Maxwell's Door


 * For details of Teleportato, please check here.



Maxwell's Door is a Structure that transfers a player from Sandbox Mode to Adventure Mode. It is also the machine which brought Wilson to Maxwell's world in the first place.

It only appears in Sandbox Mode and it is guarded by some Evergreen and some Evil Flowers.



Use
When entering, the player will lose all the items they had with them, so players are required to collect materials again in Adventure Mode. If they die in Adventure Mode, they will wake up in front of the Maxwell's Door in Sandbox Mode with their original inventory, Health, Hunger and Sanity level before entering the door.

Health, Hunger and Sanity level of a player will resume maximum in Adventure Mode after entering the Maxwell's Door. However, a player's research level will be reset when they are playing in Adventure Mode after passing through the door.

Message
When you're about to enter the door, it will pop up a gui with this message:

''You're about to step into a long, arduous journey to find Maxwell. You will need to survive 5 worlds, each randomly generated to present a new challenge.''

Should you die, you will start back at this portal, but lose all your progress on the journey.

Are you ready?

Then there is a Yes and No option.



Trivia

 * The parts on the update trailer show the game is in Adventure Mode on the sundial.
 * This machine is the machine that brought Wilson into the Don't Starve world in the Forbidden Knowledge Video. (See Here).
 * It also appears to be a silhouette of Maxwell's face when you get close to it.
 * Also, when you get close to it, it will iminate the music used usually in update trailers.
 * The top part with the large round gear looks like a face. It's "eyes" are closed when the door is closed, and when you approach, the "eyes" open and it becomes an evil grin.