Pig

Pigs are non-aggressive mobs that live in Pig Houses. Pigs are humanoid-like with a hunched posture, and they wear grass skirts as their default clothing. Attacking a pig will aggravate it and all nearby pigs. Pigs drop 1 Meat or 1 Pig Skin upon death. They respawn from their houses 4 days after they have been killed. They are considered innocent creatures and killing one adds 3 points to the player's naughtiness level, which can cause Krampus to appear.

Feeding a pig any Meats, meat-based food, or a Pig Skin will cause the pig to follow and help the player for (meat food hunger points &times; 19.2 seconds), up to 2.5 game days. Feeding a morsel to a pig will cause the pig to follow the player for half a game day. If the Pig is aggressive towards the player, this will cause it to stop attacking. At full moon or after eating any 4 of health damaging meat foods (   Deadly Feast), they will turn into Werepigs and after eating any food in sight will attack the player or other mobs. The Werepig will fall asleep after 4 game hours of being a Werepig or the next day, whichever comes first.

It is possible to attack following pigs by Ctrl-clicking on them. Upon attacking the following pig, the pig may attack back once, but will still stay friends with the player. They take two blasts from the Ice Staff to be frozen. Pigs, followers or wild ones, may be healed with any healing items. They will not die by darkness, starving or toxic food.

Behavior


Friendly pigs will increase the player's sanity immensely when they are near the player; however, they will try to keep some distance unless they are sleeping or chopping trees. Pigs are only temporary followers, and when their loyalty time is about to expire, they will display a "hungry" animation, in which they pout and rub their bellies. Feeding the pig again at this point will reset its loyalty time. If loyalty time runs out and the player doesn't feed the pigs more meat, they will return to their respective homes or wander around if they're homeless.

Pigs will eat almost any Food lying on the ground. They even eat Hatching Tallbird Eggs, Powdercakes, Rot, and Ham Bats. If a Pig eats a Vegetable, either off the ground or received from the player, it will produce a pile of Manure, which it can do every 15 seconds. Pigs will also eat Cooked Mandrakes left on the ground, leaving a pile of Manure and triggering the Mandrake's knock-out effect, which puts everyone nearby to sleep until the next day.

Following Pigs can be used to assist in combat. Simply issuing an attack command on the target, but then backing off without actually engaging the target, will send following Pigs to attack. This can be used to hunt neutral animals or kill hostile mobs without endangering the player. However, Pigs will attack all monsters, including Spiders, Tentacles, Treeguard, Beefalo in heat, and Tallbirds on sight whether they are following a player or not, and there is no way to get them to stop fighting. Following Pigs will also attack any mob that is aggressive towards the player.

Pigs can also be employed to chop down trees. To make them chop trees, the player must hit any tree with an axe once. Pigs will keep chopping trees until the player runs a short distance away. If they cause a Treeguard to spawn, the Treeguard will attack them.

Free Pigs go back to their houses at dusk, while befriended Pigs become anxious and start to uncontrollably run around in search for light, as they fear the darkness. The player should quickly provide a light source such as a Torch or a Campfire in order to calm befriended Pigs. Once it is night, the Pigs will sleep beside the light source provided. In winter, Pigs will not sleep but will instead stay awake around the fire with normal dusk dialogue, while displaying a scared animation.

At night, if Pigs are not asleep yet, and Spiders or Batilisks are nearby, following Pigs will chase and attack them regardless of light level. After killing the targets, the Pigs will retreat back to a light source. Unfortunately, while fighting Spiders, the combat will cause a snowball effect, and other Spiders in the area will attack the Pigs. Both parties will continue to fight until one of the groups is wiped out. Any dropped meat or skin will be eaten by both parties during and after combat unless the player wishes to risk going into the battlefield to retrieve the items.



Apparel
Pigs can wear player made headgear items. Clicking on a Pig with a headgear item will equip it on the Pig, even when the Pig is asleep. The Pig will wear it and use it as armor.

Notice that players cannot take the items back directly. A new item can be given to a Pig already wearing an item, which will return the original item to the player. However, without exchanging items, the original item can only be retrieved by killing the Pig.

The Football Helmet reduces the physical damage taken for the Pigs. The durability for the helmet is drained if the Pig gets damaged. Usually, the only way to get the Football Helmet back is to replace it with another hat, as fighting the Pig will break it before the Pig dies.

The Pigs can also wear the Miner Hat; while it does light up, they will still be afraid at night and will run off in random directions.

