Spoilage

Spoiling is a game mechanic where food becomes less effective when eaten. There are 3 stages in spoiling: fresh, the normal amount of boosts, stale, which has smaller Health and Hunger boost than fresh food, and spoiled, which has much less boosts and a guaranteed Sanity loss. *Add amount of sanity lost here*

Table of spoilage rate

 * Insert table here*

NOTE: This page is still in progress, do not delete just yet, and add any facts where needed.