Woodie/Normal

Don't Starve=

"Lucy would want me to chop it down."

- Woodie

Woodie is the sixth playable Character that can be unlocked via Experience, with 1600 XP. He is a stereotypical Canadian lumberjack with a love for chopping Trees and (albeit to a lesser extent) camping, who has a mysterious curse.

He has Lucy the Axe in his inventory from the start of the game. Due to being a lumberjack, he's very proficient at cutting Trees, doing it faster and with fewer swings than other Characters. When he swings an Axe too much or there is a full Moon, though, Woodie's curse will manifest and he will be turned into a Werebeaver.

Special Power
Woodie starts off with an Axe named Lucy. Lucy is sapient and talks to Woodie, egging him on while chopping down Trees, and warning him about the curse (see Cursed tab). Lucy talks in red text to differentiate from Woodie's white text. Lucy has infinite durability and chops Trees faster but deals less damage compared to a normal Axe. If Woodie hits a Tree with an Axe too many times in a short space of time or if it is a full Moon, he will transform into a Werebeaver. In this Werebeaver form, the Hoedown Soundtrack will begin to play, the Map and inventory will be unavailable, and all of the HUD will disappear and be replaced by the Beaverness Meter.

When the Beaverness reaches 0, the player will spawn in the same spot, as Woodie, at the beginning of the next Day, with 50 Health, Hunger and Sanity. Any Mobs aggressive against the Werebeaver will remain in place and also be aggressive towards Woodie, possibly killing him because of the low health.

Tips

 * Due to Lucy's infinite durability it's a waste to craft other axes (Axe, Luxury Axe, Pick/Axe) unless the player desperately needs a better weapon in the early days.
 * Players are advised to calculate before hand the days in which it will be a Full Moon and prepare accordingly for the transformation.
 * They can either wait the curse out inside their camp or take advantage of the transformation to chop, dig, or mine for free.
 * Woodie will transform into a Werebeaver in the Caves and Ruins during the Full Moon cycle. This means that Woodie will likely wake up to complete darkness, unless close to a natural light source. Any Lanterns in a player's inventory (unless stored in a backpack) will turn on and drop to the ground, and will possibly be depleted by the time the transformation wears off. Keeping minerals in a backpack will prevent Rock Lobsters from eating them while Woodie is transformed.
 * If possible players should try to transform near their camp or another safe place fitted with supplies to help regain the lost stats.
 * It is advised to store all items in containers to reduce the risk of losing them to other mobs after transforming.
 * It's a good idea to plant Trees in every biome in case they are needed when transformed, either to heal or keep the Werebeaver form until the player gets to a safe spot to turn back to Woodie.
 * When transformed it's a good idea to dig as many Graves as possible to avoid the Sanity drain that would otherwise ensue.
 * The Werebeaver can be stunlocked by Fire damage making it very dangerous as the player won't be able to move away easily to avoid the damage or make them an easy target to hostile Mobs.
 * It is advised to only fight Boss Monsters in Werebeaver form near some Trees to avoid using materials on Weapons and Armor and increase the likelihood of survival thanks to the healing from Logs.
 * Due to his curse the only way currently to get an Old Bell with Woodie in the Reign of Giants DLC, without the Console, is to plant a Fleshy Bulb near Glommer's Statue, let the Eyeplants take Glommer's Flower off the statue and kill the Lureplant before it digests it.

Trivia

 * Woodie's voice is sounded by a cello.
 * Woodie was added in Strange New Powers update.
 * Kevin Forbes (the lead developer), when asked in the Klei forums if Woodie was crazy or not, said: "Other than the whole talks to his axe like it's a person thing, he's a pretty normal guy."
 * Woodie has a beard, but he is unable to shave saying "A true lumberjack never shaves.".
 * Kevin said that his beard may not be made of hair.
 * Woodie apparently hates Birds or thinks they're evil.
 * He is one of the only two characters (the other being Wolfgang) able to transform his physical form, due to his curse. No explanation is given for this event.
 * While the regular meters are gone as a Werebeaver, Woodie can still raise his "naughtiness" rating and cause Krampus to arrive.
 * It appears that the Werebeaver has the same hunchback model as the Pigs, Merms and the Bunnymen.
 * Woodie's examination of a Clockwork Bishop suggests he either is, or was, Catholic ("It's been a while since my last confession.").
 * When Woodie examines Cut Grass, his response suggests that he has hay fever ("I think I might be allergic to this."). This is also suggested by his response to Grass Tuft ("It makes my eyes water.").
 * The Werebeaver's night vision is actually light emitted by the Werebeaver's model. This can be noted by the fact that friendly Pigs will not panic near it when in the dark.
 * Woodie was the first character to have different examinations for all crock pot recipes.
 * When struck by Lightning in the Reign of Giants DLC, Woodie, like most other characters, is shown to have bones in his hair. In addition to this, his beard seems to be part of his skull, and the lightning's light has a more reddish hue. The Werebeaver on the other hand just does the "hurt" animation without showing any x-ray of his body.
 * Upon examining a Straw Roll, Woodie will say he has slept on worse in lumber camp, revealing he may have once lived in a lumber camp before being transported to the Don't Starve world.

