Talk:Cooking/@comment-83.84.229.125-20140204181931/@comment-212.67.156.142-20160115154852

aaaaaand, noone answered him anyway :P

Many cooked foods do in fact have longer perish times, but I quite often find stale foods get back into 'greens' after cooking / crock potting, so Im not sure do you gain anything - maybe the game remembers not the % value but the actual time from aquiring item, in which case it wouldn't change anything I believe.

There is also additional reason to keep things un-cooked, that is the fact that if you gather more of that type of food in the wilderness (for example - berries, morsels etc.), the spoiled-state of entire stack will go up, and you wont need to cook everything all the time to keep your stack fresh.

If spoiling is a problem for you, I'd suggest keeping few copies of a given type cooked, and rest uncooked - If you will eat your cooked food when its still 'in the greens', then each aquired copy of uncooked version of given food will decrease a spoil state of entire stack by more (the entire thing is averaged I believe, so adding 5 100% fresh foods to 10 60% foods will benefit you more than adding 5 100% fresh foods to 15 60% foods etc.).

But that aplies only in early game, as later crock pot just gives you way better options both to restore freshness and way more effective hunger filling options.

Sure, you could do both (keep for example 10 fresh berries and 5 cooked ones, use cooked ones for your next recipe, to optimise spoil times), but I find crock pot usually edning in the green anyway.

And about meats - you can dry even spoiled (red) meats and get perfect jerkys that gives you more hp and just as other meats counts as meat in crock pot, so you still can make meatballs out of them, so I pretty rarely find having spoiled meats, If you end up with spoiled ones you can just dry them, and after jerky get bad (that is pretty unlikely, as all meat types end up as same jerky, thus all increasing their already long spoil time) you can still throw them to the crock pot no problemo.