Health

Health is a measurement of overall physical well-being. Wilson and most other characters begin the game with 150 Health; Wolfgang gets 225 and Wes only 112. Unlike Hunger (and in many situations Sanity) Health does not drain over time. Typically Health is lost when a character takes damage; such as when attacked or burned by a fire. Some foods can also reduce health. Losing all Health results in death (although not necessarily the loss of the game). Health can be seen on the Heart gauge in the upper-right corner of the screen.

Restoring Health
Health can be restored in only a few ways. The most basic way to regain health is by eating Food; most of which typically provides 0-3 health when consumed. Cooking foods often increases the Health they restore by 1 or 2 points. Some foods, like Seeds, gain no Hunger boost when cooked but add a health bonus which they previously did not provide.

Certain foods provide a greater health boost and are thus very valuable. One of the easiest such foods is Butterfly Wings and there is 2% chance to drop Butter which heals 40 Health + 60 Hunger. Wings restore 20 Health when eaten, as well as 10 Hunger. For this reason Butterfly farms are very useful to set up. Another Healthy food is Fishsticks. Fishsticks are made in the Crock Pot by combining 3 Fish and 1 Twig. They restore 40 Health; one of the largest single boost items. Eating a Blue Mushroom can restore 20 Health, although at the cost of 15 Sanity. Blue mushrooms can only be picked at night, although they are available for a quick Health boost on Day 1. Good health restoring can be eating jerkies or small jerkies.

For long-term Health restoration the Honey Poultice can be created. Made from a Papyrus and 2 Honey, the Honey Poultice restores 30 Health and does not spoil over time.

Alternatively,by killing spiders the player can obtain the spider gland,which restores 8 health or can be used to craft the healing salve (healing 20).

Meat Effigy
 If a character builds a Meat Effigy a black bar will appear at the top of their Health gauge. Meat Effigys reduce the total Health of a character by 30 points. If more than one Effigy is built the effects are cumulative, further reducing the Health pool.

Trivia
- The player can have 0 points of Health and don´t die. However, only 1 point lefts to death, so the player can die even from Taffy (-3 points)...