Bugs

 * As a Werebeaver, if the player's Log Meter drops to 0 as a result of being hurt by monsters and is still being attacked when the player transforms back the normal HUD won't return; it will stay as the Werebeaver's HUD, but still work as the normal HUD. It reverts to normal after the player saves and exits then returns again (or Woodie turns into the Beaver with 50 sanity).
 * If Woodie dies in Werebeaver form, when the next moon phase is a full moon he will appear as Woodie, but the screen will show the Werebeaver HUD. Reloading the world should fix this.
 * When a full moon occurs, when Woodie is hit during his transforming stage, Lucy will say a transforming quote, but Woodie doesn't actually turn into the Werebeaver.
 * When Woodie changes back to his human form, quickly getting in and out of the game will result in Woodie still being in Werebeaver form, but the game acts as if Woodie had 50 sanity.
 * As a Werebeaver, if the Log Meter hits 0 and he gnaws an item that replenishes it at the same time (possibly causing the Werebeavers death sound effect to activate and sometimes the music to stop), he will be unable to faint and revert. This will end if the player either reloads, which will return Woodie to normal with all stats full, or if the meter is refilled and then once again returned to 0 (he will only revert normally if the meter is refilled all the way to 100).
 * If the player saves at the same time Woodie faints, upon reloading Woodie's stats will be full.
 * Sometimes if the player is wearing a Backpack when the curse activates and the inventory drops to the ground, the backpack will disappear. However, the next time the curse activates, the backpack may appear again when the player's inventory drops to the ground.
 * Sometimes, after reverting from Werebeaver form, Woodie will make Werebeaver sounds when getting hurt.
 * If one exits and then re-enters the game during dusk as a Werebeaver, Woodie will still give his dusk announcement, even though he's transformed.

Special Power
Woodie starts off with an Axe named Lucy. Lucy is sapient and talks to Woodie, egging him on while chopping down Trees, and warning him about the curse (see Cursed tab). Lucy talks in red text to differentiate from Woodie's white text. Lucy has infinite durability and chops Trees faster but deals less damage compared to a normal Axe.

If Woodie hits a Tree with an Axe too many times in a short space of time or if it is a full Moon, he will transform into a Werebeaver. In this Werebeaver form, the Hoedown Soundtrack will begin to play, the Map and inventory will be unavailable, and all of the HUD will disappear and be replaced by the Beaverness Meter. When the Beaverness reaches 0, the player will spawn in the same spot, as Woodie, at the beginning of the next Day, with 50 Health, Hunger and Sanity. Any Mobs aggressive against the Werebeaver will remain in place and also be aggressive towards Woodie, possibly killing him because of the low health.

Downloadable Content
The HUD shows the Log Meter (100 points, depletes at ~2/min) at all times, which can be replenished by consuming the same types of items the Werebeaver could eat in Don't Starve. Chopping a Tree will deplete the meter by 1.5. However, Saplings, Grass Tufts, Spiky Bushes, Berry Bushes, and Pinecones are no longer able to be eaten, neither by Woodie nor the Werebeaver.

To make up for the negative changes, Woodie's beard now has a passive Insulation factor of 45(about the same as Wilson's beard at stage 2) and he now gains Sanity from planting trees.

Werebeaver
If Woodie's Log Meter reaches 25, he will turn into the Werebeaver. Before then, if Lucy is nearby, she'll warn him at intervals about his curse. As the Werebeaver, Woodie's hunger bar will disappear. Every hit to all objects will restore 1 to the Log Meter. Woodie and the Werebeaver share an inventory, sanity, and health, meaning the Werebeaver can go insane and starve. While the inventory's shared, the Werebeaver will drop equipped items and can't see or use anything in the inventory. If the player fills the Log Meter to 100 by eating, Woodie will turn back into a human. As a Werebeaver, his sanity depletes about 90 every minute, meaning he can go insane very quickly after turning a few times or staying a Werebeaver for a few minutes.

The damage Werebeaver Woodie inflicts has been reduced to about 25 - objects take longer to destroy, and mobs, some of whose health were raised for Don't Starve Together, take longer to kill. Since the Werebeaver doesn't have the protection of the Log Meter or any armor items, it may not be wise to fight too much in this state. Dying as the Werebeaver will cause Woodie to drop everything (as usual for all players) and turn into a Ghost that resembles the Werebeaver. If he is resurrected, he'll revive as the Werebeaver with 95 Log Meter, 50 health, and 95 sanity.

During a full moon Woodie will instantly turn into the Werebeaver, but for the duration of the full moon his Log Meter will drain extremely fast which forces the player to gnaw on objects and eat wood or else they will take severe damage from having his Log Meter at 0. After the full moon is over, Woodie will still be the Werebeaver but his Log Meter will stop draining rapidly and can turn back into a human by getting his log meter up to 100 again. It is more than likely you'll be at 0 Sanity by the end of the full moon, so it is recommend to have sanity boosting options ready (Such as pine cones or birch nuts nearby)

Celebrates Thanksgiving (Follower Bonus)
Woodie gains a bonus to follower time whenever he recruits a pigman, bunnyman, or rock lobster. The bonus loyalty time is flat and is different depending on who is being recruited.

