Whale/Blue Whale

"This whale has emotional issues"

- wilson A Blue whale is a neutral Animal that spawns after the player has tracked it down by examining Suspicious bubbles.

Once spawned, a Blue whale will actively avoid the player until it is attacked, at which point the animal becomes hostile and will chase the player for a distance.

A Blue whale takes three blasts from the Ice Staff to be frozen and can't be set on fire. It drops a blue whale carcass when killed, the blue whale carcass will tack 3-5 days "bloat", when bloated you can pop it with a machete and it will explode throwing 4 fish meat, 4 blubber, a spear gun and 2 random items

Hunting
by investigating some Suspicious bubbles you can find a Blue whale. These can be found randomly in the deep ocean biome and will change locations if ignored for a period of time. Once investigating Suspicious bubbles three will pop in the same direction, if flowed it will lead to another Suspicious bubbles or the Blue whale approximately two screens away. Upon uncovering the final footprint (there can be between 6 and 12 per hunt), the character will alert the player that the creature is close and a Blue whale will be spawned rather than another track. Note the is a 1/3 chance that a Wight whale will spawn.

Behavior
When approached, the Blue whale will run away from the player until it is hit by an attack. Using a Boomerang, Blow Dart, or Sleep Dart is the most effective way to initiate a fight; however, the animal can also be cornered and struck with a melee weapon to engage.

After it has been angered, the Blue whale will attempt to close the distance between the attacker. A player can safely Kite one with an attack pattern of 5-6 swings depending on movement speed, however, if there is more than one Blue whale on-screen then all of them will become aggressive towards the attacker until they are killed or outrun.

Below is the number of hits it takes with each weapon to kill Koalefants when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.