Talk:Splumonkey/@comment-31.47.104.149-20150813153111

Some info on this page is either outdated or just wrong. Some statements could use a bit of clarification as well.

Splumonkeys spawn with their inventory empty and will pick up any items on the ground, preferring to pick food items first. They can harvest banana trees, mushrooms but not lichen or light bulbs (I haven't tested crockpot). They'll periodically eat any vegetables or fruits from their inventory, including glow berries (that will make them glow), and whenever they do, they generate one pile of poop up to the limit of three, after that they'll continue to eat but won't generate any more poop. They will pick up poop up to the limit, and if they pick up a stack of poop they can go over the limit but won't generate or pick up any more.

When attacked by the player they'll, flee and attempt to maintain quite a distance, from where they'll continue to throw any poop they have. Being hit by this attack deals  no damage  and only drains 10 sanity. Once out of poop they might attempt to pick more off the ground or if they have vegetables or fruit in their inventory they'll eat it every now and then and throw the newly made pile, otherwise they'll just stand there and periodically battlecry and if they see an opportunity, they'll charge in to steal items. They'll only very rarely use their teeth to attack, instead preferring to flee. They'll however attack other creatures (such as bunnymen that were made to attack them) with their teeth and will never throw manure at them. In their nightmare form they'll throw any poop from their inventory and then charge in to attack, ignoring any items at the ground.



They will only steal items off the ground. They can, however, knock items out of containers or Chester,    but not the player , and steal them immediately after. They'll wear the first headgear they manage to steal, this will use up its durability as if a player wore it and will provide the same benefits- miner hats will provide light and armour hats will provide damage reduction. When a splumonkey is killed, all other splumonkeys will drop all the items they had in their inventory, including poop, and run to hide in their pod, similarly they'll drop their items when they reach their pod during an earthquake. They won't, however, drop the headgear they were wearing and it will be lost forever if they reach their pod with it. I hadn't tested it much, but it would appear that items in their inventory will be remembered even when player leaves the ruins.

Finally they'll always drop a morsel, both normal and nightmare form. The only difference is that nightmare form also drops beard hair on top of their normal loot and their inventory.