Talk:Don't Starve Together/@comment-95.95.118.24-20141205183457

I find disturbing the fact that WX-78 loses ALL his gear upgrades after death and only dropping and only dropping a portion of the initial ammount, because this is not something that happens in singleplayer.

I know it can be upsetting for a player to have their camp raided and have their gears devoured by an invading Wx-78 and only recover a portion of the initial ammount but i can already imagine a noob in a vicious cycle of eating gears and dying until he has none left.

I can think of two solutions (but neither are fully satisfying/fair):

1º- WX-78 drops ALL gears where he died (like an item on the inventory) and get a normal death penalty; this is useful for the player trying to recover the lost gears and is a prejudice for the WX-78, although this could be exploited for the health/hunger/sanity effects to a WX-78.

2º- WX-78 keeps ALL his gear upgrades upon death (like in singleplayer) but gets his health-death penalty based on percentage (example if he has 300 health it goes down to 200 much like Wilson goes down from 150 to 100) just to balance things up; this is a prejudice for the player who got his Gears stolen but also a prejudice for the WX-78.