Talk:Clockwork Bishop/@comment-72.49.184.95-20151011233102/@comment-5948816-20151113091745

actually, you can fix this. find the bishop file in prefabs, find where it says "local newtarget = FindEntity

and add a line that says "and not    (guy:HasTag("chester"))"

I think this just prevents any bishop from attacking chester but it definitely prevents allied ones from attacking him