Talk:Guides/Depths Worm Wave Extermination Guide/@comment-94.54.33.37-20160530163656

This guide is great, thanks for putting in. I ve been testing these guys for a while, how to put them in a good use, how to control their population, and there are interesting results;

- i ve bring one above ground, made a pen with 6x6 (one wall one gap), and watch, if it ll multiply. No it didnt, i ve watched it over 5-6 days, and nope, still one lobster. Then i move to another area (at least two screens away), and spend a day. Then i came back, boom: 4 lobsters. its ok but the thing is, the cave entrance i ve bring it, also there is one lobster spawned there. It was wandering around. So if you bring even one lobster above ground, they ll continue to spawn at the cave entrance you ve bring them, sure this is a problem, and day by day, (like 4 days as the regular spawn/populate rate), more lobsters spawned at the cave entrance.

- then i ve tried another thing, there is a powdercake using as a bait for pigs/bunnies (and it is working great), so why not a rock bait? i ve made a rock bait and build walls around it (typical cross shape, 2x2), build one in the pen. There was 6 lobsters there the time i ve made the bait, and also build one for cave entrance (for spawning lobsters, not to wander them away), then wait. Lobsters tend to move at the rock-bait forever, so they locked on, not wandering around. Days passed, and there are no multiplying. Not in the pen, there was 6, and still 6. The time i ve build the bait at entrance, there are no lobsters, few days later there is one, but thats it. I ve mined a new cave entrance (complete new,another one), and bring one lobster, made a rock bait, and wait. No new lobsters.

IMO, once they locked on to bait, they do not multiply. This is working good so far, the cave entrance spawning also can be controlled with bait, so i think that would be solution for overpopulation, since these guys are 'superior' as friends.

Playing as vanilla (not RoG).