Tips and tricks

 * If you have enough Monster Meat (raw, cooked or jerky), you can get better drops by killing Werepigs instead. Give one Monster Meat to a pig and lead it out of the Pig Village. Then give him 3 more Monster Meats. While the pig transforms to a Werepig, quickly kill it so it can't hit you back. This way you will safely get 2 Meats and a Pig Skin. You also don't get naughtiness for killing Werepigs. However, other pigs may attack you because the pig isn't a Werepig when transforming.
 * A convenient way to convert a stack of Petals into Manure is just to leave the stack laying on the ground near Pig Houses, Pigs will convert it to Manure over time all by themselves.
 * To gain maximum sanity from friendly pigs the character must get very close to them - it is possible when they are busy chopping trees or sleeping, or by trying to give them anything. The player can push pigs around while they're asleep, which is useful to group them close together to gain maximum benefit from multiple auras. Another way is to make a corner out of walls and trap a friendly pig(s) in it.
 * A brigade of pigs can quickly turn large Evergreen areas into Logs and Pine Cones, and occasionally, Treeguards.
 * As mentioned earlier, allied pigs will not sleep near a fire during winter which can become problematic for players needing to boost their sanity. It is possible to overcome this issue by herding an allied pig into a corner and standing behind them. If done correctly, the pig will remain stuck while the player remains near enough to gain a sanity boost the same as they would if the pig were sleeping and unaware.

Pig Names
Random names are given to pigs, along with those spawning from player-made Pig Houses. They can be viewed by mousing over the pig (and holding the Shift key if it isn't friendly). A pig's name will change once it respawns from a Pig House after dying.

Possible pig names: 


 * Aemilian, Alex, Alia, Anatasius, Anthemius, Antonius, Arcadius, Augustus, Aurelian, Avitus
 * Bacon, Bagel, Balbinus, Brice, Barley, Basiliscus, Berry, Biscuit, Brook, Brownie, Bug, Butters, Bryce
 * Cabbage, Caligula, Caracalla, Carinus, Carus, Cheddar, Chip, Claudius, Clover, Coco, Commodus, Constans, Constantine, Constantius, Corey, Crabby, Custard
 * Didius, Diocletian, Domitian, Doughnut, Dumpling
 * Eggbert, Eggy, Elagabalus, Eugene
 * Florian
 * Galba, Galerius, Gallienus, Geta, Glycerius, Gordian, Gouda, Graham, Gratian
 * Hadrian, Hamilton, Hamms, Honorius, Hostilian
 * Jamie, Jeff, Jerky, Joannes, Joe, Jovian, Julian, Ju-lian, Julius, Justin, Justinian
 * Kelly, Kevin, Kiwi
 * Leo, Libius, Licinius, Lucius
 * Majorian, Marcian, Marcrinus, Marcus, Matt, Maurice, Maxentius, Maximian, Maximinus, Mickey, Moon Pie, Mr.P
 * Nacho, Nero, Nerva, Numerian


 * Oatey, Oinkey, Olive, Olybrius, Otho
 * Pepper, Pertinax, Petronius, Philip, Pickles, Porkbun, Porkins, Porky, Probus, Puffin, Pumpkin, Pupienus
 * Quintillus
 * Reuben, Romulus
 * Salty, Septmius, Severus, Smelly
 * Tacitus, Tater, Tatham, Theodosius, Tiberius, Titus, Trajan, Trebonianus, Truffle, Tuna, Twinkie
 * Valens, Valentinian, Valerian, Vespasian, Vetriano, Vitellius
 * Waffle, Weiner, Wiggles
 * Zeno

Other Pigs
Pig King
 * Main Article: Pig King



The Pig King can be found on a patch of Wooden Flooring surrounded by eight Obelisks, four big and four small, or Pig Torches, next to several Pig Houses. It will give the player Gold Nuggets in exchange for suitable objects or certain Meats.

Guardian Pig
 * Main Article: Guardian Pig



Guardian Pigs spawn around Pig Torches and are hostile to any and every mob except other pig guards. They have no houses, so being near them on a full moon is much more dangerous than regular pigs. They are also a bit stronger than normal pigs and cannot be befriended. Guardian Pigs near a Pig King will tolerate the character's presence.

Werepig
 * Main Article: Werepig



Werepigs were pigs originally. After consuming 4 pieces of health damaging meats or wandering outside while it's a full moon, pigs will transform into Werepigs. They are hostile to players, and will attack on sight. Note that they will stop to eat anything left on the ground, including seeds and other vegetables.

Trivia

 * Pigs are referred to as "Pig Man" in the game files, but this label is never seen in-game, as the Pigs are referred to by their name. However, when Wolfgang examines a lit up pighouse while it's night, he will say, "Hey! Come out here, pig man!"
 * Pigs used to pick up any food left lying on the ground at first sight.  This made it difficult for players to take on enemies with their pig friends and still get the meaty loot, so now there is a short delay before pigs recognize and eat any recently dropped food items.
 * If you give Honey to a pig he will eat it but not drop any Manure.
 * If you attack a pig with a befriended pig with you he will also attack you while still saying  " I love friend ".
 * There are no pig names that start with the letters I, U, Y, or X.
 * The pigs punching down trees may be a reference to Minecraft, in which punching down trees is the first thing the player should do, and that there are also Pigmen (which are unimplemeted), though there are Zombie Pigmen.
 * Pigs seem to have many Roman Names, such as 'Augustus', 'Constantine', 'Quintillus' and 'Romulus'.
 * In previous updates, Pigs used to talk more often, saying things along the lines of "You not pig" and "Ugly monkey man" when referring to Wilson. These lines have since been removed.

Bugs

 * Sometimes, picking up food while a Pig is eating results in a game crash.
 * Pigs can walk on water peacefully.