Talk:Don't Starve Together/@comment-138.229.223.11-20160531213306/@comment-131.215.220.163-20160615222354

I now have a somewhat better understanding. In DST the ruins are still complete, with everything the solo ruins have, but there is only one per game and it may be reached by wandering the caves. Once you hit lichen it is undeniably ruins. There aren't any cave entrances that lead directly to the ruins area. The Ancient Pseudoscience station(s) are there in the proper biomes, and the Ancient Guardian is there and doesn't respawn once killed. Light plants are now sometimes dormant.

Many articles bring up the extremely difficult way to produce infinite Thulecite (or any material besides gems where there is a recipe taking two or more of it) through the use of green gems, citing the tiny chance to find green gems in a tumbleweed. However, in DST there is another source of infinite green gems, the Dragonfly. I think putting rare gems in the Dragonfly loot is a good move on Klei's part, and doesn't make me feel guilty anymore for using Ancient items. It still certainly has to be paced because you can only kill the Dragonfly so often, but it works to give at least one green gem per kill. The expected amount of Thulecite that can be (still painstakingly) constructed per 20 day period is now (1.5 green gems / 20 days * 13 Thulecite / 3 green gems) = 6.5 Thulecite in 20 days, as opposed to the 3 green gems / 10000 tumbleweeds * ~100 tumbleweeds / 20 days (very roughly) * 13 Thulecite / 3 green gems = 0.0065 Thulecite in 20 days. A thousand times easier to renew Thulecite (offset by the difficulty of killing the dragonfly as compared to just picking tumbleweeds, but, like, whatever).

One other note I found. Allied clockworks don't stay allied if the game is disconnected and reconnected. Disconnecting and reconnecting also resets naughtiness values. I'm not sure what else is affected. In one game we used a Tallbird mod that made adult Tallbirds raised by the player become neutral rather than aggressive, but disconnecting and reconnecting negated this and the bird needed to be put down. That's a mod though, and not Klei's shortcoming. I imagine beefalo domestication shouldn't have this problem because it is DST specific, but I haven't verified.

~bb