Talk:Buzzard/@comment-26040374-20141216150324/@comment-28573115-20160613222859

I believe it has to do with the way they spawn which is the circling shadows and that "structure" tracks the buzzards in it. It does that for each set of circling shadows. When you spawn one in its just counted as a regular mob but when it flies up the game tries to store it in its respective circling shadows and if it doesn't have one then the game crashes because it can't save it. But that raises the question, what makes a buzzard part of its circling shadows is the question. Either it's its position (under the shadows) or its something else. I will test it by killing one buzzard under the shadows then spawning another under the same shadows.