Hunger



Hunger is one of the primary game-concepts as it is the measurement which determines whether or not the character is starving. A full stomach for most characters is measured at 150, except for Wolfgang's which is 225 and Wes' which is 112. Hunger drains at 9.375 per minute or 75 points per one game day. When Hunger reaches zero Health will begin to drain at 1.25 points per second (37.5 per one game hour) until something is eaten or the character dies. Eating most food will increase the Hunger meter. The amount restored depends on the food eaten and cooked food typically restores more than raw food. Some food also has the potential to decrease hunger, sanity, or health. Also, when going to sleep in a Straw Roll or Tent, the character takes an immediate hunger penalty, which means if by that Hunger was reduced to 0 the character will lose health in sleep.