Talk:Version History/@comment-78.58.227.116-20130227120409

WINTER:

-Winter comes every 20 days or so, with snow and a new audio landscape. -Ambient air temperature is modelled, and Wilson will get colder the longer he stays out in the open. -Getting too cold for too long will cause freezing damage. You can extend your time away from the fire by wearing warm clothing. -Nights are longer, and vegetation does not replenish. -Bees and butterflies don’t leave their houses in the winter.

IMPROVED MOD SUPPORT: -There is a new mod API that should make mods break less when the game updates, and allows multiple mods to work at the same time. There is some documentation on how to create a mod at: http://forums.kleientertainment.com/showthread.php?10817-TUTORIAL-Creating-a-Mod-using-the-Mod-System

-Language packs are now actually supported. The game supplies a 'strings.pot' template file with every update, and the game can load .po language files. This should make maintaining translations a lot easier, and allows the usage of industry-standard tools. For more info, go to: http://forums.kleientertainment.com/showthread.php?10819-TUTORIAL-Creating-a-translation-using-the-PO-Format

NEW CREATURES: -MacTusk the Walrus - Sets up camp in an igloo, and then hunt you with blowdarts and hounds. -Deerclops - He’s big, he likes to smash stuff, and he’s really hard to kill. You should probably just run away. -Winter Koalefant - You can harvest his warm winter trunk. -Snowbird - A winter bird that drops a new type of feather. -Mosquitos - Spawn from ponds or Maxwellian traps. They eat too much and explode! <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Ice Hound - Comes instead of the Fire Hound during winter.

<span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">NEW ITEM DROPS: <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Blue Gem <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Walrus Tusk <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Deerclops Eye <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Tam o’Shanter <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Snowbird Feather

<span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">NEW CRAFTABLES: <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Ice Staff <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Winterometer <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Blow Darts (damaging) <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Winter Trunk Vest

<span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">ADVENTURE MODE (CONTINUED): <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-This update continues the development of Adventure mode, and seeks to refine the difficulty curve. <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Varying summer/winter lengths <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Varying day/night lengths <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-New resource-starved worlds <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Island chain worlds with lots of wormholes

<span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">SANDBOX MODE (CONTINUED): <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Added a new world creation screen. There are only a couple of options enabled currently, but soon you will be able to unlock more!

<span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">SANITY TUNING: <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-From our testing, we determined that sanity was coming on too early for new players, but was also easily avoidable by established players. The intention is for sanity to be a long-term lurking danger, so this was the complete opposite of what we were going for. Here are some changes to help rectify this: <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Vegetables, crock foods don’t regen as much sanity. <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Monsters cause more sanity drain when near. <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Player’s Initial sanity is higher. <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Pure darkness causes a large drop sanity (instead of a gradient around a light source). <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Shadowbeasts show up later in the sanity curve, and are unattackable when you are not insane. <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-The crawling horror is weaker and the Terrorbeak is tougher. <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-The invisible monster deals sanity damage when he hits you. <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-The sanity effect jiggles more slowly, so as to be less nauseating.

<span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">TUNING/FIXES: <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Rabbit traps work again <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Maxwell leaves traps for you in adventure mode <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Armour is less effective <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Player attacks are less powerful <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Pigs can’t be stunlocked, have less windup animation before an attack, attack less often, have more health, take longer to respawn, and attempt to kite their targets <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Bees run around between attacks <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Meat healing and health values adjusted <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Dead rabbits respawn slower <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Beefalo drop fewer meats <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Honey doesn’t heal as much <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Honey generates more slowly in bee boxes <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Spider dens have more warriors, and cycle through levels faster <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Spoilage is a bit faster in general <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Stale food has less of a hunger penalty <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Healing values are a bit lower in general <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Ponds show up in more places <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Eyebones turn to ash during teleportation even if you hide them in a backpack <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Teleportato pieces are more scattered, and have little setpiece scenes surrounding them <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Panflutes require a mandrake to craft <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-Darts shouldn’t miss targets that are walking away <span style="color:rgb(187,187,187);font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;orphans:2;text-align:-webkit-auto;widows:2;">-More effective bushhat