Ice Staff

"That is the opposite of fire."

- Willow

The Ice Staff is a Magic ranged weapon added in the A Winter's Tale update.

The Ice Staff temporarily freezes an animal or monster after 1-4 blasts. Small mobs such as birds and rabbits take one blast to be frozen, while big ones such as Treeguards take four blasts before they are frozen. Each use costs 5% durability equating to 20 uses.

Each time Ice Staff is used, character's is decreased by 1. It is advised to wear suitable hats and/or vests when using the Ice Staff continuously.

Creatures that periodically drop things (such as Slurtles dropping slime) will still leave them behind while frozen.

Lureplants, Eyeplants, Rock Lobsters, Blue Hounds, Red Hounds, Chester, Baby Beefalos, Ghosts, Crawling Horrors and Terrorbeaks are immune to its freezing effect.

Freezing Effect
Mobs have varying resistance to the Ice Staff's freezing effect and may require several charges in order to be frozen.

1 Charge:
 * Redbird / Crow / Snowbird
 * Frog
 * Insects
 * Rabbit / Beardling
 * Pengull

2 Charges:
 * Beefalo
 * Gobbler
 * Hound (blue and red can't be frozen)
 * Mactusk N' Son
 * Merm
 * Pig / Guardian Pig / Werepig
 * Bunnyman / Beardlord
 * Spider / Spider Warrior / Spitter / Cave Spider
 * Batilisk
 * Slurtle / Snurtle
 * Splumonkey
 * Clockwork Castle
 * Slurper

3 Charges:
 * Clockwork Bishop / Clockwork Knight
 * Koalefant / Winter Koalefant
 * Krampus
 * Smallbird / Smallish Tallbird / Tallbird
 * Spider Queen
 * Tentacle

4 Charges:
 * Deerclops
 * Tree Guard

Ice Staff Trap
Occasionally, an Ice Staff can be found surrounded by Blue Hounds; this is a trap. When the Staff is taken, the Hounds will wake up and attack. They can be killed one by one while asleep, however, and the others will not wake up. The Ice Staff will have a random amount of durability.