Don't Starve/Version History

This page lists Don't Starve release and patch version history.

December 12, 2012 hotfix
Profile saving should work again on Chrome. Unfortunately, there's no way to get back any data that was lost to the bug while it was live. The 1% phantom trap issue should be fixed. There is a workaround available for those having trouble starting up with low-memory video cards (see below)
 * Bug fixes:

Krampus comes a little less frequently, and in smaller numbers. Krampus will start to forgive naughtiness if you aren't naughty for a while. So you can still kill lots of bunnies with impunity if you pace yourself and diversify your food sources. Krampus will target loose items on the ground before going after chests. Krampus runs a little slower.
 * Tuning:

December 11, 2012 – Naughty & Nice

 * NEW FEATURES

Krampus will punish you if you are too naughty. Don’t make the bees angry. Spider nests are crawling with activity. Bird and rabbit traps are more animal friendly. You can build a bird cage. You can hatch Tallbird eggs to gain a new friend. Steam client runs at 60hz on fast computers. Game saves on exit. It also auto-saves every mornings. Updated minimap art to make biomes more readable.


 * GENERAL FIXES:

Traps should work properly again. Dead pigs respawn more slowly Tweaked the fire fuel values a bit (they were too high after the hot fixes) Cooked mandrakes actually have effects now. Tallbird eggs are no longer stackable.


 * FARMS

Farm plots are fully fertilized when they are built Farm plots have much higher fertilizer capacity (used to be 6, now is 10,20,30) Poop fertilizes farms more efficiently and speeds crop growth more efficiently


 * DEPLOYING / BUILDING

an unsuccessful deploy will not consume the deployable chests can be placed closer together non-colliding deployables can be placed closer together twigs and grass to not become exhaustible until you transplant them (in existing saves, everything counts as not-yet-transplanted, because I wasn’t tracking this before) transplanted grass is good for 20 cycles per poop


 * USING GRASS

fillers (other than twigs and petals) can no longer be used in the crock pot traps can be used 10 times instead of 5 recipe changes to reduce grass usage: Trap uses 2 less grass Bugnet uses 1 less rope farms cost less poop to make Golden tools use 2 less gold Panflute uses 1 less rope rope uses 1 less grass papyrus uses 2 less reeds logsuit uses 2 less rope spear uses 1 rope instead of 2 grass strawhat uses 12 grass instead of 25 beefalo hat, beehat, tophat use no grass football helmet uses 3 less pigskin, 1 less rope


 * PIGS

pigs don’t eat off the ground as often pigs don’t eat mandrakes pigs can be given veggiesmore often, and will refuse them if you try to do it too often pig houses take 3 days to rebuild a dead pig pigs drop either a meat or a pigskin (75%-25% split) pigs, spider, and hounds can eat pigskins


 * MISC

Axe, pickaxe (and gold equivalents) last a bit longer Minerhat lasts twice as long Fire fueling values have been updated

Intel Integrated Graphics Patch
Fixes the game to run without a graphics card Backpacks 10 more spaces in every chest built Falling birds, for more opportunities for meat and feathers Sleeping birds and Jackalopes for more opportunities for meat and feathers Any kind of trap won't work Jackalopes are invisible Need pig skin to build pig houses (Not that bad)

November 13, 2012 – Enter the Gobbler
Character differences! Now it matters who you pick! Pond fishing Hammer time - use the hammer to break apart structures Build and deploy preview interface to help you place things carefully New lighting equation, for more nighttime fun For steam: Chrome save/profile import
 * New features:

A new bird type, and regional bird variation New hats: Feather and Miner Some new cooking recipes to discover (5 of them!) The Gobbler...
 * New stuff:

Graves don't reset when you load Never-closing chest now closes Crafting interface doesn't close automatically when you build something RMB drops deployables Gold doesn't always drop from rocks Fire now hurts you if you stand too close! Max stack size is a little smaller
 * Tuning and Bug fixes:

October 2, 2012
A new unlockable character! Feeling stabby? You can craft a spear now! (Tools have been made less effective in combat). Upgradable tools! You can now build extra durable golden tools. Traps are reusable, but they wear out. New bedroll item lets you skip through the night. Sleeping on it consumes the bedroll. The tent now allows you to change your current character. This consumes the tent. You can remove tree stumps with the shovel. Tentacles can now be attacked and they can die. Characters have shadows. Graphical! Seeds dropped by birds can turn into pumpkins or carrots. Low level spider dens do not drop egg sacks when they are destroyed. Meat farming takes longer. Bees are less aggressive. Their loot drops and combat behaviour have also been tuned. You can build a beekeeper’s hat to protect yourself from bees.