Talk:Unimplemented/Speculated Characters/@comment-26228425-20160516062324

I have an idea for a character called Waite (Which is from england, meaning guard) He`d take 0.7 damage, and do double damage. He`d also gain sanity from crafting weapons, armor, killing anything (Triple plus some health for players on DST) and breaking boons/skeleton thingies. However, he loses hunger twice as fast and items last half as long. He also has hayfever, and he loses sanity and randomly stops doing things to sneeze when within 2 pitchfork tiles of any plant/grass and one pitchfork tile for a chest containing any of the aformentioned things (1.5 tiles for the item dropped on the ground.). Do half damage/effects with magic items, the darts and the weather pain. Hes also unable to tame creatures and chester/hutch won`t follow you or let you access their  inventory. (They will take items, prioritising thuelicite/gem/magic items)