Armor

Armors are in-game Items that protect the character from harm. They work by absorbing a part of taken damage which then gets subtracted from their durability instead of character's health.

When the character is wearing both chest armor and head armor, the total received damage would be distributed as follows:


 * 1) Initial damage is absorbed by the armor which was equipped last (primary armor).
 * 2) Leftover damage is absorbed by the armor which was equipped first (secondary armor).
 * 3) Not absorbed damage is then subtracted from the character's .

Therefore the player can define which armor will absorb most of the damage (and lose durability faster) by equipping armors in the desired order. In any order the damage subtracted from the character's is the same.

Example: Attack damage of a Spider Queen (80) to a character equipped with a first (makes it secondary armor) and a  last (makes it primary armor) will be distributed as follows:
 * 80 &times; 0.6 = 48 damage is absorbed by the
 * (80 &minus; 48) &times; 0.8 = 25.6 damage is absorbed by the
 * 80 &minus; 48 &minus; 25.6 = 6.4 damage is subtracted from the character's

Calculation can be simplified to: 80 &times; (1 &minus; 0.6) &times; (1 &minus; 0.8) = 6.4

When a saved game is loaded, armors are re-equipped from head to chest slots thus making chest armor the primary armor.