Death

Death is one of the key elements in the game, and one of two ways the player can gain Experience and unlock new Characters, the other being traveling to the next world via Wooden Thing. Upon death, the player drops all their carried inventory, even if resurrected afterwards.

Ways of Death

 * Starving to death.
 * Being killed by a Mob directly, such as a Hound, Pig, Tentacle, etc.
 * Being killed by Charlie at pitch black night.
 * Burning to death from Fire.
 * Dying from eating damaging food, such as Monster Meat or Durian.
 * Building too many Meat Effigies, reducing maximum health to 0.
 * Being killed by a returning Boomerang.
 * Freezing to death.
 * Picking a spiky bush with extremely low health.
 * Eating sweet crockpot foods like Taffy and Powdercake continuously or with 3 health left
 * Eating Rot and/or rotten eggs continuously or with 1 health left

Resurrection
There are currently 3 Items in-game that allow the player resurrect themselves upon death – Amulet, Meat Effigy, and the Touch Stone.

Currently in Caves, death results being placed at the cave entrance on the surface, similar to Adventure Mode. However unlike Adventure Mode all items will have been lost in the cave; regardless of freshness when lost, all food will be rotted, even if retrieved immediately. Resurrection structures that are on the surface will not revive a player that dies in a cave.

Resurrection Penalties

 * HealthMeter.png is set to 50
 * HungerMeter.png is set to 2/3 of maximum
 * SanityMeter.png is set to 1/2 of maximum
 * Empty inventory (items can be found at your death point)

If not resurrected, the character and changes to the natural environment since it was generated are permanently erased. To continue playing, the player must start a new game in either the same starting world or generate a new world.

If you die in a cave, the items that were in the players inventory will be found in the cave at the spot of death but all food will have turned to Rot.

Bugs

 * While the death animation plays, pausing, then exitting the world will put you back at the start, giving you another chance.

Trivia

 * Death cries changed in The End of The Beginning Update.
 * Now all characters have their own death cry.
 * Before the update, all Characters had the same death cry.
 * Wes remains silent even in the face of death.
 * Upon death in Adventure Mode, all items from from before the transition from Sandbox to Adventure Mode will be kept, and no alteration will have been made to the world.