Talk:Orange Staff/@comment-10176633-20130801112101/@comment-11853602-20130801155740

That is correct WolfyKitty. The staff spawncodes in the Staffs.LUA file in the "Strange New Powers" update were as follows:

Prefab( "common/inventory/icestaff", blue, assets, prefabs), Prefab("common/inventory/firestaff", red, assets, prefabs), Prefab("common/inventory/telestaff", purple, assets, prefabs), Prefab("common/inventory/orangestaff", orange, assets, prefabs), Prefab("common/inventory/greenstaff", green, assets, prefabs), Prefab("common/inventory/yellowstaff", yellow, assets, prefabs)

And currently, as of the official "Hungry for your Hunger" update, they are:

Prefab("common/inventory/icestaff", blue, assets, prefabs), Prefab("common/inventory/firestaff", red, assets, prefabs), Prefab("common/inventory/telestaff", purple, assets, prefabs), Prefab("common/inventory/yellowstaff", yellow, assets, prefabs)

So they pulled the prefabs our for green and orange. Not sure why they did this really, but since they had no real usage, it doesn't really matter anyway. I would guess they will return with the next update - or at least in the PreRelease beta anyway.