200550/@comment-2601:204:DE00:40A0:D5F0:CC13:B637:57BF-20190710203726

So I find the description for determining health/Sanity rewards from combat extremely confusing and possibly inaccurate (can't tell because it's so confusing). Please can someone clarify if I understand it correctly?

DST: xy/4z where x is damge of mob, y is damage of weapon/fist, and z is MAX health of mob. This would mean, by the way, that a mob with undefined damage (rabbit) would crash the game, default to 0 (giving no reward) or default to1. Or default to another value I suppose.

Single player: No data offered. Someone please update.

Soooo...have I got it right?