Talk:Unimplemented Characters/@comment-8133959-20180214165401

(First of all, apologies for my bad english cause it's not my native language)

How Pyro should work in my opinion:

Pros:

+Less damage taken from fire;

+Starts with the flare gun, 3 flares and an axtinguisher (Read below); Can craft more flares and axtinguishers;

+Slightly faster than the average joe;

+Deals more damage when insane;

Cons:

-Less maximum sanity;

-Stronger sanity drain from most insanity sources;

-Takes more damage when insane;

-Pyroland confuses his vision (Read below);

Details

Flare gun works like a stronger version of the fire dart; the gun itself is unbreakable and is given to the player upon spawning; Flares can be crafted combining 1 gunpowder, 2 torches and 2 flint, deal a medium amount of damage upon hitting the enemy and sets them on fire; The gun will display 100% durability when loaded, and 0% when empty.

The axtinguisher functions like a flint axe, having slightly more durability than the latter and dealing a little less damage than Wig's battle spear. It can be crafted combining 4 sticks, 4 flint and 2 bone shards and deals double damage on enemies set on fire. Consecutive hits with the axtinguisher on burning enemies multiply its damage but reduce the fire's duration on said enemy. Fire duration reduces a little bit faster than damage multiplies.

Chester becomes a balloonicorn, lollichop replaces eyebone. If it's dead, lolli becomes broken until it respawns (No difference gameplay-wise);

The lower the player's sanity, the more textures change to reflect the vision of pyroland. Explaining what I said in the "cons" section, there's a small chance enemy textures will be swapped when the player is insane, such as a hound having the texture of a spider. Said "Spider" will have the same speed, health, damage, etc. of the hound, and whenever the player attacks it (Or it attacks the player) the original texture will flicker for a brief moment. This cannot happen with stronger (More meaningful, let's say) enemies such as seasonal bosses.