Guides/The Best Biomes for Camp

Finding a good biome to put your main base in can be difficult. Each biome has it's pros and cons. This guide is meant to help the player decide which biome would be best for their personal needs by listing each pro and con.

Savanna
The savanna biome can be identified by it's yellow turf. Savanna biomes are commonly large, though can also be quite small. There are a range of pros and cons in the savanna biome. It is always a good idea to at least settle near a savanna biome, if possible, as they can be used for a range of materials, as well as protection again hounds and bosses.

There is a quite a lot of grass throughout the savanna biome. Enough so that the player will almost always have a supply on hand, even if they just set up nearby a savanna, especially if the savanna is larger. Grass can be used for rope, traps, fires, torches, and backpacks, among many other things. Beefalo also spawn in savannas, with a more frequent chance to spawn in the larger savannas. They come in herds of various sizes. They can be used as protection against hounds, as well as various bosses. As hounds will eventually lose interest in the player and attack other mobs, and all beefalo in the area will attack a monster that attacks on of them, it is easy to use them against hounds. This is also true for any monster with an area of effect attack, such as the deerclops. However, beware that tougher monsters with this AoE attack may be able to overpower and kill beefalo. Beefalo also occasionally drop manure, which can be used to make and fertilize farms, as well as fertilize certain plants. Beefalo can also be shaved, using a razor, for beefalo wool, which can be used to make winter hats, along with some other things. Beefalo will also go into mating season during spring (Or randomly, if Reign of Giants is not installed.) When in mating season, they will attack anything and everything, including the player. However, if the player is wearing a beefalo hat, they will not get attacked.

Rabbits are very frequent. They can be captured with traps, and killed for morsels. The live ones can also be used to make a prestihatitator and earmuffs.If the player is insane then they turn into beardlings, which can be killed for beard hair, monster meat or nightmare fuel. During Autumn, Summer, and Winter, they can be used as a great food source. In Spring, however, their holes are closed up and they will not come out unless their hole is dug up, which will permanently get rid of the hole.

Spiders will rarely spawn in savannas, but on the occasion that they do spawn, they can be used to obtain spider glands, which are a healing item, monster meat, which can be used as a crockpot filler or be eaten at a cost to the player, and silk, which can be used for sewing kits, tents, top hats, and many other things. Spiders are easily killed and many even spawn a spider queen which can be killed to the player's benefit.

Trees and saplings do not spawn in savanna biomes, posing a disadvantage to the player as they are both extremely important to survival. However, the player can dig up saplings and plant them in the savanna. Unlike many plants, they do not require fertilizer. Trees can be planted using pinecones or birchnuts. They do also not require fertilizer, so it is at little cost to the player.

Food sources like berry bushes also do not spawn in the savanna. This is yet another disadvantage, as berry bushes, carrots, and other food sources can be eaten or used in the crockpot to further their benefits. However, berry bushes can be planted in the savanna and the manure found in the savanna from the beefalo can be used to fertilize them. Also, any excess berries that rot can be used to fertilize them if and when they need fertilizing again.

Overall, savannas are a pretty good place to set up camp if the player is prepared to move saplings and trees there, or take frequent outings to other biomes to collect these resources. There are few dangers, and the ones that are present can be easily managed. (Spiders and beefalo in heat are the two dangers in savannas.)

Everything that spawns
Here's a quick and easy list of what spawn commonly, infrequently or occasionally in savanna biomes.

Abundant: Occasional: Rare:
 * Grass
 * Rabbit Holes
 * Redbirds
 * Crows
 * Beefalo
 * Boulders
 * Flowers
 * Spider Dens
 * Crank Thing (Singleplayer)

Rockyland
The rocklyland biome is filled to the brim with boulders and other materials. There are few threats, and multiple benefits to living in the rockyland. They can be important to survival due to their abundance of certain materials.

Boulders spawn abundantly in this biome. This is important to obtain rocks, which can be used for cut stone, fire pits, science machines, and more. They also drop nitre, which is used for endothermic fires in Reign of Giants. Gold Veins also spawn frequently, which drop both rocks and gold when mined, which is used for science machines, electric doodads, lightning rods and many more things. Gold is also extremely important to gameplay.

Everything that spawns
Abundant: Occasional: Rare
 * Flint
 * Rocks
 * Crows
 * Gold Veins
 * Boulders
 * Gold
 * Spider Dens
 * Mini Glaciers (Reign of Giants)
 * Grass Gekkos (Don't Starve Together)
 * Tallbird Nests

Swamp
The swamp is a place filled with many dangers.

To be continued and filled with information!