Talk:Ruins/@comment-25234323-20130802013553/@comment-219.90.177.188-20130817094931

Agreed! I'd prefer them to fix/add more above-ground stuff even before doing caves.

Doors for one! I still don't get why we don't have them FFS! What is their problem/aversion to doors? As long as we can attack through walls (or at least through walls below a certain height - and I think we can at the moment) there shouldn't be an issue.

Also they need to add heat waves/effects.

And earthquakes should happen above-ground occasionally, and destroy structures. Should be rare, but would "shake up" the currently too-easy late-game a bit.

And stop it with all the amulets and staffs! It's getting ridiculous! It's like they went "hmm we want an object that does X", they couldn't think of a logical object or device, so they just made it an amulet or a staff!

For example: Lazy foragers amulet could easily have been a portable vacuum cleaner! That would have been more sciency for a start, and it would have made sense (even in the DS world). Hell it could have even required nightmare fuel and a gem for all I care, just quit it with the amulets and staffs already!