Talk:Armor/@comment-191.248.163.83-20190101060325/@comment-209.106.160.8-20190403155052

It made people only take like 1 health a hit for hard hitting mobs, that is broken. This rewards dodging and paying attention to your durability more as they both break easier and protect less. Also they no longer have 'armor priority' so you can't protect an item just by putting it on first, so that's nice.