Mobs

Mobs are in-game computer-controlled entities, including Monsters and Animals. Mob is short for mobile. It is a term that is used in many games, not just Don't Starve.

Mob Classification
Hostile mobs turn aggressive towards the player as soon as they see him/her.

Neutral mobs turn aggressive towards the player when the player provokes them due to a certain action.

Passive mobs will never attack the player, even if attacked or chased after.

Mob Characteristics
Green = Passive, Yellow = Neutral, Red= Aggressive HP=Health Points, Dmg=Damage to mobs (to player), AP=Attack Period, IA= Insanity aura, WS=Walk Speed, RS=Run Speed

Health (HP)
Each hit by player decreases mob's health by: Weapon's damage * character's damage multiplier The amount of hits required to kill a mob is: ceil (mob's health / player's damage)

Damage (Dmg)
Each hit to the player deals: mob's damage / player's armor

Attack Period (AP)
The time in seconds between each hit.

Insanity Aura (IA)
Sanity gained/lost per minute when near mobs.

Walk Speed (WS)
Speed of mobs when neither aggressive (hostile and neutral mobs) nor running from the player (passive mobs)

Run Speed (RS)
Speed of hostile and neutral mobs when aggressive towards the player and speed of passive mobs when running from mobs.

Mob Interactions
This chart details the outcome of hostility if one mob is to meet another, the left vertical side of the column are the "spotters", and the straight horizontal side are the "spotted". When a Spotter meets a Spotted, the interactions are detailed. Thanks to Spazmatic on the Don't Starve Forums.