Talk:Armor/@comment-131.215.238.31-20160802010534

When an armor item runs out and there is no replacement, how does the game distribute the damage? I've taken strong hits in DST with only a ~5% football helmet and it appears that I still take only 20% of the full damage as the helmet breaks.

As a specific example, say you were wearing 100% night armor and foolishly took a stomp from biiiigfoot. Depending on the game's priority, one of two things can happen:

1) 950 damage is dealt to the armor and 50 to you, and you lose 100 sanity.  The damage dealt to the armor destroys it.  Easier to code but less realistic.

2) 750 damage is dealt to the armor, destroying it, along with roughy 39.5 damage to you and 79 sanity.  The remaining 210.5 damage is dealt directly to you.  In total you take 250 damage.

If someone knows the answer (for DST and for DS, if it's different) then let me know. Otherwise I will reply later tonight with what I find testing the above scenario.