Death

"I envy his escape."

- Wendy

Death is one of the key elements in the game, and one of two ways the player can gain Experience and unlock new Characters, the other being traveling to the next world via Wooden Thing. Upon death, the player drops all their carried inventory, even if resurrected afterwards, but only permanent death will provide Experience. All deaths, permanent or otherwise, are recorded in the Morgue.

Causes of Death

 * 1) Starving to death.
 * 2) Being killed by a Mob directly, such as a Hound, Pig, Tentacle, etc.
 * 3) Being killed by Charlie in pitch black darkness.
 * 4) Burning to death from Fire.
 * 5) Freezing to death.
 * 6) Resurrection sickness from building too many Meat Effigies, reducing maximum health to 0.
 * 7) Being killed by a returning Boomerang.
 * 8) Picking a Spiky Bush with extremely low health.
 * 9) Eating damaging Food items such as Monster Meat, Raw Red Mushrooms, Raw Durian or Monster Lasagna with low health
 * 10) * Eating sweet Crock Pot foods like Taffy and Powdercake with 3 or less health left.
 * 11) Eating Rot and/or Rotten Eggs continuously or with 1 health left.
 * 12) Standing too close to Gunpowder when it explodes.
 * 13) Being hit by falling Rocks and other debris from Earthquakes in Caves.
 * 14) Playing as WX-78 and staying in the Rain for too long.
 * 15) Playing as Woodie as a Werebeaver and letting the Log Meter reach 0.
 * 16) Playing as Wes and popping 23 Balloons.
 * 17) Playing as Maxwell and summoning 5 Shadow Puppets without healing in-between.
 * "Shenanigans"

Resurrection
There are currently three Items that allow the player resurrect themselves upon death – Life Giving Amulet, Meat Effigy, and Touch Stone. Woodie's Were-Beaver form will also automatically resurrect him upon the Log Meter reaching 0. When an item is used to revive, it is destroyed and cannot be used again.

Resurrection Penalties

 * HealthMeter.png is set to 50
 * HungerMeter.png is set to 2/3 of maximum
 * SanityMeter.png is set to 1/2 of maximum
 * Empty inventory (items can be found at the death point)

If not resurrected, the character and the generated world are permanently lost.

Downloadable Content
In Reign of Giants (RoG) and Shipwrecked (SW) DLCs, if the player dies and resurrects, there will be a Skeleton found at the spot where the death has occurred, except when the cause of death is drowning in SW. These DLCs introduce additional causes of death:

 Playing as WX-78 and being wet for too long. 


 * Overheating.
 * Being struck by Lightning at low health.
 * Picking a Cactus with extremely low health. (RoG only)
 * Not moving after using the Old Bell while unarmored or lightly armored. (RoG only)
 * Drowning due to not having a Life Jacket equipped when a boat breaks while sailing on it. (SW only)
 * Poisoning. (SW only)
 * Getting hit by a falling Coconut when chopping down a Palm Tree. (SW only)
 * Getting hit by a Dragoon Egg. (SW only)

Don't Starve Together
In Don't Starve Together resurrection mechanics have changed. Players are no longer revived automatically if a reviving item is present in the world or in their inventory. Instead, they are turned into Ghost Characters, which can revive themselves using the Florid Postern (only in Endless mode), a Life Giving Amulet, a Meat Effigy, or a Touch Stone, and can be revived by another player using a Telltale Heart.

Tips

 * Since the Meat Effigies are renewable, due to the Skeleton created by death in Reign of Giants (RoG) DLC, death is one of two ways to renew Bone Shards in RoG. The other way is to kill Big Tentacles. In Shipwrecked DLC, Spoiled Fishes add another way to renew Bone Shards.

Bugs

 * If the player leaves the game (or the game crashes) while the death animation plays, the character will still be alive upon return to that save file. However, the death will still appear in the Morgue.

Trivia

 * 2015-11-27 00002.jpg cries were changed in The End of The Beginning Update. Now all characters have their own death cry, except Wes, who doesn't make any noise at all. Before the update, all Characters had the same death cry.
 * Upon death in Adventure Mode, all items from before the transition from Sandbox to Adventure Mode will be kept, and no alteration will have been made to the world.
 * Before the "All's Well That Maxwell" update, the game had a different death screen.