Talk:Guides/Adventure Mode Guide/@comment-5.198.86.191-20150322100527

I think this guide needs an update for RoG. The original DS advice to start in Archipelago is now wrong, IMO. I started in A Cold Reception, which in RoG (at least for me) was pretty easy. No more frog rain, no hounds, no giants, very brief winters. Even the lightning was so benign (nothing burnt) that I was able to chop trees in a forest with friendly pigs when raining without a care. My sole problem at the start was getting an umbrella (wetness). Transitions between areas were easy, only the last one had 16 guardian pigs, which cost me a resurrection as Wigfrid (should have used all my darts up on them the first time). Escaped at 165 days with everything I could be bothered to prebuild and prototype and a walking cane. Second world, Archipelago, was a whole different animal. Instead of random wormholes, they are progressively paired so I have to go through huge numbers of wormholes to get to the later islands, no shortcuts. Starting meadow is now deciduous, meaning birch trees, no evergreens, which is a medium game headache for wood collection, and no rabbits, one moleworm. I had to go through 4 wormholes to get to a desert/lumpy evergreen island, where I could set up pig-houses to chop the lumpy evergreen for wood (with no way to replace them). Because of jerky spoiling on the rack, and sanity problems with wormholes, it's a major headache to get to later islands, and that's starting with walking cane. Also, deerclops spawns a lot. I eventually killed him, and set up bases on several islands, but this is not a good starting world now. Even with Wigfrid, I had sanity problems because of the wormholes.