Tips

 * Due to Lucy's infinite durability it's a waste to craft other axes (Axe, Luxury Axe, Pick/Axe) unless the player desperately needs a better weapon in the early days.
 * Players are advised to calculate before hand the days in which it will be a Full Moon and prepare accordingly for the transformation.
 * They can either wait the curse out inside their camp or take advantage of the transformation to chop, dig, or mine for free.
 * If possible players should try to transform near their camp or another safe place fitted with supplies to help regain the lost stats.
 * It is advised to store all items in containers to reduce the risk of losing them to other mobs after transforming.
 * It's a good idea to plant Trees in every biome in case they are needed when transformed, either to heal or keep the Werebeaver form until the player gets to a safe spot to turn back to Woodie.
 * When transformed it's a good idea to dig as many Graves as possible to avoid the Sanity drain that would otherwise ensue.
 * The Werebeaver can be stunlocked by Fire damage making it very dangerous as the player won't be able to move away easily to avoid the damage or make them an easy target to hostile Mobs.
 * It is advised to only fight Boss Monsters in Werebeaver form near some Trees to avoid using materials on Weapons and Armor and increase the likelihood of survival thanks to the healing from Logs.
 * Due to his curse the only way currently to get an Old Bell with Woodie in the Reign of Giants DLC, without the Console, is to plant a Fleshy Bulb near Glommer's Statue, let the Eyeplants take Glommer's Flower off the statue and kill the Lureplant before it digests it.

Trivia

 * Woodie's voice is sounded by a cello.
 * Woodie was added in Strange New Powers update.
 * Kevin Forbes (the lead developer), when asked in the Klei forums if Woodie was crazy or not, said: "Other than the whole talks to his axe like it's a person thing, he's a pretty normal guy."
 * Woodie has a beard, but he is unable to shave saying "A true lumberjack never shaves.".
 * Kevin said that his beard may not be made of hair.
 * Woodie apparently hates Birds or thinks they're evil.
 * He is one of the only two characters (the other being Wolfgang) able to transform his physical form, due to his curse. No explanation is given for this event.
 * While the regular meters are gone as a Werebeaver, Woodie can still raise his "naughtiness" rating and cause Krampus to arrive.
 * It appears that the Werebeaver has the same hunchback model as the Pigs, Merms and the Bunnymen.
 * Woodie's examination of a Clockwork Bishop suggests he either is, or was, Catholic ("It's been a while since my last confession.").
 * When Woodie examines Cut Grass, his response suggests that he has hay fever ("I think I might be allergic to this."). This is also suggested by his response to Grass Tuft ("It makes my eyes water.").
 * The Werebeaver's night vision is actually light emitted by the Werebeaver's model. This can be noted by the fact that friendly Pigs will not panic near it when in the dark.
 * Woodie was the first character to have different examinations for all crock pot recipes.
 * When struck by Lightning in the Reign of Giants DLC, Woodie, like most other characters, is shown to have bones in his hair. In addition to this, his beard seems to be part of his skull, and the lightning's light has a more reddish hue. The Werebeaver on the other hand just does the "hurt" animation without showing any x-ray of his body.
 * Upon examining a Straw Roll, Woodie will say he has slept on worse in lumber camp, revealing he may have once lived in a lumber camp before being transported to the Don't Starve world.

Bugs

 * As a Werebeaver, if the player's Log Meter drops to 0 as a result of being hurt by monsters and is still being attacked when the player transforms back the normal HUD won't return; it will stay as the Werebeaver's HUD, but still work as the normal HUD. It reverts to normal after the player saves and exits then returns again (or Woodie turns into the Beaver with 50 sanity).
 * If Woodie dies in Werebeaver form, when the next moon phase is a full moon he will appear as Woodie, but the screen will show the Werebeaver HUD. Reloading the world should fix this.
 * When a full moon occurs, when Woodie is hit during his transforming stage, Lucy will say a transforming quote, but Woodie doesn't actually turn into the Werebeaver.
 * When Woodie changes back to his human form, quickly getting in and out of the game will result in Woodie still being in Werebeaver form, but the game acts as if Woodie had 50 sanity.
 * As a Werebeaver, if the Log Meter hits 0 and he gnaws an item that replenishes it at the same time (possibly causing the Werebeavers death sound effect to activate and sometimes the music to stop), he will be unable to faint and revert. This will end if the player either reloads, which will return Woodie to normal with all stats full, or if the meter is refilled and then once again returned to 0 (he will only revert normally if the meter is refilled all the way to 100).
 * If the player saves at the same time Woodie faints, upon reloading Woodie's stats will be full.
 * Sometimes if the player is wearing a Backpack when the curse activates and the inventory drops to the ground, the backpack will disappear. However, the next time the curse activates, the backpack may appear again when the player's inventory drops to the ground.
 * Sometimes, after reverting from Werebeaver form, Woodie will make Werebeaver sounds when getting hurt.
 * If one exits and then re-enters the game during dusk as a Werebeaver, Woodie will still give his dusk announcement, even though he's transformed.